Revenant: Difference between revisions

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Revenants are disembodied planar spirits who can possess dead flesh animating them with dark purpose. Revenants have no love for the living, and enjoy nothing more than feeding on living flesh. Revenants are most often constructed by use of Sorcery. Because the magic which binds them to the flesh is controlled by their necromantic masters they must obey unfailingly. Their eyes glow with a colored light indicating the planar realm powering the corpse. Green for Stygia, Red for Pandemonium, Blue for Arcadia, and Gold for Aaru.
Revenants are disembodied planar spirits who can possess dead flesh animating them with dark purpose. Revenants have no love for the living, and enjoy nothing more than feeding on living flesh. Revenants are most often constructed by use of Sorcery. Because the magic which binds them to the flesh is controlled by their necromantic masters they must obey unfailingly. Their eyes glow with a colored light indicating the planar realm powering the corpse. Green for Stygia, Red for Pandemonium, Blue for Arcadia, and Gold for Aaru.
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=Template Bonuses=
=Template Bonuses=


*Immune to death magic, mind-controlling effects, poison, disease, and non-lethal damage.  
*Immune to death magic, mind-controlling effects, poison, disease, and non-lethal damage.  
*Double Health from Trait Points
*Destroyed if reduced to 0 Health
*Destroyed if reduced to 0 Health
*Mortal damage from Fire  
* Takes +2d10 damage from Fire effects
*Base Speed 5
*Base Speed 5
*+1 Health, +1 Attack for each Size category above Medium.
*+1 Health, +1 Attack for each Size category above Medium.


=Rank 1 - Zombie=
=Revenants=
These shambling forms are slow and weak, but resilient to most forms of damage.  
==Rank 1==
===[[Zombie]]===
These shambling forms are slow and weak, but resilient to most forms of damage.
 
==Rank 2==
===[[Skeleton]]===
These bony monstrosities retain something of their mortal skill, and are capable of wielding various weapons, shields, and armor.
 
==Rank 3==
===[[Ghoul]]===
These hideous creatures have stretched skin over grotesquely deformed bones and brightly glowing eyes. Their hands are long and bony with savage claws and their mouths are filled with needlelike diseased teeth. Ghouls avoid using weapons, preferring to attack with their diseased claws and fangs.
 
==Rank 4==
===[[Ghast]]===
These deadly creatures are a more powerful and intelligent version of Ghouls, however instead of using diseased claws and bites, they exude a repulsive poisonous cloud of corruption. They revel in sickening, weakening, and eventually devouring their targets. They are even more capable than Ghouls in taking orders and acting them out intelligently.


{| class="tdgrey1"
==Rank 5==
|-
===[[Wight]]===
|Health: || 8
These powerful and cunning enemies are the bane of the living, seeking to fulfill their masters wishes cleverly and directly. Often acting as commanders of other Revenants, the Wight’s draining touch is a powerful asset to their arsenal but they use it cautiously, preferring to use ranged weapons, or surround a target to maximize their chances of draining their life force.
|-
|Physical Defense: || 2 (2 dodge)
|-
|Magical Defense: || 0
|-
|Magic Resistance: || 7d10
|-
|Attack: || 2 (Claws)
|-
|Speed: || 7 (May not charge)
|-
|Initiative: || +0
|-
|Special Qualities:
||Wear Armor - Zombies may be equipped with armor granting them a +1 Defense however they are not skilled enough to wield weapons.
|}

Latest revision as of 22:13, 9 January 2023

Revenants are disembodied planar spirits who can possess dead flesh animating them with dark purpose. Revenants have no love for the living, and enjoy nothing more than feeding on living flesh. Revenants are most often constructed by use of Sorcery. Because the magic which binds them to the flesh is controlled by their necromantic masters they must obey unfailingly. Their eyes glow with a colored light indicating the planar realm powering the corpse. Green for Stygia, Red for Pandemonium, Blue for Arcadia, and Gold for Aaru.

Template Bonuses

  • Immune to death magic, mind-controlling effects, poison, disease, and non-lethal damage.
  • Destroyed if reduced to 0 Health
  • Takes +2d10 damage from Fire effects
  • Base Speed 5
  • +1 Health, +1 Attack for each Size category above Medium.

Revenants

Rank 1

Zombie

These shambling forms are slow and weak, but resilient to most forms of damage.

Rank 2

Skeleton

These bony monstrosities retain something of their mortal skill, and are capable of wielding various weapons, shields, and armor.

Rank 3

Ghoul

These hideous creatures have stretched skin over grotesquely deformed bones and brightly glowing eyes. Their hands are long and bony with savage claws and their mouths are filled with needlelike diseased teeth. Ghouls avoid using weapons, preferring to attack with their diseased claws and fangs.

Rank 4

Ghast

These deadly creatures are a more powerful and intelligent version of Ghouls, however instead of using diseased claws and bites, they exude a repulsive poisonous cloud of corruption. They revel in sickening, weakening, and eventually devouring their targets. They are even more capable than Ghouls in taking orders and acting them out intelligently.

Rank 5

Wight

These powerful and cunning enemies are the bane of the living, seeking to fulfill their masters wishes cleverly and directly. Often acting as commanders of other Revenants, the Wight’s draining touch is a powerful asset to their arsenal but they use it cautiously, preferring to use ranged weapons, or surround a target to maximize their chances of draining their life force.