Spitebrood Hag

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Native to the Spitebrood Depths within Arcadia, this hag has been shaped by her environment. The Depths lay on the Arcadian borders closest to Stygia and contain a unique nexus of power that pulls the echoes of powerful fears from nightmares, siphoning that power into the beings that reside within. Spitebrood Hags have particularly horrific façades and are gifted with keen insight into the fears and minds of mortals.
Image Stats Special Qualities
Health: 12 (16 w/cookie)
Vigor: 6
Physical Defense: 6 (3 dodge, 3 armor, 1 damage reduction)
Magical Defense: 3 (1 magical damage reduction)
Magic Resistance: 10d10
Attack: 12d10; 16d10 with Hag's Cookie
Initiative: +2
Speed: 10
  • Medium Size
  • Evil Eye, Rank 1*
  • Drain Life, Rank 2
  • Hag's Cackle, Rank 3**
  • Double, Double, Toil and Trouble***
  • Rank 4: ?

*Once per encounter, as a Fast Action, a hag is able send fear and disquiet to a chosen target. If the target fails a Magic Resistance roll vs. 12d10, they suffer -2 Magical Resistance for the duration of the encounter. This effect requires eye contact with the target.

**Once per encounter, as a Standard Action, the hag lets out a frightening unearthly cackle, targets who hear the sound and fail a Magic Resistance roll vs. 12d10 are Shaken for Rank x 2 rounds. If the target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) If a target has already been affected by the Hag’s Evil eye they are automatically one step higher in fear

***This ritual requires a newly-dead mortal body and three hours of time to complete. The Hag must use her personal cauldron and cook the victim within, resulting in a delicious-smelling dough perfect for making pastries, cookies, and other desserts. Enough dough is created to make a dozen sweets. A hag may consume a cookie as a Move Action, providing one of the following effects:

  • Healing: Immediately provide 10d10 magical healing. This effect may only be used once per encounter.
  • Enhancement: gain +4 Max Health & +4 Attack for 2 hours
  • Alternatively, all the dough can be sculpted into a golem, the golem can take any shape the hag desires though isn’t particularly convincing as a living creature. The golem is active for 24 hours and will follow basic commands; after that time it’ll slump down inert and the dough reverts to a lump of sickly-sweetened flesh.

The hag's food is poisonous to any non-hag creature (10d10 Potency). If a target fails to resist, it takes 1 lethal for 4 rounds and is Sickened. If target successfully resists, it only takes 1 lethal and is not sickened.