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=History=
=History=
=Geography=
=Geography=
The interior of the island of Avemroth consists of primarily mountainous terrain with two dominant verdant inland valleys providing all of the island’s agriculture. The southwestern coastal plain and the southern shores are swampland, difficult for habitation. The southeastern region of the island features harsh arid highlands with little water. Crossing the southern highland desert without staggering ones approach or without magical assistance is impossible for mortals. While the southern and eastern coasts are largely inhospitable—with the exception of the Amwics—small fishing and trading villages exist under the hegemony of the city, along with the occasional smuggling and pirate community trying to exist outside it.<br/><br/>
The interior of the island of Avemroth consists of primarily mountainous terrain with two dominant verdant inland valleys providing all of the island’s agriculture. The southwestern coastal plain and the southern shores are swampland, difficult for habitation. The southeastern region of the island features harsh arid highlands with little potable water. Crossing the southern '''Heah Emenne''' desert without staggering ones approach or without magical assistance is impossible for mortals. While the southern and eastern coasts are largely inhospitable—with the exception of [[the Amwics]]—small fishing and trading villages exist under the hegemony of the city, along with the occasional smuggling and pirate community trying to exist outside it.<br/><br/>


The core of the city extends from a natural harbor on the west coast along the Isin Strait through the lush central valley and out to the temperate east coast beaches. The urban sections north and south of the city core present difficulties to their largely poor inhabitants. The highland Loch Clensbrim is the primary source of the island’s potable water, emptying to the north in the Blao (Blue) River and to the south in the Abenbury and Kekhinim rivers. Residents not living in the regions close to these rivers must rely on cisterns and wells for drinking water. Sewage and sanitation in these districts is a major health challenge.
The core of the city extends from a natural harbor on the west coast along the '''Isin Strait''' through the lush central valley and out to the temperate east coast beaches. The urban sections north and south of the city core present difficulties to their largely poor inhabitants. The highland '''Loch Clensbrim''' is the primary source of the island’s potable water, emptying to the north in the '''Blao (Blue) River''' and to the south in the '''Abenbury''' and '''Kekhinim''' rivers. Residents not living in the regions close to these rivers must rely on cisterns and wells for drinking water. Sewage and sanitation in these districts is a major health challenge.
==Major Thoroughfares==
==Major Thoroughfares==
The most important road in Avemroth is '''Light Street'''. '''The Riverwalk''' and '''The Broadwalk''' are important roads in Old Town, Kekhinim Vineyards, and The Amwics. '''Schadwe Street''', '''Syr Street''', '''Blao Street''', '''Mine Street''', '''Valor Way''', and '''Isinroth Road''' are shorter roads that are significant in fewer or less prosperous districts of the island.
Main Article: [[Roads of Avemroth]]<br/><br/>
===Light Street===
Although Avemroth's urban centers are chiefly concentrated in a small portion of its eponymous island, the city's leaders have used their highway network to establish and maintain hegemony over the whole island. The most important road in Avemroth is [[Roads of Avemroth#Light Street|Light Street]]. [[Roads of Avemroth#The Riverwalk|The Riverwalk]] and [[Roads of Avemroth#Broadwalk|The Broadwalk]] are important roads in [[Old Town (Avemroth)|Old Town]], [[Kekhinim Vineyards]], and [[The Amwics]]. [[The Angles#Schadwe Street|Schadwe Street]], [[Roads of Avemroth#Syr Street|Syr Street]], [[Roads of Avemroth#Blao Street|Blao Street]], [[Clensbrim#Mine Street|Mine Street]], [[Fenn City#Valor Way|Valor Way]], and [[Roads of Avemroth#Isinroth Road|Isinroth Road]] are shorter roads that are significant in fewer or less prosperous districts of the island.
The innocuously named Light Street is the major highway of the Avemroth hegemony, running from the southern lighthouse in The Angles through Hordern, Old Town, The Watch, Fenn City, and the highlands until its northern terminus at the northern lighthouse between the Blao River delta and the port of Isinroth Road. In an effort to expand their prestige on the island, the temple of Alkaizer established enchanted torches at regular intervals along the road throughout the urban districts, with longer intervals in the highlands. The lights reflect the great light atop the Temple of Alkaizer and the signal lights from the two lighthouses all along Light Street from early evening twilight until mid-morning. With regular patrols and an orderly boulevard width all along its length, Light Street is the most heavily trafficked road in the city and often the safest road in Avemroth's dangerous slums.
 
===The Riverwalk===
===The Broadwalk===
===Schadwe Street===
===Syr Street===
===Blao Street===
===Mine Street===
===Valor Way===
===Isinroth Road===


