Seed: Conjure: Difference between revisions

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| 1 || [[Shaped Conjuration]] || The caster is able to form conjured materials into basic shapes, creating barriers, spikes, bridges etc. as needed.
| 1 || [[Shaped Conjuration]] || The caster is able to form conjured materials into basic shapes, creating barriers, spikes, bridges etc. as needed.
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| 2 || [[Active Conjuration]] || The caster may concentrate to maintain control over the shape and location of Conjured material during combat.  
| 2 || [[Active Conjuration]] || The caster may concentrate to maintain control over the conjured material during combat.  
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| 3 || ||
| 3 || [[Rapid Conjuration]] || The caster can quickly manifest and move materials, pushing enemies or grabbing them.
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| 4 ||  ||  
| 4 ||  ||  

Revision as of 18:00, 22 August 2020

All materials conjured from this seed radiate as faint Sorcery for magical detection or sight spells. This may be concealed through applicable spells, seeds, or abilities from other sources.

Rank Name Description
1 Shaped Conjuration The caster is able to form conjured materials into basic shapes, creating barriers, spikes, bridges etc. as needed.
2 Active Conjuration The caster may concentrate to maintain control over the conjured material during combat.
3 Rapid Conjuration The caster can quickly manifest and move materials, pushing enemies or grabbing them.
4
5 Master Conjuration Caster may conjure more detailed/intricate creations, and (with proper anchoring) may make conjured materials permanent.


Fusion Spells: These spells are available with the required Ranks from both listed Seeds.

Required Ranks Name Description
Animate 3, Conjure 2 Animate Golem Animates a deadly construct.
Conjure 3, Energy 2 Energy Constructs Force planar energy into basic shapes creating barriers or attacks.