Seed: Ward: Difference between revisions
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'''[[Fusion Spells]]''': These spells are available with the required Ranks from both listed Seeds. | |||
{| class="tdgrey1" | |||
!Required Ranks | |||
!Name | |||
!Description | |||
[[Category:Magic Guide]] | [[Category:Magic Guide]] | ||
[[Category:Seeds]] | [[Category:Seeds]] | ||
[[Category:Sorcery]] | [[Category:Sorcery]] |
Revision as of 18:38, 20 August 2020
The Ward Seed allows casters to create temporary magical barriers that prevent damage.
Favored Seed: Sorcerers with the chosen Plane of Aaru gain +1 Hour to the base spell duration of all spells from this Seed.
Rank | Name | Description |
---|---|---|
1 | Minor Ward | Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank |
2 | Self Ward | Functions as Minor Ward, except that the protection applies to lethal damage, and only the caster may be affected. |
3 | Major Ward | Wards against lethal damage may now be cast on other targets. |
4 | Mass Ward | The caster may Push to include multiple targets when casting Ward. |
5 |
Fusion Spells: These spells are available with the required Ranks from both listed Seeds.
Required Ranks | Name | Description |
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