==Main Districts==
==Main Districts==
Avemroth’s major metropolitan districts are '''Abenbury/Old Town''', '''Clensbrim''', '''Hordern''', '''The Angles''', '''The Watch''', and '''Fenn City'''. These districts may be further subdivided into important neighborhoods. The wealthiest elite live in the sparsely populated '''Kekhinim Vineyards''' and '''the Amwics''', while the majority of the city’s [[Svaald]] (all but the clanless) live in Clensbrim. The highland farms are largely rural with small hamlets under the hegemony of Avemroth existing primarily at crossroads. Small coastal villages exist on both western and eastern coasts, primarily as fishing villages or minor inland distribution centers. The most important of these is '''Isinroth Road''', in the far northwest.
Avemroth’s major metropolitan districts are [[Old Town (Avemroth)|Abenbury/Old Town]], [[Hordern]], [[The Angles]], [[The Watch]], and [[Fenn City]]. These districts may be further subdivided into important neighborhoods. The wealthiest elite live in the sparsely populated [[Kekhinim Vineyards]] and [[The Amwics]], while the majority of the city’s [[Svaald]] (all but the clanless) live in [[Clensbrim]]. The highland farms of the [[Blao River Valley]] are largely rural with small hamlets under the hegemony of Avemroth existing primarily at crossroads. Small coastal villages exist on both western and eastern coasts, primarily as fishing villages or minor inland distribution centers. The most important of these is [[Blao River Valley#Isinroth Road|Isinroth Road]], in the far northwest.
===Abenbury/Old Town===
===Abenbury/Old Town===
Main Article: [[Old Town (Avemroth)]]<br/><br/>
The district originally known as Abenbury includes the old city docks and the '''City Temple''', the government center and financial district for the growing city of Avemroth. As Abenbury’s influence spread and subsumed other settlements on the island, the city took on the island’s name, and the port shifted from industrial commerce to commercial fishing. With time and colloquial usage, Abenbury became known simply as ‘Old Town.’<br/><br/>
The district originally known as Abenbury includes the old city docks and the '''City Temple''', the government center and financial district for the growing city of Avemroth. As Abenbury’s influence spread and subsumed other settlements on the island, the city took on the island’s name, and the port shifted from industrial commerce to commercial fishing. With time and colloquial usage, Abenbury became known simply as ‘Old Town.’<br/><br/>
Over the millennia, the city's wealthy elite rebuilt much of Old Town's residential and commercial areas to attract tourists from the other Free Cities. This included erecting buildings in varying shades of blue, converting the old city docks nearest the river into seafront taverns, paving roads along both sides of the river up to the Kekhinim Temple and building taverns, amphitheaters, stages, and parks along the Riverwalk, and allowing the establishment of a formal market square complete with legal casinos and brothels.<br/><br/>
'''Important Neighborhoods''': [[Old Town (Avemroth)#Dragonmouth|Dragonmouth]], [[Old Town (Avemroth)#Thysis Square|Thysis Square]], [[Old Town (Avemroth)#Averae Exclave|Averae Exclave]], [[Old Town (Avemroth)#Lake Aben|Lake Aben]].<br/>
With its heavy emphasis on tourism, Old Town is one of the safest districts in the city and represents about 7 percent of the population, largely composed of officers and adjuncts of the temples, low level government bureaucracy, and important clients. Even the prostitutes and barwenches of Old Town rank among the city's middle class due to their patronage.<br/><br/>
'''Places of Interest''': [[Old Town (Avemroth)#Temple of Averae|Temple of Averae]], [[Old Town (Avemroth)#City Temple|City Temple]], [[Old Town (Avemroth)#Tower of Light|Tower of Light]], [[Old Town (Avemroth)#Abenbury Riverwalk and Old Town Pier|Abenbury Riveralk and Old Town Pier]], [[Old Town (Avemroth)#Tower of Time|Tower of Time]], [[Old Town (Avemroth)#Dragon Eyes Dream Palace|Dragon Eyes Dream Palace]], [[Old Town (Avemroth)#Wiccdun|Wiccdun]], [[Old Town (Avemroth)#Kekhinim Temple|Kekhinim Temple]].
Important Neighborhoods: '''Dragonmouth''', '''Thysis Square''', '''Averae Exclave''', '''Lake Aben'''.<br/><br/>
Places of Interest: '''Temple of Averae''', '''City Temple''', '''Temple of Alkaizer''', '''Abenbury Riverwalk and Old Town Pier''', '''Temple of Kronos''', '''Dragon Eyes Casino''', '''Wiccdun''', '''Kekhinim Temple'''.


===Clensbrim===
===Hordern===
===Hordern===
Main Article: [[Hordern]]<br/><br/>
Lying south of Old Town along the Isin Strait, Hordern is the chief industrial district for the city. The docks on the western shore serve the large commercial container ports and marine transfer terminals that use up the best land in the district. Hordern’s residential areas are plagued by poor sanitation and lack of access to clean water. The overcrowding due to the unfinished terrain of the residential districts has led to communal toilets, with more than 12,000 households having no access to safe waste facilities. Those attempting to use the communal toilets without a guard of some kind are prone to attacks, and Hordern has the highest violent crime rate in the city. Travel into and through the district by middle class (and the extraordinarily rare upper class) individuals requires armed guards with knowledge of the district, especially for those planning to stray from Light Street.<br/><br/>
Lying south of Old Town along the Isin Strait, Hordern is the chief industrial district for the city. The docks on the western shore serve the large commercial container ports and marine transfer terminals that use up the best land in the district. Hordern’s residential areas are plagued by poor sanitation and lack of access to clean water. The overcrowding due to the unfinished terrain of the residential districts has led to communal toilets, with more than 12,000 households having no access to safe waste facilities. Those attempting to use the communal toilets without a guard of some kind are prone to attacks, and Hordern has the highest violent crime rate in the city. Travel into and through the district by middle class (and the extraordinarily rare upper class) individuals requires armed guards with knowledge of the district, especially for those planning to stray from Light Street.<br/><br/>
Important Neighborhoods: '''Hordernport''', '''The City of the Dead''', '''The Cairns'''.<br/><br/>
'''Important Neighborhoods''': [[Hordern#Hordernport|Hordernport]], [[Hordern#Gaesneburg|Gaesneburg]], [[Hordern#The Cairns|The Cairns]].<br/>
Places of Interest: '''Stedweg Hippodrome''', '''Temple of Su-Lan'''.
'''Places of Interest''': [[Hordern#Stedweg Hippodrome|Stedweg Hippodrome]], [[Hordern#The Mausoleum|The Mausoleum]].


