Benefits: Difference between revisions

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==Character Benefit List==
==Character Background==
These benefits provide tangible advantage of what is related in your character's background and story and typically can only be taken at Character Creation (CC).
{| class="tdgrey1"
{| class="tdgrey1"
|-
|-
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|| 1-2  
|| 1-2  
|| CC  
|| CC  
|| Begin play with a boost to Status, Fame, or Income, an Artifact, or a Language.  
|| Begin play with Status, Fame, Income, an Heirloom, or a Language.
|-
| [[Artifact]]
|| 1-2
|| CC
|| Begin play with a minor magical item.
|-
|-
| [[Perfect Memory]]  
| [[Perfect Memory]]  
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|| You are physically larger than normal for your racial averages
|| You are physically larger than normal for your racial averages
|-
|-
| [[Improved Speed]]
|[[Favored Source]]
|| 1-2  
||2
||  
||CC
|| Gain increased speed
||You gain access to a Source not traditionally associated with your race.
|}
 
==Fighting Styles==
These benefits are trained, earned through hard work and long hours, or literally through the blood and test of combat. They are what makes the difference between someone who knows enough about a weapon to avoid hurting themselves, and a truly skilled master of the art of weaponry.
{| class="tdgrey1"
|-
! Benefit Name !! Rank !! Prerequisites !! Description
|-
|[[Fighting Style: One Hand & Shield|One Hand & Shield]]
||1-5
||Melee Weapons 2
||Defensive style focused on preventing damage and protecting nearby companions.
|-
|[[Fighting Style: Dual Wield|Dual Wield]]
||1-5
||Dexterity 3, Melee Weapons 3
||Offensive style focused on dealing maximum damage to a single target.
|-
|[[Fighting Style: Assassination|Assassination]]
||1-5
||Stealth 3
||Offensive style focused on dealing a single killing blow.
|-
|[[Fighting Style: Two-Handed Slashing Weapons|Two-Handed Slashing Weapons]]
||1-5
||Strength 3, Melee (Slashing) 3
||Offensive style focused on dealing damage to multiple targets.
|-
|[[Fighting Style: Two-Handed Crushing Weapons|Two-Handed Crushing Weapons]]
||1-5
||Strength 3, Melee (Crushing) 3
||Utility style focused on attacking single targets.
|-
|[[Fighting Style: Spears|Spears]]
||1-5
||Strength 3, Melee (Piercing) 3
||Defensive style focused on coordinated fighting and breaching enemy defenses.
|-
|[[Fighting Style: Archery|Archery]]
||1-5
||Ranged Weapons (Bow or Crossbow) 3
||Offensive style focused on improving ranged combat.
|-
|[[Fighting Style: Thrown Weapons|Thrown Weapons]]
||1-5
||Thrown Weapons 3
||Offensive style focused on improving thrown weapons.
|-
|[[Fighting Style: Magitech Pistols|Magitech Pistols]]
||1-5
||Ranged Weapons (Magitech) 3
||Offensive style focused on one-handed Magitech weapons.
|-
|[[Fighting Style: Magitech Rifles|Magitech Rifles]]
||1-5
||Ranged Weapons (Magitech) 3
||Offensive style focused on two-handed Magitech weapons.
|-
|-
| [[Improved Initiative]]
|[[Fighting Style: Spellsword|Spellsword]]
|| 1-2
||1-5
||  
||Magecraft Source, Magecraft 3, Dexterity 3, Melee Weapons 3
|| Gain an improvement in reaction time in combat.
||Balanced style focused on merging magical prowess and bladework together.
|-
|-
|[[Toughness]]
|[[Fighting Style: Poisoner|Poisoner]]
||1-3
||1-5
||Constitution 3
||Dexterity 3, Craft: Poison of equal rank
||Retain consciousness when others would fall.
||A style for applying poisons to your weapons.
|-
|-
|[[Armor Training]]
|[[Fighting Style: Staves|Staves]]
||1-2
||1-5
||
||Melee (Crushing) 3
||Improve maximum Dodge and reduce Speed penalties for Medium or Heavy armor
||A style for fighting with a staff.
|-
|-
|[[Weapon Finesse]]
|[[Fighting Style: Natural Weapons|Natural Weapons]]
||1
||1-5
||
||Unarmed Combat (Natural Weapons) 3
||Allow use of Dexterity instead of Strength for Large weapons.
||A style for maximizing your use of your natural weapons.
|-
|-
|[[Meditation]]
|[[Fighting Style: Striking|Striking]]
||1
||1-5
||
|| Unarmed Combat (Striking) 3
||Recover mana through meditation even without a restful sleep.
||A style for fighting with hands and feet.
|-
|-
|[[Language]]
|[[Fighting Style: Grappling|Grappling]]
||1-2
||1-5
||Intelligence 3
|| Unarmed Combat (Grappling) 3
||Read, Write, and Speak in a new language
||A style for fighting by grappling foes.
|}
 
