Character benefits are perks that include many areas of character development including physical traits, education, fighting styles and magical training. Some of your most powerful abilities will often be unlocked with Character Benefits.
Character Background
These benefits provide tangible advantage of what is related in your character's background and story and typically can only be taken at Character Creation (CC).
Benefit Name |
Rank |
Prerequisites |
Description
|
Improved Background
|
1-2
|
CC
|
Begin play with Status, Fame, Income, an Heirloom, or a Language.
|
Artifact
|
1-2
|
CC
|
Begin play with a minor magical item.
|
Perfect Memory
|
2
|
CC
|
You have a perfect memory and may recall things with photographic clarity.
|
Giant
|
2
|
CC
|
You are physically larger than normal for your racial averages
|
Favored Source
|
2
|
CC
|
You gain access to a Source not traditionally associated with your race.
|
Fighting Styles
These benefits are trained, earned through hard work and long hours, or literally through the blood and test of combat. They are what makes the difference between someone who knows enough about a weapon to avoid hurting themselves, and a truly skilled master of the art of weaponry.
Focus
Focuses are the alternative to weapon styles, available for casters or other roles that don't leverage a weapon style in their character. These benefits modify an object, enhancing it appropriate to the Source of the character who possesses it.
Benefit Name |
Rank |
Prerequisites |
Description
|
Ritual: Channeller Focus
|
1-5
|
Channelling Source
|
Attunes you to a magical focus which provides casting bonuses.
|
Ritual: Mage Focus
|
1-5
|
Magecraft Source
|
Attunes you to a magical focus which provides casting bonuses.
|
Ritual: Shaman Focus
|
1-5
|
Shamanism Source
|
Attunes you to a magical focus which provides casting bonuses.
|
Ritual: Sorcerer Focus
|
1-5
|
Sorcery Source
|
Attunes you to a magical focus which provides casting bonuses.
|
Talents
Talents are individual benefits that modify Source powers the character has, granting additional ability or flexibility.
Benefit Name |
Rank |
Prerequisites |
Description
|
Magical Disruption
|
1-2
|
Channelling, Shamanism, Magecraft, or Sorcery Source
|
Gain the ability to dispel or counter spells
|
Magical Resistance
|
1-3
|
Channelling, Shamanism, Magecraft, or Sorcery Source Rank 2 or higher
|
Gain a spell which grants Magical Resistance.
|
Magical Shielding
|
1-3
|
Channelling, Shamanism, Magecraft, or Sorcery Source Rank 2 or higher
|
Gain a spell which grants Magical Defense.
|
Craft Item
|
3
|
Channelling, Shamanism, Magecraft, or Sorcery Source Rank 3 or higher
|
Gain the ability to craft permanent magical items.
|
Magical Resonance
|
1-2
|
Adept Source, Intelligence 3 OR Willpower 3
|
Gain the ability to detect and eventually identify magical auras.
|
Trance
|
1
|
Adept Source
|
Enter a meditative trance to restore the body's energy more efficiently.
|
Spirit Sight
|
1-2
|
Shamanism Source
|
A ritual using drugs or deep meditation to perceive the Spirit World.
|
Soulspeak
|
1
|
Shamanism Source
|
Silently communicate with bound spirits.
|
Spirit Shrine |
2 |
Shamanism Source, Any Rank 5 Spirit |
This ritual creates a temporary opening into the spirit realm at a chosen location.
|
Improved Familiar
|
2
|
Sorcery Source, Seed: Summon 2
|
Caster's familiar gains improved stats.
|
Miscellaneous Training
Physical Training
Benefit Name |
Rank |
Prerequisites |
Description
|
Quick Draw
|
1
|
Dexterity 2
|
Draw a weapon as a Fast Action.
|
Improved Speed
|
1-2
|
|
Gain increased speed
|
Improved Initiative
|
1-2
|
|
Gain an improvement in reaction time.
|
Armor Training
|
1-2
|
|
Improve maximum Dodge and reduce Speed penalties for Medium or Heavy armor
|
Mounted Combat
|
1-2
|
Dexterity OR Strength 3, Ride 3
|
Gain bonuses when fighting on a mount.
|
Toughness
|
1-3
|
Constitution 3
|
Retain consciousness when others would fall.
|
Combat Skill Training
Benefit Name |
Rank |
Prerequisites |
Description
|
Improvised Fighter
|
1
|
|
Ignore penalties with improvised weaponry.
|
Master of Martial Arts
|
1
|
Unarmed Combat Skill 5
|
Apply existing unarmed combat skill to other unarmed combat skills.
|
Weapon Master
|
1
|
Weapon Skill 5
|
Apply existing weapon skill to new weapons.
|
Weapon Finesse
|
1
|
|
Allow use of Dexterity instead of Strength for Large and Two-Handed weapons’ attack rolls.
|
Mental Training
Benefit Name |
Rank |
Prerequisites |
Description
|
Meditation
|
1
|
|
Recover mana through meditation even without a restful sleep.
|
Language
|
1-2
|
Intelligence 2
|
Read, Write, and Speak in a new language
|
Spell Mastery
|
Variable
|
Channelling, Shamanism, Magecraft, or Sorcery Source
|
Master casting of a spell to bypass verbal or somatic casting requirements.
|
Skill Specialization
|
1
|
5 ranks in Business, Craft, Perform, Knowledge, Medicine, Search, or Survival skill
|
Specialize in a particular skill granting a +2 bonus.
|
Bonus Source
|
4
|
|
Gain an additional Source.
|