Prime Sphere

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Description

This sphere consists of raw magical energy. Deals with mana, hallows, arcane bindings, item creation, auras, force effects, counterspelling, time Prime ley lines are woven through the fabric of space and time, ignoring mundane material.

Spells

Rank 1

Spell Description
Light Create a magical light roughly as bright as a torch.
Identify Identify enchanted items.
Dispel Magic Destroy existing enchantments.
Mage Sight Sight spell that reveals magical auras.
Sense Magic Sense the location and potency of nearby magical emanations.
Telekinesis Manipulate your environment with basic force effects.
Alarm Create a magical alarm triggered by enemies.
Omnivision 360 degree peripheral vision.

Rank 2

Spell Description
Counterspell Counter incoming spells as a readied action.
Resist Magic Grants a resistance bonus against magical effects.
Energy Staff Imbue a staff with magical bonuses.
Force Armor Grants physical or magical defense.
Force Shield Grants a magical shield bonus.
Arcane Eye Maneuver an arcane construct you can see through.
Mana Bolt A crackling bolt of energy deals lethal damage to a single target.
Levitate Grant vertical movement for a short time.

Rank 3

Spell Description
Drain Mana Drains mana from a target, replenishing the caster's stores.
Blink A short range teleport to a point within sight.
Enhance Item Grants enhancement bonuses to items.
Mana Gem Creates a gem that stores mana for use later.
See Invisible Pierces magical concealment effects.
Dimensional Pocket Store items in extra-planar storage.
Ignite Mana Use a target's mana to burn them for lethal damage.

Rank 4

Spell Description
Mana Storm A large storm of ignited mana burns for additional rounds.
Influence Nexus Manipulate ley lines and Nexus.
Teleportation Teleport the caster to any location they can remember.
Wall of Force Create a short lived unbreakable wall.

Rank 5

Spell Description
Anti-Magic Shell Create a bubble that impairs magic passing through.
Pocket Realm Create a pocket realm to your specifications.
Disjunction Short out a target's magical equipment or enchantments.
Dimensional Lock Prevent dimensional travel.