Seed: Ward
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The Ward Seed allows casters to create temporary magical barriers that prevent damage.
Favored Seed: Sorcerers with the chosen Plane of Aaru do not risk Backlash for the first push.
| Rank | Name | Description |
|---|---|---|
| 1 | Minor Ward | Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank |
| 2 | Self Ward | Functions as Minor Ward, except that the protection applies to lethal damage, and only the caster may be affected. |
| 3 | Major Ward | Wards against lethal damage may now be cast on other targets. |
| 4 | Mass Ward | The caster may affect multiple targets when casting Ward. |
| 5 | Reflect | This ward reflects magical attacks back at the caster. |
Fusion Spells: These spells are available with the required Ranks from both listed Seeds.
| Required Ranks | Name | Description |
|---|---|---|
| Ward 3, Veil 2 | Shimmering Ward | Caster can provide concealment to a Warded target. |
| Create 3, Ward 2 | Runic Armor | Your conjured armor extends the duration and power of Self Ward. |