Benefits: Difference between revisions

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||Draw a weapon as a fast action.
||Draw a weapon as a fast action.
|-
|-
|[[Ritual: Channeler Focus]]
|[[Ritual: Channeller Focus]]
||1-5
||1-5
||Channeler Source
||Channelling Source
||Attunes you to a magical focus which provides casting bonuses.
||Attunes you to a magical focus which provides casting bonuses.
|-
|-
|[[Ritual: Mage Focus]]
|[[Ritual: Mage Focus]]
||1-5
||1-5
||Mage Source
||Magecraft Source
||Attunes you to a magical focus which provides casting bonuses.
||Attunes you to a magical focus which provides casting bonuses.
|-
|-
|[[Ritual: Shaman Focus]]
|[[Ritual: Shaman Focus]]
||1-5
||1-5
||Shaman Source
||Shamanism Source
||Attunes you to a magical focus which provides casting bonuses.
||Attunes you to a magical focus which provides casting bonuses.
|-
|-
|[[Ritual: Sorcerer Focus]]
|[[Ritual: Sorcerer Focus]]
||1-5
||1-5
||Sorcerer Source
||Sorcery Source
||Attunes you to a magical focus which provides casting bonuses.
||Attunes you to a magical focus which provides casting bonuses.
|-
|-
|[[Ritual: Familiar]]
|[[Ritual: Familiar]]
||2
||2
||Sorcerer Source, Seed: Summon 1
||Sorcery Source, Seed: Summon 1
||Conduct a 10 minute Ritual to permanently bind a Rank 1 Outsider from your chosen plane
||Conduct a 10 minute Ritual to permanently bind a Rank 1 Outsider from your chosen plane
|-
|-
|[[Ritual: Planar Gate]]
|[[Ritual: Planar Gate]]
||2
||2
||Sorcerer Source, Any Seed 4
||Sorcery Source, Any Seed 4
||Conduct a 10 minute ritual to create a portal to your chosen plane.
||Conduct a 10 minute ritual to create a portal to your chosen plane.
|-
|-
|[[Ritual: Conceal Object]]
|[[Ritual: Conceal Object]]
||1
||1
||Sorcerer Source, Conceal 2
||Sorcery Source, Conceal 2
||Conduct a ritual to magically conceal an object from detection spells.
||Conduct a ritual to magically conceal an object from detection spells.
|-
|-
|[[Ritual: Permanent Conjuration]]
|[[Ritual: Permanent Conjuration]]
||1
||1
||Sorcerer Source, Conjure 2
||Sorcery Source, Conjure 2
||Conduct a ritual to create permanent materials or structures.
||Conduct a ritual to create permanent materials or structures.
|-
|-
|[[Rapid Animation]]
|[[Rapid Animation]]
||2
||2
||Sorcerer Source, Animate Dead 3
||Sorcery Source, Animate Dead 3
|| Animate the dead faster.
|| Animate the dead faster.
|-
|-
|[[Planar Possession]]
|[[Planar Possession]]
||2
||2
||Sorcerer Source, Animate Dead 3, Compel 3
||Sorcery Source, Animate Dead 3, Compel 3
|| Caster may possess targets with planar spirits.
|| Caster may possess targets with planar spirits.
|-
|-
|[[Ritual: Transform Spirit]]
|[[Ritual: Transform Spirit]]
||2
||2
||Shaman Source
||Shamanism Source
|| Transform an Imbued Spirit to a Manifest Spirit or vice versa.
|| Transform an Imbued Spirit to a Manifest Spirit or vice versa.
|-
|-
|[[Spirit Sight]]
|[[Spirit Sight]]
||1
||1
||Shaman Source
||Shamanism Source
|| View the Spirit World without hallucinogens.
|| View the Spirit World without hallucinogens.
|-
|-

Revision as of 15:07, 20 October 2017

Character benefits are perks that include many areas of character development including physical traits, education, fighting styles and magical training. Some of your most powerful abilities will often be unlocked with Character Benefits.

