Seed: Conjure
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Conjure creates materials from the caster's chosen plane. The materials resemble the chosen plane, and appear strange and alien. They may be bleached bones, blackened wood, sparkling stones, rusted charred metal, or any other appropriate material. All materials conjured from this seed radiate as faint Sorcery for Detection Spells. This may be concealed through applicable spells, seeds, or abilities from other sources.
The caster may conjure increasingly strong materials as they gain ranks in the Seed.
Rank | Material Strength |
---|---|
Rank 1 | Wood or Bone |
Rank 3 | Stone |
Rank 5 | Metal |
Rank | Name | Description |
---|---|---|
1 | Conjure Materials | Conjured planar materials, forming them into basic shapes. |
2 | Conjure Claw | Form planar materials into a clawed hand that moves. |
3 | Active Conjuration | Concentrate to move conjured material at will. |
4 | Subliminal Conjuration | Other actions (including spells) no longer interrupt conjurations. |
5 | Master Conjuration | Make conjured materials permanent. |
Fusion Spells: These spells are available with the required Ranks from both listed Seeds.
Required Ranks | Name | Description |
---|---|---|
Animate 3, Conjure 2 | Animate Golem | Animates a deadly construct. |
Conjure 3, Energy 2 | Energy Constructs | Force planar energy into basic shapes creating barriers or attacks. |