Energy Constructs
Jump to navigation
Jump to search
Required | Seed: Conjure 3, Seed: Energy 2 |
Range | 5 yards |
Area | 1 cubic yard (Shaped Conjuration), 1 yard wide (Conjured Claw) |
Duration | Concentration (Shaped Conjuration), Instant (Conjured Claw) |
Casting | Verbal, Somatic |
Cast Action | Standard |
Cost | 2 Mana |
Push | +1 cubic yard to Area (Shaped Conjuration), +1 yard to Range (Conjured Claw) |
Effect | When this power is learned, the caster must pick an energy type. All spells in this Seed will use that type of energy. Once made, this choice may not be changed.
This spell allows the caster to substitute their chosen energy type instead of natural planar materials when casting Conjure Materials, Conjure Claw, or Animate Golem. Any targets contacting the conjurations suffer Willpower + Sorcery + Seed: Conjure lethal magical damage and the elemental effect. |