Fighting Style: Thrown Weapons
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Requirements
- Thrown Weapons Rank 3
- Rank 1-5, 1 CC point per Rank or 3 GXP x Rank
Effects
Rank 1 | Practiced Thrower | The fighter may wield any thrown weapon as a Free action. This includes any unattended thrown weapons within reach, even if not currently carried. Additionally, thrown weapons gain +1 yard to their range increment, this increases to +2 at Rank 3, and +3 at Rank 5. |
Rank 2 | Deadeye | When attacking with thrown weapons, the fighter gains +2 Ignore Dodge and 9-again within the first range increment. The Ignore Dodge bonus increases to +3 at Rank 5. When using thrown weapons, ignore the standard -2 penalty for shooting at a target engaged in melee. |
Rank 3 | Double Throw | The fighter may attack two separate targets in one round as a Full Round action when using thrown weapons to attack. These attacks each suffer a -2 penalty, and may both benefit from Deadeye. |
Rank 4 | Running Throw | The fighter may move before and after an attack using thrown weapons. The total distance moved must not exceed their maximum Speed. |
Rank 5 | Fan of Knives | The fighter makes a cone shaped attack to their first range increment as a Full Round action. These attacks each suffer a -2 penalty and may hit a number of targets equal to Rank -1. |