===The Angles===
===The Angles===
Main Article: [[The Angles]]<br/><br/>
The Angles was originally a small unnamed fishing village on the southwest coast of the island. Today it is the most populous and second-poorest district of Avemroth. Due to overpopulation or overpolicing of the other slums, The Angles is the fastest growing slum in the city. The majority of new growth is in the swampy areas closer to the strait. Many new structures are up on stilts, with many homeless residents living beneath them. Dirt roads in the district flood almost immediately with any rainfall, and flash flooding is a major hazard.<br/><br/>  
The Angles was originally a small unnamed fishing village on the southwest coast of the island. Today it is the most populous and second-poorest district of Avemroth. Due to overpopulation or overpolicing of the other slums, The Angles is the fastest growing slum in the city. The majority of new growth is in the swampy areas closer to the strait. Many new structures are up on stilts, with many homeless residents living beneath them. Dirt roads in the district flood almost immediately with any rainfall, and flash flooding is a major hazard.<br/><br/>  
 
'''Important Neighborhoods''': [[The Angles#Schadwe Street|Schadwe Street]].<br/>
Sewage and sanitation issues became so terrible in The Angles, that the impoverished residents took it upon themselves to create their own sewer lines. Despite these efforts, the frequent flooding from the strait and occasional breaks in the sewage lines lead to the many canals and cisterns being coated with an oily, horrible-smelling film. Relief workers from outside the district are often horrified by the sight of children playing in or near these water sources.<br/><br/>
'''Places of Interest''': [[The Angles#South Light|South Light]], [[The Angles#The Ossuary|The Ossuary]], [[The Angles#The Pretty Little Sting|The Pretty Little Sting]].
Violent crime and drug and sex trafficking run rampant in the district despite the heavy presence of the city’s various police forces. For most residents of the district, crime or prostitution is the only means of upward mobility or access to decent housing. The Angles hides the first shrine of Irrilandrilla in Avemroth.<br/><br/>
Important Neighborhoods: '''Schadwe Street'''.<br/><br/>
Places of Interest: '''The Southern Lighthouse''', '''Temple of Sudreth''', '''The Pretty Little Sting'''.


===The Watch===
===The Watch===
Main Article: [[The Watch]]<br/><br/>
One of the older districts of Avemroth, The Watch grew out of Abenbury as the original wealthy district before the cultivation of Kekhinim Vineyards. It became known as The Watch for the close proximity of the Hollows Prison and the temple of Septimus to the north.<br/><br/>
One of the older districts of Avemroth, The Watch grew out of Abenbury as the original wealthy district before the cultivation of Kekhinim Vineyards. It became known as The Watch for the close proximity of the Hollows Prison and the temple of Septimus to the north.<br/><br/>
The Watch is the most densely populated district of the city, containing 22 percent of the city’s population in its smallest geographic area. Brick and mudwork tenements grew in between the abandoned manors of the rich, some rising to fairly astounding heights. Squatters occupied the abandoned manors, often fitting a dozen or more families to a single manor house. Cart traffic along Light Street is virtually impossible in the district after dawn, leading many to use ferries to shuttle cargo between Fenn City and Holdern. Leatherwork, textiles, and other crafts take place in the same small apartments that serve as family homes. Some homes within tenements even serve as taverns for the working class population. Children join the workforce as young as early adolescence (10 years old for a human), primarily as scavengers, looking for goods to recycle.<br /><br />
'''Places of Interest''': [[The Watch#The Little Thing|The Little Thing]].
Despite the strong religious presence in the community and the heavy patrolling by temple officers, The Watch has a high crime rate, particularly in upper floors of the tenements. Some of the older tenements occasionally suffer minor or more significant collapses due to age, usually with catastrophic casualties due to the population density. These sections are sometimes rebuilt, sometimes scavenged and relocated. One tenement along the southern border has not a single brick in its original place. Due to excellent artifice, the abandoned manors do not deteriorate, and these are usually controlled by gangsters. Rockslides from the mountains to the east and west of the Watch also pose a significant threat.<br/><br/>
Places of Interest: '''The Little Thing'''.


===Fenn City===
===Fenn City===
Main Article: [[Fenn City]]<br/><br/>
The poorest and most disease-ridden slum in Avemroth, Fenn City’s terrain is mostly swampy—warehouses taking up most of the decent land—and access to sanitation and clean drinking water is scarce. The undesirable living conditions made it a pirate haven in the early years, until the Septimites subdued it. Fenn City remains the most heavily-policed district of the city, and almost half the population of Fenn City can expect to spend time in The Hollows at some point in their lives, often for crimes that would be considered legal in other districts or for other classes.<br/><br/>
The poorest and most disease-ridden slum in Avemroth, Fenn City’s terrain is mostly swampy—warehouses taking up most of the decent land—and access to sanitation and clean drinking water is scarce. The undesirable living conditions made it a pirate haven in the early years, until the Septimites subdued it. Fenn City remains the most heavily-policed district of the city, and almost half the population of Fenn City can expect to spend time in The Hollows at some point in their lives, often for crimes that would be considered legal in other districts or for other classes.<br/><br/>
 
'''Places of Interest''': [[Fenn City#Fields of Valor|Fields of Valor]], [[Fenn City#Temple of Kao|Temple of Kao]], [[Fenn City#The Hollows|The Hollows]], [[Fenn City#The Clarion|The Clarion]], [[Fenn City#'The Prayer Place'|'The Prayer Place']].
Disease, poor sanitation, and incarceration/execution rates are such a problem that more than 40 percent of the population are under the age of 18. In addition to the Septimites, charitable endeavors from the churches of Alkaizer, Khitar, and Nimway have significant presences here, although their effect is often to work within the system rather than to attempt to change the system. As a reaction against the Septimites and the indifference of the other temples, the cult of Kao has gained popularity among the young of the district.<br/><br/>
Places of Interest: '''Fields of Valor''', '''Temple of Kao''', '''The Hollows''', '''Fight Club'''.