==Focus==
Focuses are the alternative to weapon styles, available for casters or other roles that don't leverage a weapon style in their character. These benefits modify an object, enhancing it appropriate to the Source of the character who possesses it.
{| class="tdgrey1"
|-
|-
|[[Quick Draw]]
! Benefit Name !! Rank !! Prerequisites !! Description
||1
||Dexterity 2
||Draw a weapon as a fast action.
|-
|-
|[[Ritual: Channeler Focus]]
|[[Ritual: Channeler Focus|Channeler Focus]]
||1-5
||1-5
||Channeler Template
||Channelling Source
||Attunes you to a magical focus which provides casting bonuses.
||Attunes you to a magical focus which provides casting bonuses.
|-
|-
|[[Ritual: Mage Focus]]
|[[Ritual: Mage Focus|Mage Focus]]
||1-5
||1-5
||Mage Template
||Magecraft Source
||Attunes you to a magical focus which provides casting bonuses.
||Attunes you to a magical focus which provides casting bonuses.
|-
|-
|[[Ritual: Shaman Focus]]
|[[Ritual: Shaman Focus|Shaman Focus]]
||1-5
||1-5
||Shaman Template
||Shamanism Source
||Attunes you to a magical focus which provides casting bonuses.
||Attunes you to a magical focus which provides casting bonuses.
|-
|-
|[[Ritual: Sorcerer Focus]]
|[[Ritual: Sorcerer Focus|Sorcerer Focus]]
||1-5
||1-5
||Sorcerer Template
||Sorcery Source
||Attunes you to a magical focus which provides casting bonuses.
||Attunes you to a magical focus which provides casting bonuses.
|}
==Talents==
Talents are individual benefits that modify Source powers the character has, granting additional ability or flexibility.
{| class="tdgrey1"
|-
! Benefit Name !! Rank !! Prerequisites !! Description
|-
|[[Magical Disruption]]
||1-2
||Channelling, Shamanism, Magecraft, or Sorcery Source
||Gain the ability to dispel or counter spells
|-
|[[Magical Resistance]]
||1-3
||Channelling, Shamanism, Magecraft, or Sorcery Source Rank 2 or higher
||Gain a spell which grants Magical Resistance.
|-
|[[Magical Shielding]]
||1-3
||Channelling, Shamanism, Magecraft, or Sorcery Source Rank 2 or higher
||Gain a spell which grants Magical Defense.
|-
|[[Craft Item]]
||3
||Channelling, Shamanism, Magecraft, or Sorcery Source Rank 3 or higher
||Gain the ability to craft permanent magical items.
|-
|[[Craft Spell Scroll]]
||3
||Magecraft Source Rank 3 or higher AND Magecraft Skill Rank 3 or higher
||Gain the ability to prepare Blank Spellpaper and create Spell Scrolls: consumable, single-use magic items that store a known spell for later activation.
|-
|[[Magical Resonance]]
||1-2
||Adept Source, Intelligence 3 OR Willpower 3
||Gain the ability to detect and eventually identify magical auras.
|-
|-
|[[Ritual: Familiar]]
|[[Trance]]
||2
||1
||Sorcerer Template, Seed: Summon 1
||Adept Source
||Conduct a 10 minute Ritual to permanently bind a Rank 1 Outsider from your chosen plane
||Enter a meditative trance to restore the body's energy more efficiently.
|-
|-
|[[Ritual: Planar Gate]]
|[[Spirit Sight]]
||2
||1-2
||Sorcerer Template, Any Seed 4
||Shamanism Source
||Conduct a 10 minute ritual to create a portal to your chosen plane.
||A ritual using drugs or deep meditation to perceive the Spirit World.
|-
|-
|[[Ritual: Conceal Object]]
|[[Soulspeak]]
||1
||1
||Sorcerer Template, Conceal 2
||Shamanism Source
||Conduct a ritual to magically conceal an object from detection spells.
|| Communicate freely with nearby spirits.
|-
|-
|[[Ritual: Permanent Conjuration]]
|[[Alter Pact]]
||1
||1
||Sorcerer Template, Conjure 2
||Shamanism Source
||Conduct a ritual to create permanent materials or structures.
|| Alter the type of shaman pact a specific spirit provides.
|-
|-
|[[Rapid Animation]]
|[[Spirit Shrine]] || 2 || Shamanism Source Rank 5 or higher|| This ritual creates a temporary opening into the spirit realm at a chosen location.
||2
||Sorcerer Template, Animate Dead 3
|| Animate the dead faster.
|-
|-
|[[Planar Possession]]
|[[Improved Familiar]]
||2
||2
||Sorcerer Template, Animate Dead 3, Compel 3
||Sorcery Source, Seed: Summon 2
|| Caster may possess targets with planar spirits.
||Caster's familiar gains improved stats.
|}
 
