Benefits: Difference between revisions

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|| 1-2  
|| 1-2  
|| CC  
|| CC  
|| Rank 1 grants 2 points among Status, Fame, Income, Artifact, or Language with a 1 Rank maximum. Rank 2 grants 2 additional points among the listed benefits with a 2 Rank maximum.  
|| Begin play with a boost to Status, Fame, or Income, an Artifact, or a Language.  
|-
|-
| [[Perfect Memory]]  
| [[Perfect Memory]]  
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|| 2   
|| 2   
|| CC
|| CC
|| +1 Health, -1 Dodge (may not be reduced below 1)
|| You are physically larger than normal for your racial averages
|-
|-
| [[Improved Speed]]   
| [[Improved Speed]]   
|| 1-2  
|| 1-2  
||  
||  
|| +1/+2 Speed
|| Gain increased speed
|-
|-
| [[Improved Initiative]]
| [[Improved Initiative]]
|| 1-2  
|| 1-2  
||  
||  
|| +1/+2 Initiative
|| Gain an improvement in reaction time in combat.
|-
|-
|[[Toughness]]
|[[Toughness]]
||1-3
||1-3
||Constitution 3
||Constitution 3
||Retain consciousness until -1, -2, -3.
||Retain consciousness when others would fall.
|-
|-
|[[Armor Training]]
|[[Armor Training]]
||1-2
||1-2
||
||
||Improve maximum Dodge and reduce Speed penalties for Medium or Heavy armor by 1 or 2 points.
||Improve maximum Dodge and reduce Speed penalties for Medium or Heavy armor
|-
|-
|[[Weapon Finesse]]
|[[Weapon Finesse]]
||1
||1
||
||
||Allow use of Dexterity instead of Strength for Large weapons such as Longswords. Small and Light weapons gain this feature automatically, and weapons larger than Large size may not gain this feature.
||Allow use of Dexterity instead of Strength for Large weapons.
|-
|-
|[[Meditation]]
|[[Meditation]]
||1
||1
||
||
||Recover mana through meditation even without a restful sleep. Normal fatigue penalties apply to rolls.
||Recover mana through meditation even without a restful sleep.
|-
|-
|[[Language]]
|[[Language]]
||1-2
||1-2
||Intelligence 3
||Intelligence 3
||Rank 1: Read/Speak language, Rank 2: Fluent
||Read, Write, and Speak in a new language
|-
|-
|[[Quick Draw]]
|[[Quick Draw]]
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||2
||2
||Sorcerer Template, Any Seed 4
||Sorcerer Template, Any Seed 4
||Conduct a 10 minute ritual to create a portal to your chosen plane. The location in the plane the portal appears is determined at random.
||Conduct a 10 minute ritual to create a portal to your chosen plane.
|-
|-
|[[Ritual: Conceal Object]]
|[[Ritual: Conceal Object]]
||1
||1
||Sorcerer Template, Conceal 2
||Sorcerer Template, Conceal 2
||Conduct a ritual to magically conceal an object from detection spells, and prevents it from radiating magical auras. The duration is indefinite until dispelled however only one such object may be concealed at a time.
||Conduct a ritual to magically conceal an object from detection spells.
|-
|-
|[[Rapid Animation]]
|[[Rapid Animation]]
||2
||2
||Sorcerer Template, Animate Dead 3
||Sorcerer Template, Animate Dead 3
|| Caster may now cast Animate Dead as a Standard Action.
|| Animate the dead faster.
|-
|-
|[[Planar Possession]]
|[[Planar Possession]]
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||2
||2
||Shaman Template
||Shaman Template
|| Caster may conduct a ritual to transform an imbue spirit to a manifest spirit or vice versa. If the spirit is an improved variant, it becomes an improved variant of the new type. This ritual may be performed at any time, but takes 1 hour to complete and may only be performed once per week.
|| Transform an Imbued Spirit to a Manifest Spirit or vice versa.
|-
|-
|[[Spirit Sight]]
|[[Spirit Sight]]
||1
||1
||Shaman Template
||Shaman Template
|| Caster no longer requires hallucinogens or deep meditation to view the Spirit World. They may voluntarily open themselves to the Spirit World as a Full Round action. 
|| View the Spirit World without hallucinogens.
|-
|-
|[[Fighting Style: One Hand & Shield]]
|[[Fighting Style: One Hand & Shield]]
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||1-5
||1-5
||Strength 3
||Strength 3
||Offensive style focused on dealing damage to multiple targets.
||Offensive style focused on coordinated fighting and breaching enemy defenses
|-
|-
|[[Fighting Style: Ranged Weapons]]
|[[Fighting Style: Ranged Weapons]]
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||4
||4
||
||
||Gain a bonus Template with a single Rank 1 power. This template is not required to be from your race’s Favored Templates.
||Gain an additional Template.
|}
|}

Revision as of 01:23, 28 October 2016

Character benefits are perks that include many areas of character development including physical traits, education, fighting styles and magical training. Some of your most powerful abilities will often be unlocked with Character Benefits.