===Kekhinim Vineyards===
===Kekhinim Vineyards===
Main Article: [[Kekhinim Vineyards]]<br/><br/>
The least densely populated and safest district of Avemroth, the Kekhinim Vineyards contain the estates of the richest and most powerful four percent of families in the city. The Clensbrim Palisades to the north and the Southern Coil to the south funnel the district to the east coast where it opens upon the Broadwalk region connecting the Amwics to the north and south of the Kekhinim River delta.<br/><br/>
The least densely populated and safest district of Avemroth, the Kekhinim Vineyards contain the estates of the richest and most powerful four percent of families in the city. The Clensbrim Palisades to the north and the Southern Coil to the south funnel the district to the east coast where it opens upon the Broadwalk region connecting the Amwics to the north and south of the Kekhinim River delta.<br/><br/>
Places of Interest: '''Averae's Bounty''', '''Augonwin Winery''', '''Serenity Strath'''.
'''Places of Interest''': [[Kekhinim Vineyards#Averae's Bounty|Averae's Bounty]], [[Kekhinim Vineyards#Augonwin Winery|Augonwin Winery]], [[Kekhinim Vineyards#Serenity Strath|Serenity Strath]].


===The Amwics===
===The Amwics===
===The Highlands===
Main Article: [[The Amwics]]<br/><br/>
===Isinroth Road===
The Amwics are a collective name for a series of small hamlets and villages made up of ocean side villas and manors of the rich on the east coast of Avemroth between [[Roads of Avemroth#Mine Street|Mine Street]] to the north and the '''Heah Emenne''' desert to the south.
 
===Clensbrim===
Main Article: [[Clensbrim]]<br/><br/>
Clensbrim, the snowy highland plateau surrounding '''Loch Clensbrim''' north of the [[Kekhinim Vineyards#Averae's Bounty|Averae's Bounty]] cascades, houses the majority of the city's [[Svaald]] population (all but the clanless).<br/><br/>
'''Places of Interest''': [[Clensbrim#Temple of Isin (Avemroth)|Temple of Isin]], [[Clensbrim#Mine Street|Mine Street]], [[Clensbrim#Blaodun Fields|Blaodun Fields]].
 
===Blao River Valley===
Main Article: [[Blao River Valley]]<br/><br/>
The Blao River Valley constitutes the fertile highland valleys north of [[Fenn City]] and [[Clensbrim]].<br/><br/>
'''Places of Interest''': [[Blao River Valley#Isinroth Road|Isinroth Road]], [[Blao River Valley#Northern Lights|Northern Lights]].


=Politics=
=Politics=
Line 77: Line 73:
=Important Places=
=Important Places=
=Noteworthy NPCs=
=Noteworthy NPCs=
Avemroth's noteworthy citizens include the members of the city's large ruling guild, its Temple Guild, Guild Leaders, and other [[Power Players (Avemroth)|power players]]. While most of the Noteworthy NPCs in Avemroth are wealthy, a few from the lower classes have risen to significance in recent days.
==Ruling Guild==
==Ruling Guild==
==Temple Personnel==
{{Main|Ruling Guild#Avemroth}}
===Dragon “High Priests”===
{| class="wikitable"
====Averae====
! Name !! Role !! Description
A Draekan. The Averae Exclave hosts the only ‘city’ Draekan commune in the Free Cities.
|-
====Isin====
| [[Name]] || Role || ''Description.''
'''Uukkarnit Alornerk''' (ook-kaχ-nit a-loχ-neχk). Female Svaald adept. The temple of Isin runs the Blaodun games every five years during the Month of the Soldier.
|-
====Tyrath====
| [[Name]] || Role || ''Description.''
'''Ceredasdad Galaglinaryl'''. Male High Elf Mage/Channeler (Thalu) Leader of the Sons of Tyrath in Avemroth.
|-
====Kevalth====
| [[Name]] || Role || ''Description.''
'''Lanlithorn Evergreen'''. Female Wood Elf Shaman/Channeler (The Twins). Sister of the Priests of the Twins.
|} <small> Sort by importance of role. </small>
====Sudreth====
 
'''Hudde (last name pending)'''. Human Sorcerer.
===Priests and Priestesses===
===High Priests of the Blessed Gods===
{{Main|Temple Guild#Avemroth}}
====Alkaizer====
Due to its large number of temples, Avemroth's Ruling Guild has more temple officers on it than the rest of the Free Cities combined.
High Elf Channeler  
 
