Seed: Conjure: Difference between revisions

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=Seed: Conjure=
Conjure creates materials from the caster's chosen plane. The materials resemble the chosen plane, and appear strange and alien.
 
==Rank 1 - ==
 
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==Rank 2 - ==
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==Rank 3 - ==
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! Rank !! Name !! Description
|-
| 1 || [[Conjure Materials]] || Conjured planar materials, forming them into basic shapes.
|-
| 2 || [[Conjure Claw]] || Form planar materials into a clawed hand that moves.
|-
| 3 || [[Active Conjuration]] || Concentrate to move conjured material at will.
|-
| 4 || [[Mass Conjuration]] || Control multiple conjurations simultaneously.
|-
| 5 || [[Permanent Conjuration]] || Make conjured materials permanent.
|}
|}


==Rank 4 - ==
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'''[[Fusion Spells]]''': These spells are available with the required Ranks from both listed Seeds.
 
==Rank 5 - ==
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{| class="tdgrey1"
!Required Ranks
!Name
!Description
|-
| [[Seed:_Animate|Animate]] 3, [[Seed:_Conjure|Conjure]] 2
|| [[Animate Golem]]
|| Animates a deadly construct.
|-
| [[Seed:_Conjure|Conjure]] 3, [[Seed:_Energy|Energy]] 2
|| [[Energy Constructs]]
|| Force planar energy into basic shapes creating barriers or attacks.
|-


|}
[[Category:Magic Guide]]
[[Category:Sorcery]]
[[Category:Seeds]]

Latest revision as of 15:32, 24 August 2020

Conjure creates materials from the caster's chosen plane. The materials resemble the chosen plane, and appear strange and alien.

Rank Name Description
1 Conjure Materials Conjured planar materials, forming them into basic shapes.
2 Conjure Claw Form planar materials into a clawed hand that moves.
3 Active Conjuration Concentrate to move conjured material at will.
4 Mass Conjuration Control multiple conjurations simultaneously.
5 Permanent Conjuration Make conjured materials permanent.


Fusion Spells: These spells are available with the required Ranks from both listed Seeds.

Required Ranks Name Description
Animate 3, Conjure 2 Animate Golem Animates a deadly construct.
Conjure 3, Energy 2 Energy Constructs Force planar energy into basic shapes creating barriers or attacks.