Prime Sphere: Difference between revisions

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! Spell
! Spell
! Description
! Description
|-
| [[Alarm]] || Create a magical alarm triggered by enemies.
|-
| [[Energy Staff]] || Imbue a staff with magical bonuses.
|-
|-
| [[Identify]] || Identify enchanted items.
| [[Identify]] || Identify enchanted items.
|-
|-
| [[Dispel Magic]] || Destroy existing enchantments.
| [[Light]] || Create a magical light roughly as bright as a torch.
|-
|-
| [[Detect Magic]] || Sight spell that reveals magical auras.
| [[Mage Sight]] || Sight spell that reveals magical auras.
|-
|-
| [[Sense Magic]] || Sense the location and potency of nearby magical emanations.
| [[Omnivision]] || 360 degree peripheral vision.
|-
|-
| [[Telekinesis]] || Manipulate your environment with basic force effects.
| [[Telekinesis]] || Manipulate your environment with basic force effects.
|-
| [[Energy Staff]] || Imbue a staff with magical bonuses.
|-
| [[Alarm]]
|| Create a magical alarm triggered by enemies.
|-
| [[Omnivision]] || 360 degree peripheral vision
|}
|}


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! Description
! Description
|-
|-
|[[Counterspell]] || Counter incoming spells as a readied action.
| [[Arcane Eye]] || Maneuver an arcane construct you can see through.
|-
|-
|[[Resist Magic]] || Grants a resistance bonus against magical effects.
| [[Dimensional Pocket]] || Store items in extra-planar storage.
|-
|-
|[[Force Armor]] || Grants physical or magical defense.
| [[Force Armor]] || Grants physical defense.
|-
|-
|[[Force Shield]] || Grants a magical shield bonus.
| [[Force Shield]] || Grants a magical shield bonus.
|-
|-
|[[Arcane Eye]] || Maneuver an arcane construct you can see through.
| [[Levitate]] || Move vertically at will, hover over surfaces.
|-
|-
|[[Mana Bolt]]
| [[Mana Bolt]] || A crackling bolt of energy deals lethal damage to a single target.
|| A crackling bolt of energy deals lethal damage to a single target.
|-
|-
|[[Levitate]] || Grant vertical movement for a short time.
| [[Returning]] || Enchanted item returns to the thrower.
|-
| [[Sense Magic]] || Sense the location and potency of nearby ambient magic such as Ley Lines.
|-
| [[Telekinetic Throw]] || Throw items with magic.
|}
|}


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! Description
! Description
|-
|-
|[[Drain Mana]] || Drains mana from a target, replenishing the caster's stores.
| [[Blink]] || A short range teleport to a point within sight.
|-
|[[Blink]] || A short range teleport to a point within site.
|-
|-
|[[Enhance Item]] || Grants enhancement bonuses to items.
| [[Drain Mana]] || Drains mana from a target, replenishing the caster's stores.
|-
|-
|[[Mana Gem]] || Creates a gem that stores mana for use later.
| [[Enhance Item]] || Grants enhancement bonuses to items.
|-
|-
|[[See Invisible]] || Pierces magical concealment effects.
| [[Ignite Mana]] || Use a target's mana to burn them for lethal damage.
|-
|-
|[[Dimensional Pocket]] || Store items in extra-planar storage.
| [[Mana Gem]] || Creates a gem that stores mana for use later.
|-
|-
|[[Ignite Mana]] || Use a target's mana to burn them for lethal damage.
| [[See Invisible]] || Pierces magical concealment effects.
|}
|}


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! Description
! Description
|-
|-
|[[Mana Storm]] || A large storm of ignited mana burns for additional rounds.  
| [[Echo Ley]] || Draw power from an accessible Ley Line, temporarily gaining access to an otherwise unknown spell.
|-
| [[Magic Hands]] || Create a magical construct that can be used as an extension of the caster's hands.  
|-
|-
|[[Influence Nexus]] || Manipulate ley lines and Nexus
| [[Mana Storm]] || A large storm of ignited mana burns for additional rounds.
|-
|-
|[[Teleportation]] || Teleport the caster to any location they can remember.
| [[Teleportation]] || Teleport the caster to any location they can remember.
|-
|-
|[[Wall of Force]] || Create a short lived unbreakable wall.
| [[Wall of Force]] || Create a short lived unbreakable wall.
|}
|}


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! Description
! Description
|-
|-
|[[Anti-Magic Shell]] || Create a bubble that impairs magic passing through.
| [[Anti-Magic Shell]] || Create a bubble that impairs magic passing through.
|-
|-
|[[Pocket Realm]] || Create a pocket realm to your specifications.
| [[Dimensional Lock]] || Prevent dimensional travel.
|-
|-
|[[Disjunction]] || Short out a target's magical equipment or enchantments.
| [[Disjunction]] || Short out a target's magical equipment or enchantments.
|-
|-
|[[Dimensional Lock]] || Prevent dimensional travel.
| [[Form Nexus]] || Manipulate nearby Ley Lines to create a temporary Nexus of power.
|-
| [[Pocket Realm]] || Create a pocket realm to your specifications.
|}
|}
[[Category:Magic Guide]]
[[Category:Magecraft]]
[[Category:Spheres]]

Latest revision as of 11:11, 28 February 2024

Description

This sphere consists of raw magical energy. Deals with mana, hallows, arcane bindings, item creation, auras, force effects, counterspelling, time Prime ley lines are woven through the fabric of space and time, ignoring mundane material.

Spells

Rank 1

Spell Description
Alarm Create a magical alarm triggered by enemies.
Energy Staff Imbue a staff with magical bonuses.
Identify Identify enchanted items.
Light Create a magical light roughly as bright as a torch.
Mage Sight Sight spell that reveals magical auras.
Omnivision 360 degree peripheral vision.
Telekinesis Manipulate your environment with basic force effects.

Rank 2

Spell Description
Arcane Eye Maneuver an arcane construct you can see through.
Dimensional Pocket Store items in extra-planar storage.
Force Armor Grants physical defense.
Force Shield Grants a magical shield bonus.
Levitate Move vertically at will, hover over surfaces.
Mana Bolt A crackling bolt of energy deals lethal damage to a single target.
Returning Enchanted item returns to the thrower.
Sense Magic Sense the location and potency of nearby ambient magic such as Ley Lines.
Telekinetic Throw Throw items with magic.

Rank 3

Spell Description
Blink A short range teleport to a point within sight.
Drain Mana Drains mana from a target, replenishing the caster's stores.
Enhance Item Grants enhancement bonuses to items.
Ignite Mana Use a target's mana to burn them for lethal damage.
Mana Gem Creates a gem that stores mana for use later.
See Invisible Pierces magical concealment effects.

Rank 4

Spell Description
Echo Ley Draw power from an accessible Ley Line, temporarily gaining access to an otherwise unknown spell.
Magic Hands Create a magical construct that can be used as an extension of the caster's hands.
Mana Storm A large storm of ignited mana burns for additional rounds.
Teleportation Teleport the caster to any location they can remember.
Wall of Force Create a short lived unbreakable wall.

Rank 5

Spell Description
Anti-Magic Shell Create a bubble that impairs magic passing through.
Dimensional Lock Prevent dimensional travel.
Disjunction Short out a target's magical equipment or enchantments.
Form Nexus Manipulate nearby Ley Lines to create a temporary Nexus of power.
Pocket Realm Create a pocket realm to your specifications.