====Kronos====
{| class="wikitable"
'''Aldus (last name pending)'''. Human Channeler-Mage. Concept is reflective of a human obsession with time due to shorter lifespans.
! Name !! Role !! Description
====Thalu====
|-
'''Æthuialiel Galaglinaryl''' (E-thwee-a-leel). Female High Elf Channeler-Mage.
| [[Name]] || High Priestess of Averae || ''A Blue Draeken Channeler of Averae.''
====Kravnos====
|-
'''Gondion Galaglinaryl''' (Gon-jon). Male High Elf Channeler-Mage.
| [[Lanlithorn Evergreen]] || High Priestess of Kevalth || ''Wood Elf Shaman, sister of the Priests of the Twins.''
====Thysis====
|-
Half-Elf Channeler-Adept. Wife of the Patron of the Watch. They control Thysis Square along with some of the most significant organized crime in the city.  
| [[Uukkarnit Alornerk]] || High Priestess of Isinar || ''Short even for a [[Svaald]], Uukkarnit's incredible prowess as an adept made her a natural choice for the high priesthood of Isinar. The [[Clensbrim#Temple of Isin|Temple of Isinar]] runs the Blaodun Games ames every five years during the Month of the Soldier.''
====Khitar and Nimway====
|-
Wood Elf Channeler-Shamans. Siblings of the priest of Kevalth.
| [[Hudde Merle]] || Hight Priest of Sudreth || ''Human Sorcerer.''
====Septimus====
|-
'''Firmin (last name pending)'''. Human Channeler-Adept. Related through marriage to the Captain-General of Alkaizer’s Order of the Guard
| [[Ceredasdad Galaglinaryl]] || High Priest of Tyrath || ''Mage/Channeler (Thalu).''
====Su-Lan====
|-
Human Channeler possibly also Adept.
| [[Name]] || High Priest of Alkaizer || ''Description.''
====Irrilandrilla====
|-
'''The Woman, Ada Honeywine'''. Female Human Channeler, possibly also Adept. The newest madame of Schadwe Street, she acquired the tallest brothel building via a hostile takeover aided by her converts on 11 Silence 1734. Her brothel, '''The Pretty Little Sting''' hosts a hidden shrine in 'the penthouse', and she is the source of drug trafficking in The Angles and Hordern along with the significant spike in assassinations and executions in The Angles. Members of the cult refer to her as 'The Woman.' No one is certain if Ada Honeywine is her real name.
| [[Name]] || High Priests of Khitar and Nimway || ''Wood Elf Channeler/Shamans. Siblings of the priest of Kevalth.''
====Kao====
|-
'''Col and (names forthcoming)'''. Brother and sister human adept and channeler respectively. The cult of Kao is only just recently resurging in Avemroth. Currently, they do not use the old temple openly for fear of the Septimite guards who oppress Fenn City, but the cult has a growing presence among the gangs in Fenn City as well as the inmates in The Hollows. The 'priests' have been running a moving fight club in Fenn City's warehouses for six years before the return of Kao.
| [[Gondion Galaglinaryl]] || High Priest of Kravnos || ''Male High Elf Channeler-Mage.''
==Other Guild Leaders==
|-
City Guild: (Speaker rather than leader per se)
| [[Aldus]] || High Priest of Kronos || ''Human Channeler-Mage. Concept is reflective of a human obsession with time due to shorter lifespans.''
Temple Guild: (President; Priest of Alkaizer)
|-
Scribes Guild:
| [[Firmin]] || High Priest of Septimus|| ''Human Channeler-Adept. Related through marriage to the Captain-General of Alkaizer’s Order of the Guard.''
Enforcers Guild: (Inquisitor General)
|-
Military Guild: (Priest of Septimus)
| [[Name]] || High Priest of Su-Lan|| ''Human Channeler, possibly also Adept.''
Thieves Guild:
|-
Assassins Guild:
| [[Æthuialiel Galaglinaryl]] || High Priest of Thalu || ''Female High Elf Channeler-Mage.''
Entertainers Guild:
|-
Farming Guild: (Human, Lower middle class)
| [[Wakefield]] || High Priestess of Thysis|| ''Half-Elf Channeler-Adept. Wife of the Patron of [[the Watch]]. They control [[Old Town (Avemroth)#Thysis Square|Thysis Square]], along with some of the most significant organized crime in the city.''
Mining Guild: (Svaald)
|}
Schola of Arts and Sciences: (I call dibs)
 
==Powerful Patrons==
===Guild Leaders===
===The Patron of the Watch===
{{Main|Guilds of the Free Cities}}
'''Morris (last name pending)'''. Male (current) Half-elf adept. Olive-skinned despite high elven heritage with well-manicured jet black hair and goatee and exotic hazel eyes.<br/><br/>
[[Guild Leaders (Avemroth)]]
Nouveau riche relative to some families. The Patron (or Matron) of the Watch is a hereditary title for the ‘Godfather’ of Thysis Square. The original Patron was an influential criminal in The Watch neighborhood whose family took control of one of the abandoned manors. He used his influence and diplomatic wit (Lark) to establish his home as a neutral haven for dispute resolution among the lowborn of The Watch ('''The Little Thing'''). By establishing control of the rival gangs in The Watch, he drew the attention of a wealthy high elf daughter from Kekhinim Vineyards who was a Thysis worshiper. She became first his patron, much to the annoyance of her family, and later his wife, to the horror of her family. Despite estrangement from her family, the new family had already gained enough resources and influence to establish a casino on Light Street, South of the Kevalth sacred grove and north of the Dragonmouth educational district. The matriarch’s guidance of the half elf family through several generations established the family as one of the most powerful in all of Avemroth. Today the Patron or Matron lives on the Kekhinim Vineyard side of Lake Aben, but a cadet branch of the family still runs the Little Thing in The Watch.
{| class="wikitable"
! Name !! Organization !! Titles !! Description
|-
| [[Name]] || [[City Guild]] || President ||''Description''
|-
| [[Name]] || [[Temple Guild]] || Vicar-General of the Temple of Alkaizer || ''Description.''
|-
| [[Hudde Merle]] || [[The Black]] || Guild Chapter Leader|| ''Human sorcerer, also the High Priest of Sudreth.''
|-
| [[Name]] || [[Enforcers' Guild]] || Inquisitor General of the Temple of Alkaizer || ''Description.''
|-
| [[Name]] || [[Military Guild]] || Field Marshal || The General-Vigilant of Septimus is the Field Marshal of the Military Guild for Avemroth. He is supported by the Captain-General of the Guard (Alkaizer), and the Mage-General of the Sons of Tyrath for Avemroth.
|-
| [[Name]] || [[Thieves' Guild]] || Guildmaster || ''Description.''
|-
| [[Name]] || [[Entertainers' Guild]] || Guildmaster || ''Description.''
|-
| [[Name]] || [[Agricultural Guild]] || Guildmaster || ''Human, lower middle class. The Vintners of [[Kekhinim Vineyards]] and the Ranchers of [[Kekhinim Vineyards#Serenity Strath|Serenity Strath]] do not belong to the Farm Guild, working directly for their patrons instead.''
|-
| [[Name]] || [[Mining Guild]] || Guildmaster || ''Description.''
|} <small> Alphabetize by Organization, then by Last Name. </small>
 
