Seed: Conjure: Difference between revisions

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| 3 || [[Active Conjuration]] || Concentrate to move conjured material at will.  
| 3 || [[Active Conjuration]] || Concentrate to move conjured material at will.  
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| 4 || [[Subliminal Conjuration]] || Other actions (including spells) no longer interrupt conjurations.
| 4 || [[Mass Conjuration]] || Control multiple conjurations simultaneously.
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| 5 || [[Master Conjuration]] || Make conjured materials permanent.
| 5 || [[Master Conjuration]] || Make conjured materials permanent.

Revision as of 15:14, 24 August 2020

Conjure creates materials from the caster's chosen plane. The materials resemble the chosen plane, and appear strange and alien.

Rank Name Description
1 Conjure Materials Conjured planar materials, forming them into basic shapes.
2 Conjure Claw Form planar materials into a clawed hand that moves.
3 Active Conjuration Concentrate to move conjured material at will.
4 Mass Conjuration Control multiple conjurations simultaneously.
5 Master Conjuration Make conjured materials permanent.


Fusion Spells: These spells are available with the required Ranks from both listed Seeds.

Required Ranks Name Description
Animate 3, Conjure 2 Animate Golem Animates a deadly construct.
Conjure 3, Energy 2 Energy Constructs Force planar energy into basic shapes creating barriers or attacks.