Seed: Ward: Difference between revisions

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'''[[Fusion Spells]]''': These spells are available with the required Ranks from both listed Seeds.
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!Required Ranks
!Name
!Description


[[Category:Magic Guide]]
[[Category:Magic Guide]]
[[Category:Seeds]]
[[Category:Seeds]]
[[Category:Sorcery]]
[[Category:Sorcery]]

Revision as of 18:38, 20 August 2020

The Ward Seed allows casters to create temporary magical barriers that prevent damage.

Favored Seed: Sorcerers with the chosen Plane of Aaru gain +1 Hour to the base spell duration of all spells from this Seed.

Rank Name Description
1 Minor Ward Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank
2 Self Ward Functions as Minor Ward, except that the protection applies to lethal damage, and only the caster may be affected.
3 Major Ward Wards against lethal damage may now be cast on other targets.
4 Mass Ward The caster may Push to include multiple targets when casting Ward.
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Fusion Spells: These spells are available with the required Ranks from both listed Seeds.

Required Ranks Name Description