Benefits: Difference between revisions
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' | ==Character Background== | ||
These benefits provide tangible advantage of what is related in your character's background and story and typically can only be taken at Character Creation (CC). | |||
{| class="tdgrey1" | {| class="tdgrey1" | ||
|- | |- | ||
! Benefit Name !! Rank !! Prerequisites !! Description | ! Benefit Name !! Rank !! Prerequisites !! Description | ||
|- | |- | ||
| Improved Background | | [[Improved Background]] | ||
|| 1-2 | || 1-2 | ||
|| CC | || CC | ||
|| | || Begin play with Status, Fame, Income, an Heirloom, or a Language. | ||
|- | |- | ||
| Perfect Memory | | [[Artifact]] | ||
|| 1-2 | |||
|| CC | |||
|| Begin play with a minor magical item. | |||
|- | |||
| [[Perfect Memory]] | |||
|| 2 | || 2 | ||
|| CC | || CC | ||
|| You have a perfect memory and may recall things with photographic clarity. | || You have a perfect memory and may recall things with photographic clarity. | ||
|- | |- | ||
| Giant | | [[Giant]] | ||
|| 2 | || 2 | ||
|| CC | || CC | ||
|| | || You are physically larger than normal for your racial averages | ||
|- | |- | ||
| | |[[Favored Source]] | ||
||2 | ||2 | ||
|| | ||CC | ||
|| | ||You gain access to a Source not traditionally associated with your race. | ||
|} | |||
==Fighting Styles== | |||
These benefits are trained, earned through hard work and long hours, or literally through the blood and test of combat. They are what makes the difference between someone who knows enough about a weapon to avoid hurting themselves, and a truly skilled master of the art of weaponry. | |||
{| class="tdgrey1" | |||
|- | |- | ||
! Benefit Name !! Rank !! Prerequisites !! Description | |||
|- | |- | ||
| | |[[Fighting Style: One Hand & Shield|One Hand & Shield]] | ||
||1-5 | ||1-5 | ||
||Melee Weapons 2 | ||Melee Weapons 2 | ||
||Defensive style focused on preventing damage and protecting nearby companions. | ||Defensive style focused on preventing damage and protecting nearby companions. | ||
|- | |- | ||
|Fighting Style: Dual Wield | |[[Fighting Style: Dual Wield|Dual Wield]] | ||
||1-5 | ||1-5 | ||
||Dexterity 3, Melee Weapons 3 | ||Dexterity 3, Melee Weapons 3 | ||
||Offensive style focused on dealing maximum damage to a single target. | ||Offensive style focused on dealing maximum damage to a single target. | ||
|- | |- | ||
|Fighting Style: Assassination | |[[Fighting Style: Assassination|Assassination]] | ||
||1-5 | ||1-5 | ||
||Stealth 3 | ||Stealth 3 | ||
||Offensive style focused on dealing a single killing blow. | ||Offensive style focused on dealing a single killing blow. | ||
|- | |- | ||
|Fighting Style: Two-Handed Weapons | |[[Fighting Style: Two-Handed Slashing Weapons|Two-Handed Slashing Weapons]] | ||
||1-5 | ||1-5 | ||
||Strength 3 | ||Strength 3, Melee (Slashing) 3 | ||
||Offensive style focused on dealing damage to multiple targets. | ||Offensive style focused on dealing damage to multiple targets. | ||
|- | |- | ||
|Fighting Style: | |[[Fighting Style: Two-Handed Crushing Weapons|Two-Handed Crushing Weapons]] | ||
||1-5 | |||
||Strength 3, Melee (Crushing) 3 | |||
||Utility style focused on attacking single targets. | |||
|- | |||
|[[Fighting Style: Spears|Spears]] | |||
||1-5 | |||
||Strength 3, Melee (Piercing) 3 | |||
||Defensive style focused on coordinated fighting and breaching enemy defenses. | |||
|- | |||
|[[Fighting Style: Archery|Archery]] | |||
||1-5 | ||1-5 | ||
||Ranged Weapons 3 | ||Ranged Weapons (Bow or Crossbow) 3 | ||
||Offensive style focused on improving ranged combat. | ||Offensive style focused on improving ranged combat. | ||
|- | |- | ||
|Fighting Style: Thrown Weapons | |[[Fighting Style: Thrown Weapons|Thrown Weapons]] | ||
||1-5 | ||1-5 | ||
||Thrown Weapons 3 | ||Thrown Weapons 3 | ||
