Magnetic Pulse
Required | Earth Domain 2 | ||||||||||
Range | 5 yards x Rank | ||||||||||
Area | Special | ||||||||||
Duration | Instant | ||||||||||
Casting | Verbal, Somatic | ||||||||||
Cast Action | Standard | ||||||||||
Cost | 1 Mana | ||||||||||
Effect | The caster may propel nearby metallic objects away from them or pull metal objects towards them with a sharp magnetic pulse.
When pushing with the pulse, nearby unattended metal objects are thrown outwards in a 90 degree cone from the caster dealing Intelligence + Channeling + object weight (lbs) in lethal damage vs. the target's Physical Defense. The caster may push one metallic object up to 5 lbs or a combination of up to 5 objects weighing 1 lb or less. Only one target may be struck per item thrown, and only one attack roll may be rolled against a singular target regardless of the number of items thrown.
When pulling with the pulse, nearby metals are pulled to the caster allowing a Sleight of Hand roll to grab the object(s) in a free hand or Acrobatics roll to evade. Up to a singular 5 lb object can be pulled in this way, or up to 5 smaller objects weighing 1 lb or less each. If the objects are held by an unwilling target the caster must succeed on a caster roll vs. the target's Physical Resistance.
Magnetic Pulse may also be used against a target wearing significant amounts of metal (e.g. Medium or heavier armor) or wielding a metallic weapon (size Large or larger) to move them towards or away from the caster a small distance. The caster must succeed on a cast roll vs. the target's Physical Resistance to move them according to the chart below. This may be performed as a Readied Action potentially disrupting the target's ability to attack. The distance that a target is moved by Magnetic Pulse is determined by the target size, gaining +1 yard at Rank 3, which increases to +2 yards at Rank 5.
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