Winter Lord

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The Lords of Unseelie are formidable allies or terrifying enemies in combat. High-ranking Winter Lords have learned to augment their bodies with sorcerous magics to improve their skills in combat. Gifted a magical weapon by the Unseelie Queen - a Ruby Glaive the color of fresh blood, with unique enchantments that cause deep wounds and prevent magical healing. Upon a Lord’s death, the glaive will shatter into a thousand pieces, only to reform in the armory of the Unseelie Queen herself.
Image Stats Special Qualities
Health: 18 {20}
Vigor: 10
Physical Defense: 6 (3 dodge, 3 armor); 2 Damage Reduction
Magical Defense: 4 {6}; 2 Magical Damage Reduction
Magic Resistance: 10d10 {11d10}
Attack: 27 {32}, + 1 Armor Piercing, Ruby Glaive
 Sweeping Strike: 23/23/21/21/21 {28/28/26/26/26}
Initiative: +2
Speed: 10 {16 flight}

*Reach, Cleave, Sweeping Strike.

** Enemies cut by a Ruby Glaive will bleed 5d10 for 3 rounds before the bleed begins to slow, and are unable to be magically healed until the bleed is resolved (7 rounds total: 5/5/5/4/3/2/1). This effect may be Dispelled vs 15d10 or stopped with a successful medicine check vs the next bleed damage tick.

*** Winter Lord may transform as a fast action, gaining: Darkvision; passive Fear Aura (10 yd, 12d10); {+4 attack, +2 Health, +2 Magical Defense, +1 Resistance +6 Speed}; Lightning Reflexes; Flight (Winter Lords’ wings consist of ethereal swirls of shadows and light and appear tattered and worn by Arcadian standards).