Seed: Conjure: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(82 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
Conjure creates materials from the caster's chosen plane. The materials resemble the chosen plane, and appear strange and alien. | |||
{|class="tdgrey1" | |||
{| class="tdgrey1" | ! Rank !! Name !! Description | ||
|- | |- | ||
| | | 1 || [[Conjure Materials]] || Conjured planar materials, forming them into basic shapes. | ||
|| | |||
|- | |- | ||
| | | 2 || [[Conjure Claw]] || Form planar materials into a clawed hand that moves. | ||
|| | |||
|| | |||
|- | |- | ||
| | | 3 || [[Active Conjuration]] || Concentrate to move conjured material at will. | ||
|| | |||
|- | |- | ||
| | | 4 || [[Mass Conjuration]] || Control multiple conjurations simultaneously. | ||
|| | |||
|- | |- | ||
| | | 5 || [[Permanent Conjuration]] || Make conjured materials permanent. | ||
|| | |} | ||
'''[[Fusion Spells]]''': These spells are available with the required Ranks from both listed Seeds. | |||
{| class="tdgrey1" | |||
!Required Ranks | |||
!Name | |||
!Description | |||
|- | |- | ||
| | | [[Seed:_Animate|Animate]] 3, [[Seed:_Conjure|Conjure]] 2 | ||
| | || [[Animate Golem]] | ||
| | || Animates a deadly construct. | ||
| | |||
|| | |||
|- | |- | ||
| | | [[Seed:_Conjure|Conjure]] 3, [[Seed:_Energy|Energy]] 2 | ||
| | || [[Energy Constructs]] | ||
| | || Force planar energy into basic shapes creating barriers or attacks. | ||
| | |||
|| | |||
|- | |- | ||
[[Category:Magic Guide]] | |||
[[Category:Sorcery]] | |||
[[Category:Seeds]] | |||
Latest revision as of 15:32, 24 August 2020
Conjure creates materials from the caster's chosen plane. The materials resemble the chosen plane, and appear strange and alien.
Rank | Name | Description |
---|---|---|
1 | Conjure Materials | Conjured planar materials, forming them into basic shapes. |
2 | Conjure Claw | Form planar materials into a clawed hand that moves. |
3 | Active Conjuration | Concentrate to move conjured material at will. |
4 | Mass Conjuration | Control multiple conjurations simultaneously. |
5 | Permanent Conjuration | Make conjured materials permanent. |
Fusion Spells: These spells are available with the required Ranks from both listed Seeds.
Required Ranks | Name | Description |
---|---|---|
Animate 3, Conjure 2 | Animate Golem | Animates a deadly construct. |
Conjure 3, Energy 2 | Energy Constructs | Force planar energy into basic shapes creating barriers or attacks. |