Seed: Ward: Difference between revisions
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The '''Ward''' Seed allows casters to create temporary magical barriers that prevent damage. | |||
'''Favored Seed''': Sorcerers with the chosen Plane of Aaru do not risk [[Sorcery#Backlash|Backlash]] for the first push. | |||
{|class="tdgrey1" | |||
! Rank !! Name !! Description | |||
|- | |||
| 1 || [[Minor Ward]] || Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank | |||
|- | |||
| 2 || [[Self Ward]] || Functions as Minor Ward, except that the protection applies to lethal damage, and only the caster may be affected. | |||
|- | |||
| 3 || [[Major Ward]] || Wards against lethal damage may now be cast on other targets. | |||
|- | |||
| 4 || [[Mass Ward]] || The caster may affect multiple targets when casting Ward. | |||
|- | |||
| 5 || [[Reflect]] || This ward reflects magical attacks back at the caster. | |||
|} | |} | ||
'''[[Fusion Spells]]''': These spells are available with the required Ranks from both listed Seeds. | |||
{| class="tdgrey1" | {| class="tdgrey1" | ||
!Required Ranks | |||
!Name | |||
!Description | |||
|- | |||
| [[Seed:_Slay|Slay]] 3, [[Seed:_Ward|Ward]] 2 | |||
|| [[Death Ward]] | |||
|| Wards provide protection against death magic. | |||
|- | |||
| [[Seed:_Ward|Ward]] 3, [[Seed:_Veil|Veil]] 2 | |||
|| [[Shimmering Ward]] | |||
|| Caster can provide concealment to a Warded target. | |||
|- | |||
[[Category:Magic Guide]] | |||
[[Category:Seeds]] | |||
[[Category:Sorcery]] | |||
Latest revision as of 11:27, 23 January 2023
The Ward Seed allows casters to create temporary magical barriers that prevent damage.
Favored Seed: Sorcerers with the chosen Plane of Aaru do not risk Backlash for the first push.
Rank | Name | Description |
---|---|---|
1 | Minor Ward | Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank |
2 | Self Ward | Functions as Minor Ward, except that the protection applies to lethal damage, and only the caster may be affected. |
3 | Major Ward | Wards against lethal damage may now be cast on other targets. |
4 | Mass Ward | The caster may affect multiple targets when casting Ward. |
5 | Reflect | This ward reflects magical attacks back at the caster. |
Fusion Spells: These spells are available with the required Ranks from both listed Seeds.
Required Ranks | Name | Description |
---|---|---|
Slay 3, Ward 2 | Death Ward | Wards provide protection against death magic. |
Ward 3, Veil 2 | Shimmering Ward | Caster can provide concealment to a Warded target. |