Ghast

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These deadly creatures are a more powerful and intelligent version of Ghouls, however instead of using diseased claws and bites, they exude a repulsive poisonous cloud of corruption. They revel in sickening, weakening, and eventually devouring their targets. They are even more capable than Ghouls in taking orders and acting them out intelligently.

Health: 8
Physical Defense: 5 (4 dodge, 1 natural armor)
Magic Defense: 1
Magic Resistance: 7d10
Attack: 8 (Claws)
Speed: 11
Initiative: +1
Special Qualities:
  • Wear Armor - Ghasts may be equipped with armor granting them a +1 Defense, and shields granting them a +1 Defense.
  • Wield Weapons - Ghasts may wield weapons gaining a +1 Attack (1H melee), or +2 Attack (2H melee), or converting their base attack to ranged (2H bow).
  • Stench Cloud - The stink of death and corruption surrounding Ghasts is a poisonous fog. Against living creatures within 5 yards roll 12d10 vs. Poison Resistance. If they fail to resist, while they are inside the cloud they suffer -2 to all skill rolls (including attack rolls and spellcasting checks) and each round a target who needs to breathe ends inside the fog they suffer 1 non-lethal damage. Regardless of how many Ghasts stench clouds affect a single target, they only need to make one resist roll, and may only suffer the penalty and damage once per round.