Threads of Fate

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Required Fate Domain 1
Range Self
Area Self
Duration Instant
Casting Somatic
Cast Action Free
Cost Free
Effect

Passive: Achieving a critical success on any rolled action grants a Thread of Fate, which may be consumed to fuel abilities in this Line. A maximum of 1 Thread of Fate may be held at any time. This maximum increases to 2 at Rank 3, and then to 3 at Rank 5. Each unspent Thread of Fate expires 24 hours after being gained.

Active: Reactively consume a Thread of Fate to negate the additional ill effects of a critical failure. This does not negate the failure, it just makes a critical failure into a normal failure. This may be used on another Fated's critical failure within range.