Seed: Conjure: Difference between revisions
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| 3 || [[Active Conjuration]] || Concentrate to move conjured material at will. | | 3 || [[Active Conjuration]] || Concentrate to move conjured material at will. | ||
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| 4 || [[ | | 4 || [[Mass Conjuration]] || Control multiple conjurations simultaneously. | ||
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| 5 || [[Master Conjuration]] || Make conjured materials permanent. | | 5 || [[Master Conjuration]] || Make conjured materials permanent. |
Revision as of 15:14, 24 August 2020
Conjure creates materials from the caster's chosen plane. The materials resemble the chosen plane, and appear strange and alien.
Rank | Name | Description |
---|---|---|
1 | Conjure Materials | Conjured planar materials, forming them into basic shapes. |
2 | Conjure Claw | Form planar materials into a clawed hand that moves. |
3 | Active Conjuration | Concentrate to move conjured material at will. |
4 | Mass Conjuration | Control multiple conjurations simultaneously. |
5 | Master Conjuration | Make conjured materials permanent. |
Fusion Spells: These spells are available with the required Ranks from both listed Seeds.
Required Ranks | Name | Description |
---|---|---|
Animate 3, Conjure 2 | Animate Golem | Animates a deadly construct. |
Conjure 3, Energy 2 | Energy Constructs | Force planar energy into basic shapes creating barriers or attacks. |