==Significant Citizens==
{| class="wikitable"
! Name !! Role !! Description
|-
| [[Ada Honeywine]] || Cult Leader || ''The newest madame of [[The Angles#Schadwe Street|Schadwe Street]], she acquired the tallest brothel building via a hostile takeover aided by her converts to the religion of Irrilandrilla.''
|-
| [[Victoria Leopold]], [[Col Leopold]] || Cult Leaders || ''Human sister and brother, channeller and adept respectively, who lead the Cult of Kao in Avemroth.''
|-
| [[Morris Wakefield]] || Patron of [[The Watch]] || ''Male Half-elf adept. Olive-skinned despite high elven heritage with well-manicured jet black hair and goatee and exotic hazel eyes. ''
|-
| [[Name]] || Role || ''Description.''
|-
| [[Name]] || Role || ''Description.''
|-
| [[Name]] || Role || ''Description.''
|} <small> Alphabetize by Last Name. </small>

Latest revision as of 08:28, 15 May 2020

“The Blue City” of Avemroth sprawls throughout most of the eponymous island off the eastern coast of Vicisi between the Isin Strait to the west, the Quicksilver Ocean to the northwest, and the Azure Ocean to the east and south. With almost a million documented residents, Avemroth is the second most populous of the Free Cities. Exercising hegemony over the entire island, Avemroth is by far the largest of the Free Cities by area, with a trip from the southernmost point to the northernmost tip requiring weeks by horseback and days by sea. The terrain of the island is rocky to mountainous throughout, with swampland and desert in the south posing difficulties to habitation. Sprawling docks throughout the island lead to constant trade with both Isinroth and Syr in legitimate ports and smuggling and piracy in illegitimate ports. The “City of Temples,” Avemroth has temples to all ten Blessed Gods and all five Dragon Gods, although the largest temple is that of Averae in the Isin Strait to the west, for which the city and island are named. Income inequality is rampant in Avemroth, with the city’s rich elite occupants of the lush central highlands being among the wealthiest in the Free Cities, while its poor everywhere else in the island are among the most destitute.

History

Geography

The interior of the island of Avemroth consists of primarily mountainous terrain with two dominant verdant inland valleys providing all of the island’s agriculture. The southwestern coastal plain and the southern shores are swampland, difficult for habitation. The southeastern region of the island features harsh arid highlands with little potable water. Crossing the southern Heah Emenne desert without staggering ones approach or without magical assistance is impossible for mortals. While the southern and eastern coasts are largely inhospitable—with the exception of the Amwics—small fishing and trading villages exist under the hegemony of the city, along with the occasional smuggling and pirate community trying to exist outside it.

The core of the city extends from a natural harbor on the west coast along the Isin Strait through the lush central valley and out to the temperate east coast beaches. The urban sections north and south of the city core present difficulties to their largely poor inhabitants. The highland Loch Clensbrim is the primary source of the island’s potable water, emptying to the north in the Blao (Blue) River and to the south in the Abenbury and Kekhinim rivers. Residents not living in the regions close to these rivers must rely on cisterns and wells for drinking water. Sewage and sanitation in these districts is a major health challenge.

Major Thoroughfares

Main Article: Roads of Avemroth

Although Avemroth's urban centers are chiefly concentrated in a small portion of its eponymous island, the city's leaders have used their highway network to establish and maintain hegemony over the whole island. The most important road in Avemroth is Light Street. The Riverwalk and The Broadwalk are important roads in Old Town, Kekhinim Vineyards, and The Amwics. Schadwe Street, Syr Street, Blao Street, Mine Street, Valor Way, and Isinroth Road are shorter roads that are significant in fewer or less prosperous districts of the island.

Main Districts

Avemroth’s major metropolitan districts are Abenbury/Old Town, Hordern, The Angles, The Watch, and Fenn City. These districts may be further subdivided into important neighborhoods. The wealthiest elite live in the sparsely populated Kekhinim Vineyards and The Amwics, while the majority of the city’s Svaald (all but the clanless) live in Clensbrim. The highland farms of the Blao River Valley are largely rural with small hamlets under the hegemony of Avemroth existing primarily at crossroads. Small coastal villages exist on both western and eastern coasts, primarily as fishing villages or minor inland distribution centers. The most important of these is Isinroth Road, in the far northwest.