Character Benefit List

Benefit Name Rank Prerequisites Description
Improved Background 1-2 CC Begin play with a boost to Status, Fame, or Income, an Artifact, or a Language.
Perfect Memory 2 CC You have a perfect memory and may recall things with photographic clarity.
Giant 2 CC You are physically larger than normal for your racial averages
Improved Speed 1-2 Gain increased speed
Improved Initiative 1-2 Gain an improvement in reaction time in combat.
Toughness 1-3 Constitution 3 Retain consciousness when others would fall.
Armor Training 1-2 Improve maximum Dodge and reduce Speed penalties for Medium or Heavy armor
Weapon Finesse 1 Allow use of Dexterity instead of Strength for Large weapons.
Meditation 1 Recover mana through meditation even without a restful sleep.
Language 1-2 Intelligence 3 Read, Write, and Speak in a new language
Quick Draw 1 Dexterity 2 Draw a weapon as a fast action.
Ritual: Channeler Focus 1-5 Channeler Template Attunes you to a magical focus which provides casting bonuses.
Ritual: Mage Focus 1-5 Mage Template Attunes you to a magical focus which provides casting bonuses.
Ritual: Shaman Focus 1-5 Shaman Template Attunes you to a magical focus which provides casting bonuses.
Ritual: Sorcerer Focus 1-5 Sorcerer Template Attunes you to a magical focus which provides casting bonuses.
Ritual: Familiar 2 Sorcerer Template, Seed: Summon 1 Conduct a 10 minute Ritual to permanently bind a Rank 1 Outsider from your chosen plane
Ritual: Planar Gate 2 Sorcerer Template, Any Seed 4 Conduct a 10 minute ritual to create a portal to your chosen plane.
Ritual: Conceal Object 1 Sorcerer Template, Conceal 2 Conduct a ritual to magically conceal an object from detection spells.
Rapid Animation 2 Sorcerer Template, Animate Dead 3 Animate the dead faster.
Planar Possession 2 Sorcerer Template, Animate Dead 3, Compel 3 Caster may possess targets with planar spirits.
Ritual: Transform Spirit 2 Shaman Template Transform an Imbued Spirit to a Manifest Spirit or vice versa.
Spirit Sight 1 Shaman Template View the Spirit World without hallucinogens.
Fighting Style: One Hand & Shield 1-5 Melee Weapons 2 Defensive style focused on preventing damage and protecting nearby companions.
Fighting Style: Dual Wield 1-5 Dexterity 3, Melee Weapons 3 Offensive style focused on dealing maximum damage to a single target.
Fighting Style: Assassination 1-5 Stealth 3 Offensive style focused on dealing a single killing blow.
Fighting Style: Two-Handed Slashing Weapons 1-5 Strength 3 Offensive style focused on dealing damage to multiple targets.
Fighting Style: Two-Handed Piercing Weapons 1-5 Strength 3 Offensive style focused on coordinated fighting and breaching enemy defenses
Fighting Style: Ranged Weapons 1-5 Ranged Weapons 3 Offensive style focused on improving ranged combat.
Fighting Style: Thrown Weapons 1-5 Thrown Weapons 3 Offensive style focused on improving thrown weapons.
Fighting Style: Spellsword 1-5 Race: Elf/Faerie, Template: Mage, Dexterity 3, Melee Weapons 3 Balanced style focused on merging magical prowess and bladework together.
Fighting Style: Mounted Combat 1-5 Dexterity 3, Ride 3 A style for fighting while mounted on another creature.
Fighting Style: Poisoner 1-5 Dexterity 3, Craft: Poison of equal rank A style for applying poisons to your weapons
Fighting Style: Natural Weapons 1-5 Natural Weapons (Racial or Granted through other means) A style for maximizing your use of your natural weapons.
Favored Template 2 CC You gain access to a Template not traditionally associated with your race.
Bonus Template 4 Gain an additional Template.