Seed: Ward: Difference between revisions

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The '''Ward''' Seed focuses on damage preventing shields.
The '''Ward''' Seed allows casters to create temporary magical barriers that prevent damage.


__TOC__
'''Favored Seed''': Sorcerers with the chosen Plane of Aaru do not risk [[Sorcery#Backlash|Backlash]] for the first push.
 
{|class="tdgrey1"
=Rank 1 - [[Minor Ward]]=
! Rank !! Name !! Description
{|
| '''Range:''' || Touch
|-
| '''Area:''' || 1 Target
|-
| '''Duration:''' || 1 Hour
|-
| '''Casting:''' || Verbal, Somatic
|-
| '''Cost:''' || 1 mana
|-
|-
| '''Effect:''' || Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank.
| 1 || [[Minor Ward]] || Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank
|-
|-
| '''Push:''' || +1 Potency, +1 Duration
| 2 || [[Self Ward]] || Functions as Minor Ward, except that the protection applies to lethal damage, and only the caster may be affected.
|}
 
=Rank 2 - [[Self Ward]]=
{|
| '''Range:''' || Touch
|-
|-
| '''Area:''' || Self
| 3 || [[Major Ward]] || Wards against lethal damage may now be cast on other targets.
|-
|-
| '''Cost:''' || 2 mana
| 4 || [[Mass Ward]] || The caster may affect multiple targets when casting Ward.
|-
|-
| '''Effect:''' || As Ward 1, except the protection applies to lethal damage, and only the caster may be affected.
| 5 || [[Reflect]] || This ward reflects magical attacks back at the caster.
|-
| '''Push:''' || +1 Potency, +1 Duration
|}
|}


=Rank 3 - [[Major Ward]]=
{|
| '''Range:''' || 10 Yards
|-
| '''Area:''' || 1 Target
|-
| '''Cost:''' || 3 mana
|-
| '''Effect:''' || As Ward 2, except the caster may affect other targets.
|-
| '''Push:''' || +1 Potency, +1 Duration
|}


=Rank 4 - [[Mass Ward]]=
'''[[Fusion Spells]]''': These spells are available with the required Ranks from both listed Seeds.
{|
{| class="tdgrey1"
| '''Range:''' || 10 Yards
!Required Ranks
!Name
!Description
|-
|-
| '''Area:''' || 1 Target x Rank
| [[Seed:_Slay|Slay]] 3, [[Seed:_Ward|Ward]] 2
|| [[Death Ward]]
|| Wards provide protection against death magic.
|-
|-
| '''Cost:''' || 4 mana
| [[Seed:_Ward|Ward]] 3, [[Seed:_Veil|Veil]] 2
|| [[Shimmering Ward]]
|| Caster can provide concealment to a Warded target.
|-
|-
| '''Effect:''' || As Ward 3, except caster may push for additional targets.
|-
| '''Push:''' || +1 Potency, +1 Duration, +1 Target
|}


=Rank 5 - [[Death Ward]]=
{|
| '''Range:''' || 10 Yards
|-
| '''Cost:''' || 5 mana
|-
| '''Area:''' || 1 Target
|-
| '''Effect:''' || As Ward 3, except the protective barrier counts as Health for the purposes of death magic such as Slay.
|-
| '''Push:''' || +1 Potency, +Duration, +1 Target
|}


[[Category:Magic Guide]]
[[Category:Seeds]]
[[Category:Seeds]]
[[Category:Sorcery]]
[[Category:Sorcery]]

Latest revision as of 11:27, 23 January 2023

The Ward Seed allows casters to create temporary magical barriers that prevent damage.

Favored Seed: Sorcerers with the chosen Plane of Aaru do not risk Backlash for the first push.

Rank Name Description
1 Minor Ward Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank
2 Self Ward Functions as Minor Ward, except that the protection applies to lethal damage, and only the caster may be affected.
3 Major Ward Wards against lethal damage may now be cast on other targets.
4 Mass Ward The caster may affect multiple targets when casting Ward.
5 Reflect This ward reflects magical attacks back at the caster.


Fusion Spells: These spells are available with the required Ranks from both listed Seeds.

Required Ranks Name Description
Slay 3, Ward 2 Death Ward Wards provide protection against death magic.
Ward 3, Veil 2 Shimmering Ward Caster can provide concealment to a Warded target.