Abenbury/Old Town

Main Article: Old Town (Avemroth)

The district originally known as Abenbury includes the old city docks and the City Temple, the government center and financial district for the growing city of Avemroth. As Abenbury’s influence spread and subsumed other settlements on the island, the city took on the island’s name, and the port shifted from industrial commerce to commercial fishing. With time and colloquial usage, Abenbury became known simply as ‘Old Town.’

Important Neighborhoods: Dragonmouth, Thysis Square, Averae Exclave, Lake Aben.
Places of Interest: Temple of Averae, City Temple, Tower of Light, Abenbury Riveralk and Old Town Pier, Tower of Time, Dragon Eyes Dream Palace, Wiccdun, Kekhinim Temple.

Hordern

Main Article: Hordern

Lying south of Old Town along the Isin Strait, Hordern is the chief industrial district for the city. The docks on the western shore serve the large commercial container ports and marine transfer terminals that use up the best land in the district. Hordern’s residential areas are plagued by poor sanitation and lack of access to clean water. The overcrowding due to the unfinished terrain of the residential districts has led to communal toilets, with more than 12,000 households having no access to safe waste facilities. Those attempting to use the communal toilets without a guard of some kind are prone to attacks, and Hordern has the highest violent crime rate in the city. Travel into and through the district by middle class (and the extraordinarily rare upper class) individuals requires armed guards with knowledge of the district, especially for those planning to stray from Light Street.

Important Neighborhoods: Hordernport, Gaesneburg, The Cairns.
Places of Interest: Stedweg Hippodrome, The Mausoleum.

The Angles

Main Article: The Angles

The Angles was originally a small unnamed fishing village on the southwest coast of the island. Today it is the most populous and second-poorest district of Avemroth. Due to overpopulation or overpolicing of the other slums, The Angles is the fastest growing slum in the city. The majority of new growth is in the swampy areas closer to the strait. Many new structures are up on stilts, with many homeless residents living beneath them. Dirt roads in the district flood almost immediately with any rainfall, and flash flooding is a major hazard.

Important Neighborhoods: Schadwe Street.
Places of Interest: South Light, The Ossuary, The Pretty Little Sting.

The Watch

Main Article: The Watch

One of the older districts of Avemroth, The Watch grew out of Abenbury as the original wealthy district before the cultivation of Kekhinim Vineyards. It became known as The Watch for the close proximity of the Hollows Prison and the temple of Septimus to the north.

Places of Interest: The Little Thing.

Fenn City

Main Article: Fenn City

The poorest and most disease-ridden slum in Avemroth, Fenn City’s terrain is mostly swampy—warehouses taking up most of the decent land—and access to sanitation and clean drinking water is scarce. The undesirable living conditions made it a pirate haven in the early years, until the Septimites subdued it. Fenn City remains the most heavily-policed district of the city, and almost half the population of Fenn City can expect to spend time in The Hollows at some point in their lives, often for crimes that would be considered legal in other districts or for other classes.

Places of Interest: Fields of Valor, Temple of Kao, The Hollows, The Clarion, 'The Prayer Place'.

Kekhinim Vineyards

Main Article: Kekhinim Vineyards

The least densely populated and safest district of Avemroth, the Kekhinim Vineyards contain the estates of the richest and most powerful four percent of families in the city. The Clensbrim Palisades to the north and the Southern Coil to the south funnel the district to the east coast where it opens upon the Broadwalk region connecting the Amwics to the north and south of the Kekhinim River delta.

Places of Interest: Averae's Bounty, Augonwin Winery, Serenity Strath.

The Amwics

Main Article: The Amwics

The Amwics are a collective name for a series of small hamlets and villages made up of ocean side villas and manors of the rich on the east coast of Avemroth between Mine Street to the north and the Heah Emenne desert to the south.

Clensbrim

Main Article: Clensbrim

Clensbrim, the snowy highland plateau surrounding Loch Clensbrim north of the Averae's Bounty cascades, houses the majority of the city's Svaald population (all but the clanless).

Places of Interest: Temple of Isin, Mine Street, Blaodun Fields.

Blao River Valley

Main Article: Blao River Valley

The Blao River Valley constitutes the fertile highland valleys north of Fenn City and Clensbrim.

Places of Interest: Isinroth Road, Northern Lights.

Politics

Like each of the Free Cities, Avemroth is governed by its Ruling Guild and administered by the City Guild. Given the number and influence of the temples in Avemroth, the Ruling Guild features more temple officials and has more members than any other city. The Enforcers Guild is likewise the largest in order to cover the massive city.

Early in Avemroth's history, the Ruling Guild established the Patronage system as an attempt to create a social link between the wealthy elite to the poor of the city. Over the millennia, the system has largely developed to a class system with the wealthy exercising executive and judicial power over their clients, although it is possible for a patron to be another patron's client. While the Free Cities have not known war since the end of the Elari War, the wealthy patrons of Avemroth frequently engage in cold wars and proxy battles through their clients throughout the city.

Patronage is a legal obligation, and Patronage Bonds are recorded with the the Aewhof (ev-hof), the city's law and business registry. Breach of Patronage by either patron or client is punishable, although clients often bear the greater burden in breach cases. Patrons and clients may file for legal severance of the Patronage Bond with the City Guild,

Patrons

Patrons become the protectors, sponsors, and benefactors of their clients. Wealthy patrons often hold sittings, informal courts with Arbiters from the temple of Alkaizer as observers. Patrons provide legal representation in court, loans of money, influence business deals or marriages, and support clients' candidacies for offices or priesthood. The more clients a patron has, the more prestige.

