Seed: Ward: Difference between revisions

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=Rank 1 - Minor Ward=
The '''Ward''' Seed allows casters to create temporary magical barriers that prevent damage.
{| class="tdgrey1"  
 
Range: Touch
'''Favored Seed''': Sorcerers with the chosen Plane of Aaru do not risk [[Sorcery#Backlash|Backlash]] for the first push.
Area: 1 Target
{|class="tdgrey1"
Duration: 1 Hour
! Rank !! Name !! Description
Casting: Verbal, Somatic
|-
Cost: 1 mana
| 1 || [[Minor Ward]] || Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank
Effect: Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank.
|-
Push: +1 Potency, +1 Duration
| 2 || [[Self Ward]] || Functions as Minor Ward, except that the protection applies to lethal damage, and only the caster may be affected.
|-
| 3 || [[Major Ward]] || Wards against lethal damage may now be cast on other targets.
|-
| 4 ||  [[Mass Ward]] || The caster may affect multiple targets when casting Ward.
|-
| 5 || [[Reflect]] || This ward reflects magical attacks back at the caster.
|}
|}
<br />
 
=Rank 2 - Self Ward=
 
'''[[Fusion Spells]]''': These spells are available with the required Ranks from both listed Seeds.
{| class="tdgrey1"
{| class="tdgrey1"
Range: Touch
!Required Ranks
Area: Self
!Name
Cost: 2 mana
!Description
Effect: As Ward 1, except the protection applies to lethal damage, and only the caster may be affected.
|-
Push: +1 Potency, +1 Duration
| [[Seed:_Slay|Slay]] 3, [[Seed:_Ward|Ward]] 2
|}
|| [[Death Ward]]
<br />
|| Wards provide protection against death magic.
=Rank 3 - Major Ward=
|-
{| class="tdgrey1"
| [[Seed:_Ward|Ward]] 3, [[Seed:_Veil|Veil]] 2
Range: 10 Yards
|| [[Shimmering Ward]]
Area: 1 Target
|| Caster can provide concealment to a Warded target.
Cost: 3 mana
|-
Effect: As Ward 2, except the caster may affect other targets.
 
Push: +1 Potency, +1 Duration
 
|}
[[Category:Magic Guide]]
<br />
[[Category:Seeds]]
=Rank 4 - Mass Ward=
[[Category:Sorcery]]
{| class="tdgrey1"
Range: 10 Yards
Area: 1 Target x Rank
Cost: 4 mana
Effect: As Ward 3, except caster may push for additional targets.
Push: +1 Potency, +1 Duration, +1 Target
|}
<br />
=Rank 5 - Death Ward=
{| class="tdgrey1"
Range: 10 Yards
Cost: 5 mana
Area: 1 Target
Effect: As Ward 3, except the protective barrier counts as Health for the purposes of death magic such as Slay.
Push: +1 Potency, +Duration, +1 Target
|}

Latest revision as of 11:27, 23 January 2023

The Ward Seed allows casters to create temporary magical barriers that prevent damage.

Favored Seed: Sorcerers with the chosen Plane of Aaru do not risk Backlash for the first push.

Rank Name Description
1 Minor Ward Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank
2 Self Ward Functions as Minor Ward, except that the protection applies to lethal damage, and only the caster may be affected.
3 Major Ward Wards against lethal damage may now be cast on other targets.
4 Mass Ward The caster may affect multiple targets when casting Ward.
5 Reflect This ward reflects magical attacks back at the caster.


Fusion Spells: These spells are available with the required Ranks from both listed Seeds.

Required Ranks Name Description
Slay 3, Ward 2 Death Ward Wards provide protection against death magic.
Ward 3, Veil 2 Shimmering Ward Caster can provide concealment to a Warded target.