Earth Sphere: Difference between revisions

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! Description
! Description
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| [[Earth Ward]] || Absorbs damage from attacks.
| [[Ward]] || Absorbs damage from attacks.
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| [[Tremor]] || Violently shakes the ground in an area, dealing damage and possibly knocking targets down.
| [[Tremor]] || Violently shakes the ground in an area, dealing damage and possibly knocking targets down.

Revision as of 17:33, 12 February 2015

Description

Elemental Energy. Dirt, stone, ore, metal, earthquakes, structures, material enhancement Elemental Earth ley lines are in dense nets, holding fast within the substance of the world

Spells

Rank 1

Spell Description
Tremorsense Sense movement through surfaces.
Transmute Earth Convert types of earth and stone into other types.
Alter Conductivity Make a surface or object conductive, or remove it's conductivity.
Discern Composition Identify the details about an area of earth or stone.
Mage Sight See magical auras.
Angle Vision Look around corners while staying out of sight.
Stone Ladder While the spell is in effect the caster may push their hands into stone or earth forming perfect handholds and footholds providing a Rank bonus to Climb checks for anybody using them.
Sense Earth Sense the direction and distance of earth, rock, ore, or passage.

Rank 2

Spell Description
Shape Earth Manipulate earth types into basic features and shapes.
Stone Shield A swirling shield of stones maintained by magic and gravity.
Earth Armor Durable physical defenses.
Glassteel Turn metal opaque or transparent.
Rock Slide Slide on a wave of earth and stone maneuvering over terrain and scaling vertical distance.
Dust Cloud Create a choking cloud of dust that provides cover and makes it hard to breathe for those inside.
Stone Fist Enchants the casters fists to strike with the force of stone.
Earthen Bulwark Readied action that prevents incoming attacks or spells by raising a short lived mass of earth.
Spitting Stone Ranged physical attack that throws a dangerous chunk of stone.

Rank 3

Spell Description
Ward Absorbs damage from attacks.
Tremor Violently shakes the ground in an area, dealing damage and possibly knocking targets down.
Wall of Stone Raise a durable wall from earth or stone to create a barrier.
Earth Walk Allows the caster to sink into the ground and traverse through earth and solid rock.
Stone Shackles Stony hands grab a target, holding them in place.
Stone Spike A lethal spike of stone jabs from the ground underneath a target impaling them. Physical attack with scaling Armor Piercing.
Rock Spire A rising spar of stone and earth lifts the caster off the ground, moving them out of reach of melee attackers.

Rank 4

Spell Description
Ground Burst An eruption of earth and stone around a target causes deafness, shrapnel damage, and impairment.
Wall of Lava A Fire/Earth spell that raises a temporary wall of fire, mixing the damage of Wall of Fire with the Movement impedance of Wall of Stone.
Grasping Earth The ground over a large area becomes the consistency of rapidly drying cement making it almost impossible to move through.
Sandstorm An Earth/Air spell causes a blinding storm of tiny particles that make it hard to move/see, and cause low but persistent damage over a large area.
Quicksand Rune A magical rune that activates when stepped on, turning the ground into deadly quicksand.

Rank 5

Spell Description
Magma Blast Launch a projectile of magma that bursts and splashes on impact, burning over time.
Bottomless Pit The ground opens up to swallow a target if they fail to avoid it, closing over top of them.
Obsidian Slivers A deadly hail of razor sharp slivers shreds targets in a wave. Armor is no defense.
Reverse Gravity Targets in the region are flung into the air to the limits of the spell. They may either be held there captive or released from the effect and dropped for lethal damage.
Increase Gravity Targets in the region are crushed brutally into the ground as their body experiences increasing levels of gravity. The effect gets increasingly stronger over the duration starting with mobility impairment and non-lethal damage, quickly ramping up to strong lethal damage. Especially strong against heavy and heavily armored targets.
Earthquake A cataclysmic earthquake strikes the region causing rents in the ground, collapsing solid structures, and enormous damage to the area.