Seed: Conjure
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All materials conjured from this seed radiate as faint Sorcery for magical detection or sight spells. This may be concealed through applicable spells, seeds, or abilities from other sources.
Rank | Name | Description |
---|---|---|
1 | Shaped Conjuration | The caster is able to form conjured materials into basic shapes, creating barriers, spikes, bridges etc. as needed. |
2 | Active Conjuration | The caster may concentrate to maintain control over the conjured material during combat. |
3 | Rapid Conjuration | The caster can quickly manifest and move materials, pushing enemies or grabbing them. |
4 | ||
5 | Master Conjuration | Caster may conjure more detailed/intricate creations, and (with proper anchoring) may make conjured materials permanent. |
Fusion Spells: These spells are available with the required Ranks from both listed Seeds.
Required Ranks | Name | Description |
---|---|---|
Animate 3, Conjure 2 | Animate Golem | Animates a deadly construct. |
Conjure 3, Energy 2 | Energy Constructs | Force planar energy into basic shapes creating barriers or attacks. |