Benefits: Difference between revisions

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Revision as of 12:32, 18 May 2020

Character benefits are perks that include many areas of character development including physical traits, education, fighting styles and magical training. Some of your most powerful abilities will often be unlocked with Character Benefits.

Character Background

These benefits provide tangible advantage of what is related in your character's background and story and typically can only be taken at Character Creation (CC).

Benefit Name Rank Prerequisites Description
Improved Background 1-2 CC Begin play with a boost to Status, Fame, or Income, or a Language.
Artifact 1-2 CC Begin play with a minor magical item.
Perfect Memory 2 CC You have a perfect memory and may recall things with photographic clarity.
Giant 2 CC You are physically larger than normal for your racial averages
Favored Source 2 CC You gain access to a Source not traditionally associated with your race.

Fighting Styles

These benefits are trained, earned through hard work and long hours, or literally through the blood and test of combat. They are what makes the difference between someone who knows enough about a weapon to avoid hurting themselves, and a truly skilled master of the art of weaponry.

Benefit Name Rank Prerequisites Description
Fighting Style: One Hand & Shield 1-5 Melee Weapons 2 Defensive style focused on preventing damage and protecting nearby companions.
Fighting Style: Dual Wield 1-5 Dexterity 3, Melee Weapons 3 Offensive style focused on dealing maximum damage to a single target.
Fighting Style: Assassination 1-5 Stealth 3 Offensive style focused on dealing a single killing blow.
Fighting Style: Two-Handed Slashing Weapons 1-5 Strength 3 Offensive style focused on dealing damage to multiple targets.
Fighting Style: Spears 1-5 Strength 3 Defensive style focused on coordinated fighting and breaching enemy defenses.
Fighting Style: Archery 1-5 Ranged Weapons (Bow or Crossbow) 3 Offensive style focused on improving ranged combat.
Fighting Style: Thrown Weapons 1-5 Thrown Weapons 3 Offensive style focused on improving thrown weapons.
Fighting Style: Magitech Pistols 1-5 Ranged Weapons (Magitech) 3 Offensive style focused on one-handed Magitech weapons.
Fighting Style: Magitech Rifles 1-5 Ranged Weapons (Magitech) 3 Offensive style focused on two-handed Magitech weapons.
Fighting Style: Spellsword 1-5 Magecraft 3, Dexterity 3, Melee Weapons 3 Balanced style focused on merging magical prowess and bladework together.
Fighting Style: Poisoner 1-5 Dexterity 3, Craft: Poison of equal rank A style for applying poisons to your weapons.
Fighting Style: Natural Weapons 1-5 Natural Weapons (Racial or Granted through other means) A style for maximizing your use of your natural weapons.
Fighting Style: Staves 1-5 2-Handed Bashing 3 A style for fighting with a staff.
Fighting Style: Unarmed Combat 1-5 Unarmed Combat 3 A style for fighting with hands and feet

Focus

These benefits modify an object, enhancing it appropriate to the Source of the character who possesses it.

Benefit Name Rank Prerequisites Description
Ritual: Channeller Focus 1-5 Channelling Source Attunes you to a magical focus which provides casting bonuses.
Ritual: Mage Focus 1-5 Magecraft Source Attunes you to a magical focus which provides casting bonuses.
Ritual: Shaman Focus 1-5 Shamanism Source Attunes you to a magical focus which provides casting bonuses.
Ritual: Sorcerer Focus 1-5 Sorcery Source Attunes you to a magical focus which provides casting bonuses.

Talents

Talents are individual benefits that modify Source powers the character has, granting additional ability or flexibility.

Benefit Name Rank Prerequisites Description
Magical Shielding 1-3 Channelling, Shamanism, Magecraft, or Sorcery Source Rank 2 or higher Gains a spell which grants Magical Defense.
Magical Resistance 1-3 Channelling, Shamanism, Magecraft, or Sorcery Source Rank 2 or higher Gains a spell which grants Magical Resistance.
Magical Disruption 1-2 Channelling, Shamanism, Magecraft, or Sorcery Source Gains the ability to dispel or counter spells
Planar Possession 2 Sorcery Source, Animate Dead 3, Compel 3 Caster may possess targets with planar spirits.
Spirit Sight 1 Shamanism Source View the Spirit World without hallucinogens.
Soulspeak 1 Shamanism Source Caster can silently communicate with their spirits.
Summoning Knowledge 1-3 Sorcery Source, Seed: Summon 2 Learn additional Outsider types to summon.
Planar Gate 2 Sorcery Source, Any Seed Rank 4 Open a gate into the casters plane

Miscellaneous Training

Benefit Name Rank Prerequisites Description
Improved Speed 1-2 Gain increased speed
Improved Initiative 1-2 Gain an improvement in reaction time in combat.
Toughness 1-3 Constitution 3 Retain consciousness when others would fall.
Armor Training 1-2 Improve maximum Dodge and reduce Speed penalties for Medium or Heavy armor
Mounted Combat 1-2 Dexterity OR Strength 3, Ride 3 Gain bonuses when fighting on a mount
Weapon Finesse 1 Allow use of Dexterity instead of Strength for Large weapons.
Meditation 1 Recover mana through meditation even without a restful sleep.
Language 1-2 Intelligence 3 Read, Write, and Speak in a new language
Quick Draw 1 Dexterity 2 Draw a weapon as a fast action.
Weapon Master 1 Weapon Skill 5 Apply existing weapon skill to new weapons.
Improvised Fighter 1 Ignore penalties with improved weapons.
Bonus Source 4 Gain an additional Source.