==Miscellaneous Training==
===Physical Training===
{| class="tdgrey1"
|-
|-
|[[Ritual: Transform Spirit]]
! Benefit Name !! Rank !! Prerequisites !! Description
||2
||Shaman Template
|| Transform an Imbued Spirit to a Manifest Spirit or vice versa.
|-
|-
|[[Spirit Sight]]
| [[Quick Draw]]
||1
||1
||Shaman Template
||Dexterity 2
|| View the Spirit World without hallucinogens.
||Draw a weapon as a Fast Action.
|-
|-
|[[Fighting Style: One Hand & Shield]]
| [[Improved Speed]]
||1-5
|| 1-2
||Melee Weapons 2
||
||Defensive style focused on preventing damage and protecting nearby companions.
|| Gain increased speed
|-
| [[Improved Initiative]]
|| 1-2  
||  
|| Gain an improvement in reaction time.
|-
| [[Armor Training]]
||1-2
||
||Improve maximum Dodge and reduce Speed penalties for Medium or Heavy armor
|-
| [[Mounted Combat]]
||1-2
||Dexterity OR Strength 3, Ride 3
||Gain bonuses when fighting on a mount.
|-
|-
|[[Fighting Style: Dual Wield]]
| [[Toughness]]
||1-5
||1-3
||Dexterity 3, Melee Weapons 3
||Constitution 3
||Offensive style focused on dealing maximum damage to a single target.
||Retain consciousness when others would fall.
|}
 
===Combat Skill Training===
{| class="tdgrey1"
|-
|-
|[[Fighting Style: Assassination]]
! Benefit Name !! Rank !! Prerequisites !! Description
||1-5
||Stealth 3
||Offensive style focused on dealing a single killing blow.
|-
|-
|[[Fighting Style: Two-Handed Slashing Weapons]]
| [[Improvised Fighter]]
||1-5
||1
||Strength 3
||
||Offensive style focused on dealing damage to multiple targets.
||Ignore penalties with improvised weaponry.
|-
|-
|[[Fighting Style: Two-Handed Piercing Weapons]]
| [[Master of Martial Arts]]
||1-5
||1
||Strength 3
||Unarmed Combat Skill 5
||Defensive style focused on coordinated fighting and breaching enemy defenses
||Apply existing unarmed combat skill to other unarmed combat skills.
|-
|-
|[[Fighting Style: Ranged Weapons]]
| [[Weapon Master]]
||1-5
||1
||Ranged Weapons 3
||Weapon Skill 5
||Offensive style focused on improving ranged combat.
||Apply existing weapon skill to new weapons.
|-
|-
|[[Fighting Style: Thrown Weapons]]
| [[Weapon Finesse]]
||1-5
||1
||Thrown Weapons 3
||
||Offensive style focused on improving thrown weapons.
||Allow use of Dexterity instead of Strength for Large and Two-Handed weapons’ attack rolls.
|}
 
