Prime Sphere: Difference between revisions

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! Description
! Description
|-
|-
| [[Light]] || Create a magical light roughly as bright as a torch.
| [[Alarm]] || Create a magical alarm triggered by enemies.
|-
| [[Energy Staff]] || Imbue a staff with magical bonuses.
|-
|-
| [[Identify]] || Identify enchanted items.
| [[Identify]] || Identify enchanted items.
|-
|-
| [[Dispel Magic]] || Destroy existing enchantments.
| [[Light]] || Create a magical light roughly as bright as a torch.
|-
|-
| [[Mage Sight]] || Sight spell that reveals magical auras.
| [[Mage Sight]] || Sight spell that reveals magical auras.
|-
|-
| [[Sense Magic]] || Sense the location and potency of nearby magical emanations.
| [[Omnivision]] || 360 degree peripheral vision.
|-
|-
| [[Telekinesis]] || Manipulate your environment with basic force effects.
| [[Telekinesis]] || Manipulate your environment with basic force effects.
|-
| [[Alarm]] || Create a magical alarm triggered by enemies.
|-
| [[Omnivision]] || 360 degree peripheral vision.
|-
| [[Energy Staff]] || Imbue a staff with magical bonuses.
|}
|}


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! Spell
! Spell
! Description
! Description
|-
| [[Arcane Eye]] || Maneuver an arcane construct you can see through.
|-
| [[Dimensional Pocket]] || Store items in extra-planar storage.
|-
|-
| [[Force Armor]] || Grants physical defense.
| [[Force Armor]] || Grants physical defense.
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| [[Force Shield]] || Grants a magical shield bonus.
| [[Force Shield]] || Grants a magical shield bonus.
|-
|-
| [[Arcane Eye]] || Maneuver an arcane construct you can see through.
| [[Levitate]] || Move vertically at will, hover over surfaces.
|-
|-
| [[Mana Bolt]] || A crackling bolt of energy deals lethal damage to a single target.
| [[Mana Bolt]] || A crackling bolt of energy deals lethal damage to a single target.
|-
| [[Returning]] || Enchanted item returns to the thrower.
|-
| [[Sense Magic]] || Sense the location and potency of nearby ambient magic such as Ley Lines.
|-
|-
| [[Telekinetic Throw]] || Throw items with magic.
| [[Telekinetic Throw]] || Throw items with magic.
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! Spell
! Spell
! Description
! Description
|-
| [[Blink]] || A short range teleport to a point within sight.
|-
|-
| [[Drain Mana]] || Drains mana from a target, replenishing the caster's stores.
| [[Drain Mana]] || Drains mana from a target, replenishing the caster's stores.
|-
|-
| [[Blink]] || A short range teleport to a point within sight.
| [[Enhance Item]] || Grants enhancement bonuses to items.
|-
|-
| [[Enhance Item]] || Grants enhancement bonuses to items.
| [[Ignite Mana]] || Use a target's mana to burn them for lethal damage.
|-
|-
| [[Mana Gem]] || Creates a gem that stores mana for use later.
| [[Mana Gem]] || Creates a gem that stores mana for use later.
|-
|-
| [[See Invisible]] || Pierces magical concealment effects.
| [[See Invisible]] || Pierces magical concealment effects.
|-
| [[Dimensional Pocket]] || Store items in extra-planar storage.
|-
| [[Ignite Mana]] || Use a target's mana to burn them for lethal damage.
|}
|}


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! Spell
! Spell
! Description
! Description
|-
| [[Echo Ley]] || Draw power from an accessible Ley Line, temporarily gaining access to an otherwise unknown spell.
|-
| [[Magic Hands]] || Create a magical construct that can be used as an extension of the caster's hands.
|-
|-
| [[Mana Storm]] || A large storm of ignited mana burns for additional rounds.  
| [[Mana Storm]] || A large storm of ignited mana burns for additional rounds.  
|-
| [[Influence Nexus]] || Manipulate ley lines and Nexus.
|-
|-
| [[Teleportation]] || Teleport the caster to any location they can remember.
| [[Teleportation]] || Teleport the caster to any location they can remember.
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| [[Anti-Magic Shell]] || Create a bubble that impairs magic passing through.
| [[Anti-Magic Shell]] || Create a bubble that impairs magic passing through.
|-
|-
| [[Pocket Realm]] || Create a pocket realm to your specifications.
| [[Dimensional Lock]] || Prevent dimensional travel.
|-
|-
| [[Disjunction]] || Short out a target's magical equipment or enchantments.
| [[Disjunction]] || Short out a target's magical equipment or enchantments.
|-
|-
| [[Dimensional Lock]] || Prevent dimensional travel.
| [[Form Nexus]] || Manipulate nearby Ley Lines to create a temporary Nexus of power.
|-
| [[Pocket Realm]] || Create a pocket realm to your specifications.
|}
|}
[[Category:Magic Guide]]
[[Category:Magecraft]]
[[Category:Spheres]]

Latest revision as of 11:11, 28 February 2024

Description

This sphere consists of raw magical energy. Deals with mana, hallows, arcane bindings, item creation, auras, force effects, counterspelling, time Prime ley lines are woven through the fabric of space and time, ignoring mundane material.

Spells

Rank 1

Spell Description
Alarm Create a magical alarm triggered by enemies.
Energy Staff Imbue a staff with magical bonuses.
Identify Identify enchanted items.
Light Create a magical light roughly as bright as a torch.
Mage Sight Sight spell that reveals magical auras.
Omnivision 360 degree peripheral vision.
Telekinesis Manipulate your environment with basic force effects.

Rank 2

Spell Description
Arcane Eye Maneuver an arcane construct you can see through.
Dimensional Pocket Store items in extra-planar storage.
Force Armor Grants physical defense.
Force Shield Grants a magical shield bonus.
Levitate Move vertically at will, hover over surfaces.
Mana Bolt A crackling bolt of energy deals lethal damage to a single target.
Returning Enchanted item returns to the thrower.
Sense Magic Sense the location and potency of nearby ambient magic such as Ley Lines.
Telekinetic Throw Throw items with magic.

Rank 3

Spell Description
Blink A short range teleport to a point within sight.
Drain Mana Drains mana from a target, replenishing the caster's stores.
Enhance Item Grants enhancement bonuses to items.
Ignite Mana Use a target's mana to burn them for lethal damage.
Mana Gem Creates a gem that stores mana for use later.
See Invisible Pierces magical concealment effects.

Rank 4

Spell Description
Echo Ley Draw power from an accessible Ley Line, temporarily gaining access to an otherwise unknown spell.
Magic Hands Create a magical construct that can be used as an extension of the caster's hands.
Mana Storm A large storm of ignited mana burns for additional rounds.
Teleportation Teleport the caster to any location they can remember.
Wall of Force Create a short lived unbreakable wall.

Rank 5

Spell Description
Anti-Magic Shell Create a bubble that impairs magic passing through.
Dimensional Lock Prevent dimensional travel.
Disjunction Short out a target's magical equipment or enchantments.
Form Nexus Manipulate nearby Ley Lines to create a temporary Nexus of power.
Pocket Realm Create a pocket realm to your specifications.