Within the temples and Enforcers Guild and Military Guild, officers serve as patrons to their subordinates in what is known as official patronage. In these situations, the officer's rank serves in lieu of a written contract. The wealthiest patrons do not engage directly in commerce, leaving such tasks to their clients and even their clients' clients. Patrons also sponsor the Enforcers Guild and Military Guild in Avemroth, with predictable levels of corruption.

Clients

Clients usually arise from the tiny middle class and lower class of the city. The majority of lower class clients have some special skill such as being remarkable entertainers, jockeys, charioteers, or less publicly marketable skills. In return for providing services to their patrons such as managing business concerns, representing the patron well in Lake Aben, or other services related to their area of expertise, the clients gain sponsorship and legal protections through their patrons. An attack on a client is an attack on the patrons themselves, and patronage is highly sought after among the lower classes. Clients become, in effect, minor members of their patron's family. When a client dies without an heir, the patron inherits their property.

Economy

Avemroth's chief form of wealth is trade—both legal and illegal—with Isinroth to the northwest and Syr to its south. An airship port in Clensbrim facilitates trade primarily with Tyrose and, to a lesser extent, Kertos. Tourism of Avemroth's Old City, Loch Aben cultural district, and Thysis Square shopping and entertainment district along with the massive Stedweg Hippodrome provide significant revenue to the city's elite. The Blaodun Games, hosted every five years by the Temple of Isin, bring significant revenue into the city. The city's highland farms sustain the agricultural needs of the island, and Serenity Strath produces expensive beef famous throughout the Five Cities. The Kekhinim Vineyards export the finest wines in the Free Cities. Temperate summer breezes off the Azure Ocean attract wealthy residents of all the Free Cities to vacation homes in the Amwics seasonally.

Important Places

Noteworthy NPCs

Avemroth's noteworthy citizens include the members of the city's large ruling guild, its Temple Guild, Guild Leaders, and other power players. While most of the Noteworthy NPCs in Avemroth are wealthy, a few from the lower classes have risen to significance in recent days.

Ruling Guild

Name Role Description
Name Role Description.
Name Role Description.
Name Role Description.

Sort by importance of role.

Priests and Priestesses

Due to its large number of temples, Avemroth's Ruling Guild has more temple officers on it than the rest of the Free Cities combined.

Name Role Description
Name High Priestess of Averae A Blue Draeken Channeler of Averae.
Lanlithorn Evergreen High Priestess of Kevalth Wood Elf Shaman, sister of the Priests of the Twins.
Uukkarnit Alornerk High Priestess of Isinar Short even for a Svaald, Uukkarnit's incredible prowess as an adept made her a natural choice for the high priesthood of Isinar. The Temple of Isinar runs the Blaodun Games ames every five years during the Month of the Soldier.
Hudde Merle Hight Priest of Sudreth Human Sorcerer.
Ceredasdad Galaglinaryl High Priest of Tyrath Mage/Channeler (Thalu).
Name High Priest of Alkaizer Description.
Name High Priests of Khitar and Nimway Wood Elf Channeler/Shamans. Siblings of the priest of Kevalth.
Gondion Galaglinaryl High Priest of Kravnos Male High Elf Channeler-Mage.
Aldus High Priest of Kronos Human Channeler-Mage. Concept is reflective of a human obsession with time due to shorter lifespans.
Firmin High Priest of Septimus Human Channeler-Adept. Related through marriage to the Captain-General of Alkaizer’s Order of the Guard.
Name High Priest of Su-Lan Human Channeler, possibly also Adept.
Æthuialiel Galaglinaryl High Priest of Thalu Female High Elf Channeler-Mage.
Wakefield High Priestess of Thysis Half-Elf Channeler-Adept. Wife of the Patron of the Watch. They control Thysis Square, along with some of the most significant organized crime in the city.

Guild Leaders

Guild Leaders (Avemroth)

Name Organization Titles Description
Name City Guild President Description
Name Temple Guild Vicar-General of the Temple of Alkaizer Description.
Hudde Merle The Black Guild Chapter Leader Human sorcerer, also the High Priest of Sudreth.
Name Enforcers' Guild Inquisitor General of the Temple of Alkaizer Description.
Name Military Guild Field Marshal The General-Vigilant of Septimus is the Field Marshal of the Military Guild for Avemroth. He is supported by the Captain-General of the Guard (Alkaizer), and the Mage-General of the Sons of Tyrath for Avemroth.
Name Thieves' Guild Guildmaster Description.
Name Entertainers' Guild Guildmaster Description.
Name Agricultural Guild Guildmaster Human, lower middle class. The Vintners of Kekhinim Vineyards and the Ranchers of Serenity Strath do not belong to the Farm Guild, working directly for their patrons instead.
Name Mining Guild Guildmaster Description.

Alphabetize by Organization, then by Last Name.

Significant Citizens

Name Role Description
Ada Honeywine Cult Leader The newest madame of Schadwe Street, she acquired the tallest brothel building via a hostile takeover aided by her converts to the religion of Irrilandrilla.
Victoria Leopold, Col Leopold Cult Leaders Human sister and brother, channeller and adept respectively, who lead the Cult of Kao in Avemroth.
Morris Wakefield Patron of The Watch Male Half-elf adept. Olive-skinned despite high elven heritage with well-manicured jet black hair and goatee and exotic hazel eyes.
Name Role Description.
Name Role Description.
Name Role Description.

Alphabetize by Last Name.