||Offensive style focused on improving thrown weapons. | ||Offensive style focused on improving thrown weapons. | ||
|- | |- | ||
|Fighting Style: | |[[Fighting Style: Magitech Pistols|Magitech Pistols]] | ||
||1-5 | ||1-5 | ||
|| | ||Ranged Weapons (Magitech) 3 | ||
|| | ||Offensive style focused on one-handed Magitech weapons. | ||
|- | |- | ||
| | |[[Fighting Style: Magitech Rifles|Magitech Rifles]] | ||
|| | ||1-5 | ||
|| | ||Ranged Weapons (Magitech) 3 | ||
|| | ||Offensive style focused on two-handed Magitech weapons. | ||
|- | |- | ||
| | |[[Fighting Style: Spellsword|Spellsword]] | ||
|| | ||1-5 | ||
|| | ||Magecraft Source, Magecraft 3, Dexterity 3, Melee Weapons 3 | ||
|| | ||Balanced style focused on merging magical prowess and bladework together. | ||
|- | |- | ||
| | |[[Fighting Style: Poisoner|Poisoner]] | ||
|| | ||1-5 | ||
||Dexterity 3, Craft: Poison of equal rank | |||
||A style for applying poisons to your weapons. | |||
|- | |- | ||
| | |[[Fighting Style: Staves|Staves]] | ||
||1 | ||1-5 | ||
||Melee (Crushing) 3 | |||
||A style for fighting with a staff. | |||
|- | |- | ||
| | |[[Fighting Style: Natural Weapons|Natural Weapons]] | ||
|| | ||1-5 | ||
||Unarmed Combat (Natural Weapons) 3 | |||
||A style for maximizing your use of your natural weapons. | |||
|- | |- | ||
| | |[[Fighting Style: Striking|Striking]] | ||
||1 | ||1-5 | ||
|| Unarmed Combat (Striking) 3 | |||
||A style for fighting with hands and feet. | |||
|- | |- | ||
| | |[[Fighting Style: Grappling|Grappling]] | ||
|| | ||1-5 | ||
| | || Unarmed Combat (Grappling) 3 | ||
| | ||A style for fighting by grappling foes. | ||
|| | |||
|} | |} | ||
' | ==Focus== | ||
Focuses are the alternative to weapon styles, available for casters or other roles that don't leverage a weapon style in their character. These benefits modify an object, enhancing it appropriate to the Source of the character who possesses it. | |||
{| class="tdgrey1" | {| class="tdgrey1" | ||
|- | |- | ||
! Benefit Name !! Rank !! Prerequisites !! Description | |||
|- | |- | ||
| | |[[Ritual: Channeler Focus|Channeler Focus]] | ||
| | ||1-5 | ||
|| | ||Channelling Source | ||
||Attunes you to a magical focus which provides casting bonuses. | |||
|- | |- | ||
| | |[[Ritual: Mage Focus|Mage Focus]] | ||
|| | ||1-5 | ||
|| | ||Magecraft Source | ||
||Attunes you to a magical focus which provides casting bonuses. | |||
|- | |- | ||
| | |[[Ritual: Shaman Focus|Shaman Focus]] | ||
|| | ||1-5 | ||
|| | ||Shamanism Source | ||
||Attunes you to a magical focus which provides casting bonuses. | |||
|- | |- | ||
|5 | |[[Ritual: Sorcerer Focus|Sorcerer Focus]] | ||
|| | ||1-5 | ||
|| | ||Sorcery Source | ||
||Attunes you to a magical focus which provides casting bonuses. | |||
|} | |} | ||
== | ==Talents== | ||
Talents are individual benefits that modify Source powers the character has, granting additional ability or flexibility. | |||
{| class="tdgrey1" | {| class="tdgrey1" | ||
|- | |- | ||
! Benefit Name !! Rank !! Prerequisites !! Description | |||
|- | |- | ||
|2 | |[[Magical Disruption]] | ||
|| | ||1-2 | ||
|| | ||Channelling, Shamanism, Magecraft, or Sorcery Source | ||
||Gain the ability to dispel or counter spells | |||
|- | |- | ||
|3 | |[[Magical Resistance]] | ||
|| | ||1-3 | ||
|| | ||Channelling, Shamanism, Magecraft, or Sorcery Source Rank 2 or higher | ||
||Gain a spell which grants Magical Resistance. | |||
|- | |- | ||
| | |[[Magical Shielding]] | ||
|| | ||1-3 | ||
|| | ||Channelling, Shamanism, Magecraft, or Sorcery Source Rank 2 or higher | ||
||Gain a spell which grants Magical Defense. | |||
|- | |- | ||
| | |[[Craft Item]] | ||
|| | ||3 | ||
|| | ||Channelling, Shamanism, Magecraft, or Sorcery Source Rank 3 or higher | ||
| | ||Gain the ability to craft permanent magical items. | ||
