Benefits: Difference between revisions
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Revision as of 16:32, 30 January 2018
Character benefits are perks that include many areas of character development including physical traits, education, fighting styles and magical training. Some of your most powerful abilities will often be unlocked with Character Benefits.
Character Background
These benefits provide tangible advantage of what is related in your character's background and story and typically can only be taken at Character Creation (CC).
Benefit Name | Rank | Prerequisites | Description |
---|---|---|---|
Improved Background | 1-2 | CC | Begin play with a boost to Status, Fame, or Income, or a Language. |
Artifact | 1-2 | CC | Begin play with a minor magical item. |
Perfect Memory | 2 | CC | You have a perfect memory and may recall things with photographic clarity. |
Giant | 2 | CC | You are physically larger than normal for your racial averages |
Favored Source | 2 | CC | You gain access to a Source not traditionally associated with your race. |
Fighting Styles
These benefits are trained, earned through hard work and long hours, or literally through the blood and test of combat. They are what makes the difference between someone who knows enough about a weapon to avoid hurting themselves, and a truly skilled master of the art of weaponry.
Benefit Name | Rank | Prerequisites | Description |
---|---|---|---|
Fighting Style: One Hand & Shield | 1-5 | Melee Weapons 2 | Defensive style focused on preventing damage and protecting nearby companions. |
Fighting Style: Dual Wield | 1-5 | Dexterity 3, Melee Weapons 3 | Offensive style focused on dealing maximum damage to a single target. |
Fighting Style: Assassination | 1-5 | Stealth 3 | Offensive style focused on dealing a single killing blow. |
Fighting Style: Two-Handed Slashing Weapons | 1-5 | Strength 3 | Offensive style focused on dealing damage to multiple targets. |
Fighting Style: Two-Handed Piercing Weapons | 1-5 | Strength 3 | Defensive style focused on coordinated fighting and breaching enemy defenses. |
Fighting Style: Ranged Weapons | 1-5 | Ranged Weapons 3 | Offensive style focused on improving ranged combat. |
Fighting Style: Thrown Weapons | 1-5 | Thrown Weapons 3 | Offensive style focused on improving thrown weapons. |
Fighting Style: Spellsword | 1-5 | Race: Elf/Faerie, Magecraft Source, Dexterity 3, Melee Weapons 3 | Balanced style focused on merging magical prowess and bladework together. |
Fighting Style: Mounted Combat | 1-5 | Dexterity/Strength 3, Ride 3 | A style for fighting while mounted on another creature. |
Fighting Style: Poisoner | 1-5 | Dexterity 3, Craft: Poison of equal rank | A style for applying poisons to your weapons. |
Fighting Style: Natural Weapons | 1-5 | Natural Weapons (Racial or Granted through other means) | A style for maximizing your use of your natural weapons. |
Fighting Style: Staves | 1-5 | 2-Handed Bashing 3 | A style for fighting with a staff. |
Focus
These benefits modify an object, enhancing it appropriate to the Source of the character who possesses it.
Benefit Name | Rank | Prerequisites | Description |
---|---|---|---|
Ritual: Channeller Focus | 1-5 | Channelling Source | Attunes you to a magical focus which provides casting bonuses. |
Ritual: Mage Focus | 1-5 | Magecraft Source | Attunes you to a magical focus which provides casting bonuses. |
Ritual: Shaman Focus | 1-5 | Shamanism Source | Attunes you to a magical focus which provides casting bonuses. |
Ritual: Sorcerer Focus | 1-5 | Sorcery Source | Attunes you to a magical focus which provides casting bonuses. |
Talents
Talents are individual benefits that modify Source powers the character has, granting additional ability or flexibility.
Benefit Name | Rank | Prerequisites | Description |
---|---|---|---|
Magical Shielding | 1-3 | Any Discipline Rank 2 or higher | Gains a spell which grants Magical Defense. |
Ritual: Familiar | 2 | Sorcery Source, Seed: Summon 1 | Conduct a 10 minute Ritual to permanently bind a Rank 1 Outsider from your chosen plane |
Ritual: Planar Gate | 2 | Sorcery Source, Any Seed 4 | Conduct a 10 minute ritual to create a portal to your chosen plane. |
Rapid Animation | 2 | Sorcery Source, Animate Dead 3 | Animate the dead faster. |
Planar Possession | 2 | Sorcery Source, Animate Dead 3, Compel 3 | Caster may possess targets with planar spirits. |
Ritual: Transform Spirit | 2 | Shamanism Source | Transform an Imbued Spirit to a Manifest Spirit or vice versa. |
Spirit Sight | 1 | Shamanism Source | View the Spirit World without hallucinogens. |
Ritual: Conceal Object | 1 | Sorcery Source, Conceal 2 | Conduct a ritual to magically conceal an object from detection spells. |
Ritual: Permanent Conjuration | 1 | Sorcery Source, Conjure 2 | Conduct a ritual to create permanent materials or structures. |
Sorcerous Disruption | 1-3 | Sorcery Source | Disrupt magical spells and enchantments. |
Miscellaneous Training
Benefit Name | Rank | Prerequisites | Description |
---|---|---|---|
Improved Speed | 1-2 | Gain increased speed | |
Improved Initiative | 1-2 | Gain an improvement in reaction time in combat. | |
Toughness | 1-3 | Constitution 3 | Retain consciousness when others would fall. |
Armor Training | 1-2 | Improve maximum Dodge and reduce Speed penalties for Medium or Heavy armor | |
Weapon Finesse | 1 | Allow use of Dexterity instead of Strength for Large weapons. | |
Meditation | 1 | Recover mana through meditation even without a restful sleep. | |
Language | 1-2 | Intelligence 3 | Read, Write, and Speak in a new language |
Quick Draw | 1 | Dexterity 2 | Draw a weapon as a fast action. |
Bonus Source | 4 | Gain an additional Source. |