Seed: Conjure: Difference between revisions

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All materials and objects conjured from this seed radiate as faint Sorcery for magical detection or sight spells. This may be concealed through applicable spells, seeds, or abilities from other sources.
Conjure creates materials from the caster's chosen plane. The materials resemble the chosen plane, and appear strange and alien.  


=Rank 1 - Conjure Raw Materials=
{|class="tdgrey1"
{| class="tdgrey1"
! Rank !! Name !! Description
|Duration:
||1 Day
|-
|-
|Effect:
| 1 || [[Conjure Materials]] || Conjured planar materials, forming them into basic shapes.
||Conjures raw materials (up to 100 lbs x Rank) from the caster’s chosen plane. These materials must be solid and appropriate for the plane.
 
Example Materials: Stone, Metal, Glass, Wood, or Bone. Any similar materials may be conjured with Storyteller approval.
|-
|-
|Push:
| 2 || [[Conjure Claw]] || Form planar materials into a clawed hand that moves.
||+1 Duration, +Potency (bonus weight)
|}
<br />
=Rank 2 - Conjure Basic Item=
{| class="tdgrey1"
|Range:
||1 Simple Item x Rank
|-
|-
|Duration:
| 3 || [[Active Conjuration]] || Concentrate to move conjured material at will.
||1 hour
|-
|-
|Casting:
| 4 || [[Mass Conjuration]] || Control multiple conjurations simultaneously.
||Verbal, Somatic
|-
|-
|Effect:
| 5 || [[Permanent Conjuration]] || Make conjured materials permanent.
||Summons one simple item (up to 50 lbs x Rank) from the caster’s chosen plane. Each item will strongly resemble their originating plane. Ex. Stygian equipment will resemble dark pitted iron or pale bones with glowing blue runes, while Aaru conjurations will resemble glimmering lights and glass. Conjured items are typically permitted to be conjured into the hand of the caster, or onto the body of the caster (in the case of armor or other worn items).
|}


Possible Items: Martial weapon, shield, light source (equivalent to a torch or lantern), coil of rope, shovel, tent, blanket, a tool, a bar, or small bag. Any similar simple items may be conjured with Storyteller approval.
Example: Malatar wants to provide a light source for his party so he conjures a cracked glass orb filled with swirling blue witchfire from Stygia.


'''[[Fusion Spells]]''': These spells are available with the required Ranks from both listed Seeds.
{| class="tdgrey1"
!Required Ranks
!Name
!Description
|-
|-
|Push:  
| [[Seed:_Animate|Animate]] 3, [[Seed:_Conjure|Conjure]] 2
||+Duration, +Potency (bonus weight)
|| [[Animate Golem]]
|}
|| Animates a deadly construct.
<br />
 
=Rank 3 - Conjure Magic Item=
{| class="tdgrey1"
|Effect:
||As Conjure Basic Item, except the summoned item may be a martial weapon or a set of armor with an enhancement bonus equal to Rank. Only one magical item may be summoned at a time. The caster may dismiss the item at will regardless of distance between them.
|-
|-
|Push:  
| [[Seed:_Conjure|Conjure]] 3, [[Seed:_Energy|Energy]] 2
||+Duration, +Potency (bonus weight)
|| [[Energy Constructs]]
|}
|| Force planar energy into basic shapes creating barriers or attacks.
<br />
 
=Rank 4 - Conjure Magic Items=
{| class="tdgrey1"
|Effect:
||As Conjure Magic Item, except two magical items may be summoned at a time. These items may only be used by the conjurer, and will be dispelled if dropped.
|-
|-
|Push:
||+Duration
|}
<br />
=Rank 5 - Conjure Planar Material=
{| class="tdgrey1"
|Effect:
||All conjured items or material may gain an additional quality, either a special material appropriate to your plane or an elemental effect appropriate to your plane.


For example, if you conjure a block of raw iron from Stygia, it could instead be adamantine or be imbued with Stygian fire. If you conjure a greatsword with a magical enhancement from Aaru, it could be either formed of quicksilver or gain an Aaruan fire effect.
[[Category:Magic Guide]]
|-
[[Category:Sorcery]]
|Push:  
[[Category:Seeds]]
||+Duration OR +Potency (Bonus weight)
|}

Latest revision as of 15:32, 24 August 2020

Conjure creates materials from the caster's chosen plane. The materials resemble the chosen plane, and appear strange and alien.

Rank Name Description
1 Conjure Materials Conjured planar materials, forming them into basic shapes.
2 Conjure Claw Form planar materials into a clawed hand that moves.
3 Active Conjuration Concentrate to move conjured material at will.
4 Mass Conjuration Control multiple conjurations simultaneously.
5 Permanent Conjuration Make conjured materials permanent.


Fusion Spells: These spells are available with the required Ranks from both listed Seeds.

Required Ranks Name Description
Animate 3, Conjure 2 Animate Golem Animates a deadly construct.
Conjure 3, Energy 2 Energy Constructs Force planar energy into basic shapes creating barriers or attacks.