Seed: Veil
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Note: All Seed: Veil abilities follow the standard rules around what concealment spells may be pierced by which Detection Spells.
Favored Seed: Sorcerers with a Chosen Plane of Arcadia do not risk Backlash for the first push.
| Rank | Name | Description |
|---|---|---|
| 1 | Veil Objects | Prevent an object from being seen or detected through magical means. |
| 2 | Momentary Veil | Gain invisibility for a brief moment. |
| 3 | Planar Veil | Gain invisibility and immunity to magical detection for a brief time. |
| 4 | Mass Veiling | Extend concealment to additional targets. |
| 5 | Resilient Veil | This veil can persist through violent actions. |
Fusion Spells: These spells are available with the required Ranks from both listed Seeds.
| Required Ranks | Name | Description |
|---|---|---|
| Ward 3, Veil 2 | Shimmering Ward | Caster can provide concealment to a Warded target. |
| Veil 3, Portal 2 | Vanish | Caster turns invisible and appears somewhere else (still invisible). |