|- | |- | ||
| | |[[Craft Spell Scroll]] | ||
|| | ||3 | ||
|| | ||Magecraft Source Rank 3 or higher AND Magecraft Skill Rank 3 or higher | ||
||Gain the ability to prepare Blank Spellpaper and create Spell Scrolls: consumable, single-use magic items that store a known spell for later activation. | |||
|- | |- | ||
| | |[[Magical Resonance]] | ||
||1-2 | |||
|| | ||Adept Source, Intelligence 3 OR Willpower 3 | ||
||Gain the ability to detect and eventually identify magical auras. | |||
|- | |- | ||
| | |[[Trance]] | ||
|| | ||1 | ||
|| | ||Adept Source | ||
||Enter a meditative trance to restore the body's energy more efficiently. | |||
|- | |- | ||
| | |[[Spirit Sight]] | ||
| | ||1-2 | ||
|| | ||Shamanism Source | ||
||A ritual using drugs or deep meditation to perceive the Spirit World. | |||
|- | |- | ||
| | |[[Soulspeak]] | ||
|| | ||1 | ||
|| | ||Shamanism Source | ||
| | || Communicate freely with nearby spirits. | ||
|- | |- | ||
|1 | |[[Alter Pact]] | ||
|| | ||1 | ||
|| | ||Shamanism Source | ||
|| Alter the type of shaman pact a specific spirit provides. | |||
|- | |- | ||
| | |[[Spirit Shrine]] || 2 || Shamanism Source Rank 5 or higher|| This ritual creates a temporary opening into the spirit realm at a chosen location. | ||
|| | |||
|| | |||
|- | |- | ||
| | |[[Improved Familiar]] | ||
|| | ||2 | ||
|| | ||Sorcery Source, Seed: Summon 2 | ||
||Caster's familiar gains improved stats. | |||
|| | |||
|} | |} | ||
== | ==Miscellaneous Training== | ||
===Physical Training=== | |||
=== | |||
{| class="tdgrey1" | {| class="tdgrey1" | ||
|- | |- | ||
! Benefit Name !! Rank !! Prerequisites !! Description | |||
|- | |- | ||
| | | [[Quick Draw]] | ||
|| | ||1 | ||
|| | ||Dexterity 2 | ||
||Draw a weapon as a Fast Action. | |||
|- | |- | ||
| | | [[Improved Speed]] | ||
|| | || 1-2 | ||
|| | || | ||
|| Gain increased speed | |||
|- | |- | ||
| | | [[Improved Initiative]] | ||
|| | || 1-2 | ||
|| | || | ||
|| Gain an improvement in reaction time. | |||
|- | |- | ||
| | | [[Armor Training]] | ||
|| | ||1-2 | ||
|| | || | ||
| | ||Improve maximum Dodge and reduce Speed penalties for Medium or Heavy armor | ||
|- | |- | ||
| | | [[Mounted Combat]] | ||
|| | ||1-2 | ||
|| | ||Dexterity OR Strength 3, Ride 3 | ||
||Gain bonuses when fighting on a mount. | |||
|- | |- | ||
| | | [[Toughness]] | ||
||1-3 | |||
||Constitution 3 | |||
|- | ||Retain consciousness when others would fall. | ||
|| | |||
|| | |||
|} | |} | ||
=== | ===Combat Skill Training=== | ||
{| class="tdgrey1" | {| class="tdgrey1" | ||
|- | |- | ||
! Benefit Name !! Rank !! Prerequisites !! Description | |||
|- | |- | ||
| | | [[Improvised Fighter]] | ||
|| | ||1 | ||
|| | || | ||
||Ignore penalties with improvised weaponry. | |||
|- | |- | ||
| | | [[Master of Martial Arts]] | ||
|| | ||1 | ||
|| | ||Unarmed Combat Skill 5 | ||
||Apply existing unarmed combat skill to other unarmed combat skills. | |||
|- | |- | ||
| | | [[Weapon Master]] | ||
|| | ||1 | ||
|| | ||Weapon Skill 5 | ||
||Apply existing weapon skill to new weapons. | |||
|- | |- | ||
| | | [[Weapon Finesse]] | ||
|| | ||1 | ||
|| | || | ||
||Allow use of Dexterity instead of Strength for Large and Two-Handed weapons’ attack rolls. | |||
|} | |} | ||
=== | ===Mental Training=== | ||
{| class="tdgrey1" | {| class="tdgrey1" | ||
|- | |- | ||
! Benefit Name !! Rank !! Prerequisites !! Description | |||
|- | |- | ||
| | |[[Meditation]] | ||
|| | ||1 | ||
|| | || | ||
||Recover mana through meditation even without a restful sleep. | |||
|- | |- | ||
| | |[[Language]] | ||
|| | ||1-2 | ||
|| | ||Intelligence 2 | ||
||Read, Write, and Speak in a new language | |||
|- | |- | ||
| | |[[Spell Mastery]] | ||
|| | || Variable | ||
|| | ||Channelling, Shamanism, Magecraft, or Sorcery Source | ||