===Mental Training===
{| class="tdgrey1"
|-
|-
|[[Fighting Style: Spellsword]]
! Benefit Name !! Rank !! Prerequisites !! Description
||1-5
||Race: Elf/Faerie, Template: Mage, Dexterity 3, Melee Weapons 3
||Balanced style focused on merging magical prowess and bladework together.
|-
|-
|[[Fighting Style: Mounted Combat]]
|[[Meditation]]
||1-5
||1
||Dexterity 3, Ride 3
||
||A style for fighting while mounted on another creature.
||Recover mana through meditation even without a restful sleep.
|-
|-
|[[Fighting Style: Poisoner]]
|[[Language]]
||1-5
||1-2
||Dexterity 3, Craft: Poison of equal rank
||Intelligence 2
||A style for applying poisons to your weapons
||Read, Write, and Speak in a new language
|-
|-
|[[Fighting Style: Natural Weapons]]
|[[Spell Mastery]]
||1-5
|| Variable
||Natural Weapons (Racial or Granted through other means)
||Channelling, Shamanism, Magecraft, or Sorcery Source
||A style for maximizing your use of your natural weapons.
||Master casting of a spell to bypass verbal or somatic casting requirements.
|-
|-
|[[Favored Template]]
|[[Skill Specialization]]
||2
|| 1
||CC
||5 ranks in Business, Craft, Perform, Knowledge, Medicine, Search, or Survival skill
||You gain access to a Template not traditionally associated with your race.
||Specialize in a particular skill granting a +2 bonus.
|-
|-
|[[Bonus Template]]
| [[Bonus Source]]
||4
||4
||
||
||Gain an additional Template.
||Gain an additional Source.
|}
|}

Latest revision as of 11:33, 15 April 2024

Character benefits are perks that include many areas of character development including physical traits, education, fighting styles and magical training. Some of your most powerful abilities will often be unlocked with Character Benefits.

Character Background

These benefits provide tangible advantage of what is related in your character's background and story and typically can only be taken at Character Creation (CC).

Benefit Name Rank Prerequisites Description
Improved Background 1-2 CC Begin play with Status, Fame, Income, an Heirloom, or a Language.
Artifact 1-2 CC Begin play with a minor magical item.
Perfect Memory 2 CC You have a perfect memory and may recall things with photographic clarity.
Giant 2 CC You are physically larger than normal for your racial averages
Favored Source 2 CC You gain access to a Source not traditionally associated with your race.

Fighting Styles

These benefits are trained, earned through hard work and long hours, or literally through the blood and test of combat. They are what makes the difference between someone who knows enough about a weapon to avoid hurting themselves, and a truly skilled master of the art of weaponry.

Benefit Name Rank Prerequisites Description
One Hand & Shield 1-5 Melee Weapons 2 Defensive style focused on preventing damage and protecting nearby companions.
Dual Wield 1-5 Dexterity 3, Melee Weapons 3 Offensive style focused on dealing maximum damage to a single target.
Assassination 1-5 Stealth 3 Offensive style focused on dealing a single killing blow.
Two-Handed Slashing Weapons 1-5 Strength 3, Melee (Slashing) 3 Offensive style focused on dealing damage to multiple targets.
Two-Handed Crushing Weapons 1-5 Strength 3, Melee (Crushing) 3 Utility style focused on attacking single targets.
Spears 1-5 Strength 3, Melee (Piercing) 3 Defensive style focused on coordinated fighting and breaching enemy defenses.
Archery 1-5 Ranged Weapons (Bow or Crossbow) 3 Offensive style focused on improving ranged combat.
Thrown Weapons 1-5 Thrown Weapons 3 Offensive style focused on improving thrown weapons.
Magitech Pistols 1-5 Ranged Weapons (Magitech) 3 Offensive style focused on one-handed Magitech weapons.
Magitech Rifles 1-5 Ranged Weapons (Magitech) 3 Offensive style focused on two-handed Magitech weapons.
Spellsword 1-5 Magecraft Source, Magecraft 3, Dexterity 3, Melee Weapons 3 Balanced style focused on merging magical prowess and bladework together.
Poisoner 1-5 Dexterity 3, Craft: Poison of equal rank A style for applying poisons to your weapons.
Staves 1-5 Melee (Crushing) 3 A style for fighting with a staff.
Natural Weapons 1-5 Unarmed Combat (Natural Weapons) 3 A style for maximizing your use of your natural weapons.
Striking 1-5 Unarmed Combat (Striking) 3 A style for fighting with hands and feet.
Grappling 1-5 Unarmed Combat (Grappling) 3 A style for fighting by grappling foes.

