Nogg
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Creatures unique to the Divided lands, these generally solitary beasts dominate large swathes of land with seemingly unnatural strength, which scholars have rumored to be due to some sort of demonic heritage. | ||
Image | Stats | Special Qualities |
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Health: 9 Vigor: 6 Physical Defense: 5 (1 dodge, 4 Natural Armor); 1 DR + 1 (Nogghide) Magical Defense: 2 Magic Resistance: 8 Attack: 12d10, +1 Nonlethal on hit Initiative: +1 Speed: 15 |
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*Nogghide provides +1 Physical DR **Blunt Horn deals +1 nonlethal damage on hit ***While making a charge, the Nogg swings its head from side to side and knocks over targets within Reach. Targets within Reach -1 (2 yards) of the path of this creature’s Charge attack(s) must succeed on an Acrobatics check vs. 10d10 or be knocked prone. If a prone target fails the skill check, they suffer nonlethal damage equal to the difference in successes. ****Once each round for 4 rounds, gain 9-again on a single dice roll during a Charge. This may be applied to Attacks OR Bulldoze. |