Poisons

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Poisons are consumable items that can either ingested or applied to weaponry. They may be found available for purchase at suitable locations throughout Lorithandar, such as an apothecary shop.

Ingested Poisons

As the name suggests, Ingested poisons must be consumed before they are able to take effect.

Rank Name Potency Damage / Effect Duration Interval Cost
1 Toadstool 8d10 x x x 5g
1 Id Moss 8d10 x x x 5g
2 Belladonna 9d10 x x x 15g
2 Taggit Oil 9d10 x x x 15g
3 Hemlock 10d10 x x x 45g
3 Arsenic 10d10 x x x 45g
4 King’s Sleep 11d10 x x x 50g
4 Grave Dust 11d10 x x x 50g
5 Tears of Death 12d10 x x x 200g
5 12d10 x x x 200g

Injury Poisons

Injury poisons may be applied to weaponry by a suitably skilled poisoner so that when lethal damage is dealt, the target of an attack becomes poisoned. Generally, this must be done out of combat, however someone who is well-trained may be able to apply poison safely to a weapon on the fly.

Rank Name Potency Effect Duration Interval Cost
1 Adder Venom 8d10 1 Lethal 2 rounds 1 round 10g
1 Centipede Poison 8d10 -2 Speed, -2 Perception 1 Hour - 10g
2 Giant Wasp Poison 9d10 1 Lethal 4 rounds 1 round 30g
2 Bloodroot Seeds 9d10 -2 Skills 1 Hour - 30g
3 Viper Venom 10d10 1 Lethal 6 rounds 1 round 75g
3 Arrow Frog 10d10 Target only succeeds on rolls of 9 or 10 for the duration of the effect. 1 Hour - 75g
4 Bebelith Venom 11d10 1 Lethal 8 rounds 1 round 100g
4 Shadow Essence 11d10 Unconsciousness 1 Hour - 100g
4 Brittlebone Venom 12d10 1 Lethal 5 rounds 1 round 100g
5 Lotus Venom 12d10 1 Lethal, -2 Skills 10 rounds 1 round 500g
5 Mysterious Powder 14d10 Target may not use any spells, or abilities that require mana. 10 rounds - 10,000g