Seed: Conjure: Difference between revisions

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All materials and objects conjured from this seed radiate as faint Sorcery for magical detection or sight spells. This may be concealed through applicable spells, seeds, or abilities from other sources.
Conjure creates materials from the caster's chosen plane. The materials resemble the chosen plane, and appear strange and alien.  


{|class="tdgrey1"
{|class="tdgrey1"
  ! Rank !! Name !! Description
  ! Rank !! Name !! Description
|-
|-
| 1 || [[Basic Conjuration]] || Caster is able to conjure basic items made from materials available in the plane from which their powers originate.  
| 1 || [[Conjure Materials]] || Conjured planar materials, forming them into basic shapes.
|-
|-
| 2 || [[Magical Conjuration]] || Caster conjures magically enhanced items, such as weaponry, shields, armor, or clothing from their chosen plane.
| 2 || [[Conjure Claw]] || Form planar materials into a clawed hand that moves.
|-
|-
| 3 || [[Shaped Conjuration]] || The caster is able to slowly form conjured materials into basic shapes, creating barriers, spikes, bridges etc. as needed.
| 3 || [[Active Conjuration]] || Concentrate to move conjured material at will.  
|-
|-
| 4 || [[Active Conjuration]] || The caster may concentrate to maintain control over the shape and location of Conjured material during combat.  
| 4 || [[Mass Conjuration]] || Control multiple conjurations simultaneously.
|-
|-
| 5 || [[Master Conjuration]] || Caster may conjure items of special materials, make more detailed/intricate creations, and (with proper anchoring) may make conjured materials permanent.
| 5 || [[Permanent Conjuration]] || Make conjured materials permanent.
|}
|}
'''[[Fusion Spells]]''': These spells are available with the required Ranks from both listed Seeds.
{| class="tdgrey1"
!Required Ranks
!Name
!Description
|-
| [[Seed:_Animate|Animate]] 3, [[Seed:_Conjure|Conjure]] 2
|| [[Animate Golem]]
|| Animates a deadly construct.
|-
| [[Seed:_Conjure|Conjure]] 3, [[Seed:_Energy|Energy]] 2
|| [[Energy Constructs]]
|| Force planar energy into basic shapes creating barriers or attacks.
|-


[[Category:Magic Guide]]
[[Category:Magic Guide]]
[[Category:Sorcery]]
[[Category:Sorcery]]
[[Category:Seeds]]
[[Category:Seeds]]

Latest revision as of 16:32, 24 August 2020

Conjure creates materials from the caster's chosen plane. The materials resemble the chosen plane, and appear strange and alien.

Rank Name Description
1 Conjure Materials Conjured planar materials, forming them into basic shapes.
2 Conjure Claw Form planar materials into a clawed hand that moves.
3 Active Conjuration Concentrate to move conjured material at will.
4 Mass Conjuration Control multiple conjurations simultaneously.
5 Permanent Conjuration Make conjured materials permanent.


Fusion Spells: These spells are available with the required Ranks from both listed Seeds.

Required Ranks Name Description
Animate 3, Conjure 2 Animate Golem Animates a deadly construct.
Conjure 3, Energy 2 Energy Constructs Force planar energy into basic shapes creating barriers or attacks.