Seed: Conjure
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Seed: Conjure draws planar materials from the caster's chosen plane under their control. The materials conjured resemble the caster's chosen plane
All materials conjured from this seed radiate as faint Sorcery for Detection Spells. This may be concealed through applicable spells, seeds, or abilities from other sources.
Rank | Name | Description |
---|---|---|
1 | Shaped Conjuration | The caster is able to form conjured materials into basic shapes, creating barriers, spikes, bridges etc. as needed. |
2 | Rapid Conjuration | Quickly manifest and move materials, pushing, grabbing, or injuring enemies. |
3 | Active Conjuration | Concentrate to move conjured material at will. |
4 | Subliminal Conjuration | Other actions (including spells) no longer interrupt conjurations. |
5 | Master Conjuration | Make conjured materials permanent. |
Fusion Spells: These spells are available with the required Ranks from both listed Seeds.
Required Ranks | Name | Description |
---|---|---|
Animate 3, Conjure 2 | Animate Golem | Animates a deadly construct. |
Conjure 3, Energy 2 | Energy Constructs | Force planar energy into basic shapes creating barriers or attacks. |