Character Benefit List

Benefit Name Rank Prerequisites Description
Improved Background 1-2 CC Begin play with a boost to Status, Fame, or Income, an Artifact, or a Language.
Perfect Memory 2 CC You have a perfect memory and may recall things with photographic clarity.
Giant 2 CC You are physically larger than normal for your racial averages
Improved Speed 1-2 Gain increased speed
Improved Initiative 1-2 Gain an improvement in reaction time in combat.
Toughness 1-3 Constitution 3 Retain consciousness when others would fall.
Armor Training 1-2 Improve maximum Dodge and reduce Speed penalties for Medium or Heavy armor
Weapon Finesse 1 Allow use of Dexterity instead of Strength for Large weapons.
Meditation 1 Recover mana through meditation even without a restful sleep.
Language 1-2 Intelligence 3 Read, Write, and Speak in a new language
Quick Draw 1 Dexterity 2 Draw a weapon as a fast action.
Ritual: Channeller Focus 1-5 Channelling Source Attunes you to a magical focus which provides casting bonuses.
Ritual: Mage Focus 1-5 Magecraft Source Attunes you to a magical focus which provides casting bonuses.
Ritual: Shaman Focus 1-5 Shamanism Source Attunes you to a magical focus which provides casting bonuses.
Ritual: Sorcerer Focus 1-5 Sorcery Source Attunes you to a magical focus which provides casting bonuses.
Ritual: Familiar 2 Sorcery Source, Seed: Summon 1 Conduct a 10 minute Ritual to permanently bind a Rank 1 Outsider from your chosen plane
Ritual: Planar Gate 2 Sorcery Source, Any Seed 4 Conduct a 10 minute ritual to create a portal to your chosen plane.
Ritual: Conceal Object 1 Sorcery Source, Conceal 2 Conduct a ritual to magically conceal an object from detection spells.
Ritual: Permanent Conjuration 1 Sorcery Source, Conjure 2 Conduct a ritual to create permanent materials or structures.
Rapid Animation 2 Sorcery Source, Animate Dead 3 Animate the dead faster.
Planar Possession 2 Sorcery Source, Animate Dead 3, Compel 3 Caster may possess targets with planar spirits.
Ritual: Transform Spirit 2 Shamanism Source Transform an Imbued Spirit to a Manifest Spirit or vice versa.
Spirit Sight 1 Shamanism Source View the Spirit World without hallucinogens.
Fighting Style: One Hand & Shield 1-5 Melee Weapons 2 Defensive style focused on preventing damage and protecting nearby companions.
Fighting Style: Dual Wield 1-5 Dexterity 3, Melee Weapons 3 Offensive style focused on dealing maximum damage to a single target.
Fighting Style: Assassination 1-5 Stealth 3 Offensive style focused on dealing a single killing blow.
Fighting Style: Two-Handed Slashing Weapons 1-5 Strength 3 Offensive style focused on dealing damage to multiple targets.
Fighting Style: Two-Handed Piercing Weapons 1-5 Strength 3 Defensive style focused on coordinated fighting and breaching enemy defenses
Fighting Style: Ranged Weapons 1-5 Ranged Weapons 3 Offensive style focused on improving ranged combat.
Fighting Style: Thrown Weapons 1-5 Thrown Weapons 3 Offensive style focused on improving thrown weapons.
Fighting Style: Spellsword 1-5 Race: Elf/Faerie, Magecraft Source, Dexterity 3, Melee Weapons 3 Balanced style focused on merging magical prowess and bladework together.
Fighting Style: Mounted Combat 1-5 Dexterity 3, Ride 3 A style for fighting while mounted on another creature.
Fighting Style: Poisoner 1-5 Dexterity 3, Craft: Poison of equal rank A style for applying poisons to your weapons
Fighting Style: Natural Weapons 1-5 Natural Weapons (Racial or Granted through other means) A style for maximizing your use of your natural weapons.
Favored Source 2 CC You gain access to a Source not traditionally associated with your race.
Bonus Source 4 Gain an additional Source.