||Master casting of a spell to bypass verbal or somatic casting requirements. | |||
|- | |- | ||
| | |[[Skill Specialization]] | ||
|| | || 1 | ||
|| | ||5 ranks in Business, Craft, Perform, Knowledge, Medicine, Search, or Survival skill | ||
||Specialize in a particular skill granting a +2 bonus. | |||
|- | |- | ||
| | | [[Bonus Source]] | ||
|| | ||4 | ||
|| | |||
||Gain an additional Source. | |||
|| | |||
|| | |||
|} | |} |
Latest revision as of 11:33, 15 April 2024
Character benefits are perks that include many areas of character development including physical traits, education, fighting styles and magical training. Some of your most powerful abilities will often be unlocked with Character Benefits.
Character Background
These benefits provide tangible advantage of what is related in your character's background and story and typically can only be taken at Character Creation (CC).
Benefit Name | Rank | Prerequisites | Description |
---|---|---|---|
Improved Background | 1-2 | CC | Begin play with Status, Fame, Income, an Heirloom, or a Language. |
Artifact | 1-2 | CC | Begin play with a minor magical item. |
Perfect Memory | 2 | CC | You have a perfect memory and may recall things with photographic clarity. |
Giant | 2 | CC | You are physically larger than normal for your racial averages |
Favored Source | 2 | CC | You gain access to a Source not traditionally associated with your race. |
Fighting Styles
These benefits are trained, earned through hard work and long hours, or literally through the blood and test of combat. They are what makes the difference between someone who knows enough about a weapon to avoid hurting themselves, and a truly skilled master of the art of weaponry.
Benefit Name | Rank | Prerequisites | Description |
---|---|---|---|
One Hand & Shield | 1-5 | Melee Weapons 2 | Defensive style focused on preventing damage and protecting nearby companions. |
Dual Wield | 1-5 | Dexterity 3, Melee Weapons 3 | Offensive style focused on dealing maximum damage to a single target. |
Assassination | 1-5 | Stealth 3 | Offensive style focused on dealing a single killing blow. |
Two-Handed Slashing Weapons | 1-5 | Strength 3, Melee (Slashing) 3 | Offensive style focused on dealing damage to multiple targets. |
Two-Handed Crushing Weapons | 1-5 | Strength 3, Melee (Crushing) 3 | Utility style focused on attacking single targets. |
Spears | 1-5 | Strength 3, Melee (Piercing) 3 | Defensive style focused on coordinated fighting and breaching enemy defenses. |
Archery | 1-5 | Ranged Weapons (Bow or Crossbow) 3 | Offensive style focused on improving ranged combat. |
Thrown Weapons | 1-5 | Thrown Weapons 3 | Offensive style focused on improving thrown weapons. |
Magitech Pistols | 1-5 | Ranged Weapons (Magitech) 3 | Offensive style focused on one-handed Magitech weapons. |
Magitech Rifles | 1-5 | Ranged Weapons (Magitech) 3 | Offensive style focused on two-handed Magitech weapons. |
Spellsword | 1-5 | Magecraft Source, Magecraft 3, Dexterity 3, Melee Weapons 3 | Balanced style focused on merging magical prowess and bladework together. |
Poisoner | 1-5 | Dexterity 3, Craft: Poison of equal rank | A style for applying poisons to your weapons. |
Staves | 1-5 | Melee (Crushing) 3 | A style for fighting with a staff. |
Natural Weapons | 1-5 | Unarmed Combat (Natural Weapons) 3 | A style for maximizing your use of your natural weapons. |
Striking | 1-5 | Unarmed Combat (Striking) 3 | A style for fighting with hands and feet. |
Grappling | 1-5 | Unarmed Combat (Grappling) 3 | A style for fighting by grappling foes. |
Focus
Focuses are the alternative to weapon styles, available for casters or other roles that don't leverage a weapon style in their character. These benefits modify an object, enhancing it appropriate to the Source of the character who possesses it.
