Seed: Conjure: Difference between revisions

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All materials and objects conjured from this seed radiate as faint Sorcery for magical detection or sight spells. This may be concealed through applicable spells, seeds, or abilities from other sources.
Conjure creates materials from the caster's chosen plane. The materials resemble the chosen plane, and appear strange and alien.  


=Rank 1 - Conjure Raw Materials=
{|class="tdgrey1"
{| class="tdgrey1"
! Rank !! Name !! Description
|Duration:
||1 Day
|-
|-
|Effect:
| 1 || [[Conjure Materials]] || Conjured planar materials, forming them into basic shapes.
||Conjures raw materials (up to 100 lbs x Rank) from the caster’s chosen plane. These materials must be solid and appropriate for the plane. The material is semi-permanent, retaining it's integrity as long as the caster retains contact with the material. The material begins to degrade slowly once the material has left the caster's posession or touch unless the appropriate ritual is used. The rate of degredation is left to the discretion of the Storyteller, but should be measured in days or weeks. If the caster pushes for duration, the rate of the degredation is significantly slowed. The manner of degredation is entirely at the discretion of the Storyteller.
 
Example Materials: Stone, Metal, Glass, Wood, or Bone. Any similar materials may be conjured with Storyteller approval.
|-
|-
|Push:
| 2 || [[Conjure Claw]] || Form planar materials into a clawed hand that moves.
||+1 Duration, +Potency (bonus weight)
|}
<br />
=Rank 2 - Conjure Basic Item=
{| class="tdgrey1"
|Range:
||Touch
|-
|-
|Duration:
| 3 || [[Active Conjuration]] || Concentrate to move conjured material at will.
||1 hour
|-
|-
|Casting:
| 4 || [[Mass Conjuration]] || Control multiple conjurations simultaneously.
||Verbal, Somatic
|-
|-
|Effect:
| 5 || [[Permanent Conjuration]] || Make conjured materials permanent.
||Summons one simple item (up to 50 lbs x Rank) from the caster’s chosen plane. Each item will strongly resemble their originating plane so Stygian equipment will resemble dark pitted iron or pale bones with glowing blue runes, while Aaru conjurations will resemble glimmering lights and glass. Only Rank simple items may be summoned at a time. These items may be given away or otherwise separated from the caster, however they are subject to the same slow degredation over time as in Conjure Raw Materials. Conjured items are typically permitted to be conjured into the hand of the caster, or onto the body of the caster (in the case of armor or other worn items).
|}


Example Items: Martial weapon, shield, coil of rope, shovel, tent, blanket, a tool, a bar, or small bag. Any similar simple items may be conjured with Storyteller approval.


Alternatively, the caster may conjure raw elemental energy from their plane to use as a light source. They may touch and retain this energy without suffering damage.
'''[[Fusion Spells]]''': These spells are available with the required Ranks from both listed Seeds.
{| class="tdgrey1"
!Required Ranks
!Name
!Description
|-
|-
|Push:  
| [[Seed:_Animate|Animate]] 3, [[Seed:_Conjure|Conjure]] 2
||+Duration, +Potency (bonus weight)
|| [[Animate Golem]]
|}
|| Animates a deadly construct.
<br />
=Rank 3 - Conjure Magic Item=
{| class="tdgrey1"
|Effect:
||As Conjure Basic Item, except the summoned item may be a martial weapon or a set of armor with an enhancement bonus equal to Rank. Only one magical item may be summoned at a time. This item may only be used by the conjurer, and will be dispelled if dropped.
|-
|-
|Push:  
| [[Seed:_Conjure|Conjure]] 3, [[Seed:_Energy|Energy]] 2
||+Duration, +Potency (bonus weight)
|| [[Energy Constructs]]
|}
|| Force planar energy into basic shapes creating barriers or attacks.
<br />
=Rank 4 - Conjure Magic Items=
{| class="tdgrey1"
|Effect:
||As Conjure Magic Item, except two magical items may be summoned at a time. These items may only be used by the conjurer, and will be dispelled if dropped.
|-
|-
|Push:
||+Duration
|}
<br />
=Rank 5 - Conjure Planar Material=
{| class="tdgrey1"
|Effect:
||All conjured items or material may gain an additional quality, either a special material appropriate to your plane or an elemental effect appropriate to your plane.


For example, if you conjure a block of raw iron from Stygia, it could instead be adamantine or be imbued with Stygian fire. If you conjure a greatsword with a magical enhancement from Aaru, it could be either formed of quicksilver or gain an Aaruan fire effect.
[[Category:Magic Guide]]
|-
[[Category:Sorcery]]
|Push:  
[[Category:Seeds]]
||+Duration OR +Potency (Bonus weight)
|}

Latest revision as of 15:32, 24 August 2020

Conjure creates materials from the caster's chosen plane. The materials resemble the chosen plane, and appear strange and alien.

Rank Name Description
1 Conjure Materials Conjured planar materials, forming them into basic shapes.
2 Conjure Claw Form planar materials into a clawed hand that moves.
3 Active Conjuration Concentrate to move conjured material at will.
4 Mass Conjuration Control multiple conjurations simultaneously.
5 Permanent Conjuration Make conjured materials permanent.


Fusion Spells: These spells are available with the required Ranks from both listed Seeds.

Required Ranks Name Description
Animate 3, Conjure 2 Animate Golem Animates a deadly construct.
Conjure 3, Energy 2 Energy Constructs Force planar energy into basic shapes creating barriers or attacks.