Seed: Summon
The Summon Seed is perhaps the most high-risk, high reward Seed available to Sorcerers. When successful, Summoners may call upon powerful Outsiders and bind them to their will; however, should they fail to properly bind an Outsider, they run the risk of being attacked and their surroundings destroyed. Whole villages have been leveled by a summoning gone wrong. In places such as The Free Cities, those who are capable of Summoning are highly regulated in what they are and are not able to do.
A maximum of Rank Outsiders may be bound at one time, and only one may be manifested at a time. Favored Seed: Sorcerers with a Chosen Plane of Pandemonium do not risk Backlash for the first push.
Rank | Name | Description |
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1 | Familiar | The caster may perform a small ritual to summon and bind a Rank 1 Outsider to their service as a Familiar. The familiar must be from the same plane the caster draws their power from. |
2 | Summon Outsider | Caster may attempt to summon an Outsider and temporarily bind them to their will. |
3 | Banish | Caster may attempt to force an outsider to return to its home plane. |
4 | Black Book | The caster may summon specific types of Outsiders. |
5 | Unrelenting Bonds | The caster may extend their control indefinitely. |
Fusion Spells: These spells are available with the required Ranks from both listed Seeds.
Required Ranks | Name | Description |
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Compel 3, Summon 2 | Planar Possession | Suppresses the target’s mind, supplanting it with a planar entity under your control. |
Summon 3, Drain 2 | Life Link | Damage dealt to the caster is instead dealt to the summon. |