Benefit Name | Rank | Prerequisites | Description |
---|---|---|---|
Channeler Focus | 1-5 | Channelling Source | Attunes you to a magical focus which provides casting bonuses. |
Mage Focus | 1-5 | Magecraft Source | Attunes you to a magical focus which provides casting bonuses. |
Shaman Focus | 1-5 | Shamanism Source | Attunes you to a magical focus which provides casting bonuses. |
Sorcerer Focus | 1-5 | Sorcery Source | Attunes you to a magical focus which provides casting bonuses. |
Talents
Talents are individual benefits that modify Source powers the character has, granting additional ability or flexibility.
Benefit Name | Rank | Prerequisites | Description |
---|---|---|---|
Magical Disruption | 1-2 | Channelling, Shamanism, Magecraft, or Sorcery Source | Gain the ability to dispel or counter spells |
Magical Resistance | 1-3 | Channelling, Shamanism, Magecraft, or Sorcery Source Rank 2 or higher | Gain a spell which grants Magical Resistance. |
Magical Shielding | 1-3 | Channelling, Shamanism, Magecraft, or Sorcery Source Rank 2 or higher | Gain a spell which grants Magical Defense. |
Craft Item | 3 | Channelling, Shamanism, Magecraft, or Sorcery Source Rank 3 or higher | Gain the ability to craft permanent magical items. |
Craft Spell Scroll | 3 | Magecraft Source Rank 3 or higher AND Magecraft Skill Rank 3 or higher | Gain the ability to prepare Blank Spellpaper and create Spell Scrolls: consumable, single-use magic items that store a known spell for later activation. |
Magical Resonance | 1-2 | Adept Source, Intelligence 3 OR Willpower 3 | Gain the ability to detect and eventually identify magical auras. |
Trance | 1 | Adept Source | Enter a meditative trance to restore the body's energy more efficiently. |
Spirit Sight | 1-2 | Shamanism Source | A ritual using drugs or deep meditation to perceive the Spirit World. |
Soulspeak | 1 | Shamanism Source | Communicate freely with nearby spirits. |
Alter Pact | 1 | Shamanism Source | Alter the type of shaman pact a specific spirit provides. |
Spirit Shrine | 2 | Shamanism Source Rank 5 or higher | This ritual creates a temporary opening into the spirit realm at a chosen location. |
Improved Familiar | 2 | Sorcery Source, Seed: Summon 2 | Caster's familiar gains improved stats. |
Miscellaneous Training
Physical Training
Benefit Name | Rank | Prerequisites | Description |
---|---|---|---|
Quick Draw | 1 | Dexterity 2 | Draw a weapon as a Fast Action. |
Improved Speed | 1-2 | Gain increased speed | |
Improved Initiative | 1-2 | Gain an improvement in reaction time. | |
Armor Training | 1-2 | Improve maximum Dodge and reduce Speed penalties for Medium or Heavy armor | |
Mounted Combat | 1-2 | Dexterity OR Strength 3, Ride 3 | Gain bonuses when fighting on a mount. |
Toughness | 1-3 | Constitution 3 | Retain consciousness when others would fall. |
Combat Skill Training
Benefit Name | Rank | Prerequisites | Description |
---|---|---|---|
Improvised Fighter | 1 | Ignore penalties with improvised weaponry. | |
Master of Martial Arts | 1 | Unarmed Combat Skill 5 | Apply existing unarmed combat skill to other unarmed combat skills. |
Weapon Master | 1 | Weapon Skill 5 | Apply existing weapon skill to new weapons. |
Weapon Finesse | 1 | Allow use of Dexterity instead of Strength for Large and Two-Handed weapons’ attack rolls. |
Mental Training
Benefit Name | Rank | Prerequisites | Description |
---|---|---|---|
Meditation | 1 | Recover mana through meditation even without a restful sleep. | |
Language | 1-2 | Intelligence 2 | Read, Write, and Speak in a new language |
Spell Mastery | Variable | Channelling, Shamanism, Magecraft, or Sorcery Source | Master casting of a spell to bypass verbal or somatic casting requirements. |
Skill Specialization | 1 | 5 ranks in Business, Craft, Perform, Knowledge, Medicine, Search, or Survival skill | Specialize in a particular skill granting a +2 bonus. |
Bonus Source | 4 | Gain an additional Source. |