Seed: Conjure: Difference between revisions

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=Rank 1 - Conjure Basic Item=
Conjure creates materials from the caster's chosen plane. The materials resemble the chosen plane, and appear strange and alien.
{| class="tdgrey1"  
 
Range: Touch
{|class="tdgrey1"
! Rank !! Name !! Description
|-
| 1 || [[Conjure Materials]] || Conjured planar materials, forming them into basic shapes.
|-
|-
|Duration:
| 2 || [[Conjure Claw]] || Form planar materials into a clawed hand that moves.
||1 hour
|-
|-
|Casting:
| 3 || [[Active Conjuration]] || Concentrate to move conjured material at will.
||Verbal, Somatic
|-
|-
|Effect:
| 4 || [[Mass Conjuration]] || Control multiple conjurations simultaneously.
||Summons one simple item (up to 50 lbs x Rank) from the caster’s chosen plane. Each item will strongly resemble their originating plane so Stygian equipment will resemble dark pitted iron or pale bones with glowing blue runes, while Aaru conjurations will resemble glimmering lights and glass. Only Rank simple items may be summoned at a time.
 
Example Items: Martial weapon, shield, light source (equivalent to a torch or lantern), coil of rope, shovel, tent, blanket, a tool, or small bag. Any similar simple items may be conjured with Storyteller approval.
|-
|-
|Push:
| 5 || [[Permanent Conjuration]] || Make conjured materials permanent.
||+Duration, +Potency (bonus lbs)
|}
|}
<br />
=Rank 2 - Conjure Raw Materials=
{| class="tdgrey1"
|Duration:
||Permanent
|-
|Effect:
||As Conjure Basic Item, except conjures raw materials (up to 100 lbs x Rank) from the caster’s chosen plane. These materials must be solid and appropriate for the plane.


Example Materials: Stone, Metal, Glass, Wood, or Bone. Any similar materials may be conjured with Storyteller approval.
 
|-
'''[[Fusion Spells]]''': These spells are available with the required Ranks from both listed Seeds.
|Push:
||+Potency (bonus lbs)
|}
<br />
=Rank 3 - Conjure Magic Item=
{| class="tdgrey1"
{| class="tdgrey1"
|Effect:
!Required Ranks
||As Conjure Basic Item, except the summoned item may be a martial weapon or a set of armor with an enhancement bonus equal to Rank. Only one magical item may be summoned at a time. This item may only be used by the conjurer, and will be dispelled if dropped.
!Name
!Description
|-
|-
|Push:  
| [[Seed:_Animate|Animate]] 3, [[Seed:_Conjure|Conjure]] 2
||+Duration
|| [[Animate Golem]]
|}
|| Animates a deadly construct.
<br />
=Rank 4 - Conjure Magic Items=
{| class="tdgrey1"
|Effect:
||As Conjure Magic Item, except two magical items may be summoned at a time.These  items may only be used by the conjurer, and will be dispelled if dropped.
|-
|-
|Push:  
| [[Seed:_Conjure|Conjure]] 3, [[Seed:_Energy|Energy]] 2
||+Duration
|| [[Energy Constructs]]
|}
|| Force planar energy into basic shapes creating barriers or attacks.
<br />
=Rank 5 - Conjure Improved Magic Items=
{| class="tdgrey1"
|Effect:
||As Conjure Magic Items, except the items may gain either:
Special Material
Elemental Effect (available to your chosen plane)
|-
|-
|Push:  
 
||+Duration
[[Category:Magic Guide]]
|}
[[Category:Sorcery]]
[[Category:Seeds]]

Latest revision as of 16:32, 24 August 2020

Conjure creates materials from the caster's chosen plane. The materials resemble the chosen plane, and appear strange and alien.

Rank Name Description
1 Conjure Materials Conjured planar materials, forming them into basic shapes.
2 Conjure Claw Form planar materials into a clawed hand that moves.
3 Active Conjuration Concentrate to move conjured material at will.
4 Mass Conjuration Control multiple conjurations simultaneously.
5 Permanent Conjuration Make conjured materials permanent.


Fusion Spells: These spells are available with the required Ranks from both listed Seeds.

Required Ranks Name Description
Animate 3, Conjure 2 Animate Golem Animates a deadly construct.
Conjure 3, Energy 2 Energy Constructs Force planar energy into basic shapes creating barriers or attacks.