Focus

Focuses are the alternative to weapon styles, available for casters or other roles that don't leverage a weapon style in their character. These benefits modify an object, enhancing it appropriate to the Source of the character who possesses it.

Benefit Name Rank Prerequisites Description
Channeler Focus 1-5 Channelling Source Attunes you to a magical focus which provides casting bonuses.
Mage Focus 1-5 Magecraft Source Attunes you to a magical focus which provides casting bonuses.
Shaman Focus 1-5 Shamanism Source Attunes you to a magical focus which provides casting bonuses.
Sorcerer Focus 1-5 Sorcery Source Attunes you to a magical focus which provides casting bonuses.

Talents

Talents are individual benefits that modify Source powers the character has, granting additional ability or flexibility.

Benefit Name Rank Prerequisites Description
Magical Disruption 1-2 Channelling, Shamanism, Magecraft, or Sorcery Source Gain the ability to dispel or counter spells
Magical Resistance 1-3 Channelling, Shamanism, Magecraft, or Sorcery Source Rank 2 or higher Gain a spell which grants Magical Resistance.
Magical Shielding 1-3 Channelling, Shamanism, Magecraft, or Sorcery Source Rank 2 or higher Gain a spell which grants Magical Defense.
Craft Item 3 Channelling, Shamanism, Magecraft, or Sorcery Source Rank 3 or higher Gain the ability to craft permanent magical items.
Craft Spell Scroll 3 Magecraft Source Rank 3 or higher AND Magecraft Skill Rank 3 or higher Gain the ability to prepare Blank Spellpaper and create Spell Scrolls: consumable, single-use magic items that store a known spell for later activation.
Magical Resonance 1-2 Adept Source, Intelligence 3 OR Willpower 3 Gain the ability to detect and eventually identify magical auras.
Trance 1 Adept Source Enter a meditative trance to restore the body's energy more efficiently.
Spirit Sight 1-2 Shamanism Source A ritual using drugs or deep meditation to perceive the Spirit World.
Soulspeak 1 Shamanism Source Communicate freely with nearby spirits.
Alter Pact 1 Shamanism Source Alter the type of shaman pact a specific spirit provides.
Spirit Shrine 2 Shamanism Source Rank 5 or higher This ritual creates a temporary opening into the spirit realm at a chosen location.
Improved Familiar 2 Sorcery Source, Seed: Summon 2 Caster's familiar gains improved stats.

Miscellaneous Training

Physical Training

Benefit Name Rank Prerequisites Description
Quick Draw 1 Dexterity 2 Draw a weapon as a Fast Action.
Improved Speed 1-2 Gain increased speed
Improved Initiative 1-2 Gain an improvement in reaction time.
Armor Training 1-2 Improve maximum Dodge and reduce Speed penalties for Medium or Heavy armor
Mounted Combat 1-2 Dexterity OR Strength 3, Ride 3 Gain bonuses when fighting on a mount.
Toughness 1-3 Constitution 3 Retain consciousness when others would fall.

Combat Skill Training

Benefit Name Rank Prerequisites Description
Improvised Fighter 1 Ignore penalties with improvised weaponry.
Master of Martial Arts 1 Unarmed Combat Skill 5 Apply existing unarmed combat skill to other unarmed combat skills.
Weapon Master 1 Weapon Skill 5 Apply existing weapon skill to new weapons.
Weapon Finesse 1 Allow use of Dexterity instead of Strength for Large and Two-Handed weapons’ attack rolls.

Mental Training

Benefit Name Rank Prerequisites Description
Meditation 1 Recover mana through meditation even without a restful sleep.
Language 1-2 Intelligence 2 Read, Write, and Speak in a new language
Spell Mastery Variable Channelling, Shamanism, Magecraft, or Sorcery Source Master casting of a spell to bypass verbal or somatic casting requirements.
Skill Specialization 1 5 ranks in Business, Craft, Perform, Knowledge, Medicine, Search, or Survival skill Specialize in a particular skill granting a +2 bonus.
Bonus Source 4 Gain an additional Source.