Benefits: Difference between revisions

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|| 1-2  
|| 1-2  
|| CC  
|| CC  
|| Begin play with a boost to Status, Fame, or Income, or a Language.  
|| Begin play with Status, Fame, Income, an Heirloom, or a Language.  
|-
|-
| [[Artifact]]
| [[Artifact]]
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! Benefit Name !! Rank !! Prerequisites !! Description
! Benefit Name !! Rank !! Prerequisites !! Description
|-
|-
|[[Fighting Style: One Hand & Shield]]
|[[Fighting Style: One Hand & Shield|One Hand & Shield]]
||1-5
||1-5
||Melee Weapons 2
||Melee Weapons 2
||Defensive style focused on preventing damage and protecting nearby companions.
||Defensive style focused on preventing damage and protecting nearby companions.
|-
|-
|[[Fighting Style: Dual Wield]]
|[[Fighting Style: Dual Wield|Dual Wield]]
||1-5
||1-5
||Dexterity 3, Melee Weapons 3
||Dexterity 3, Melee Weapons 3
||Offensive style focused on dealing maximum damage to a single target.
||Offensive style focused on dealing maximum damage to a single target.
|-
|-
|[[Fighting Style: Assassination]]
|[[Fighting Style: Assassination|Assassination]]
||1-5
||1-5
||Stealth 3
||Stealth 3
||Offensive style focused on dealing a single killing blow.
||Offensive style focused on dealing a single killing blow.
|-
|-
|[[Fighting Style: Two-Handed Slashing Weapons]]
|[[Fighting Style: Two-Handed Slashing Weapons|Two-Handed Slashing Weapons]]
||1-5
||1-5
||Strength 3
||Strength 3, Melee (Slashing) 3
||Offensive style focused on dealing damage to multiple targets.
||Offensive style focused on dealing damage to multiple targets.
|-
|-
|[[Fighting Style: Two-Handed Piercing Weapons]]
|[[Fighting Style: Two-Handed Crushing Weapons|Two-Handed Crushing Weapons]]
||1-5
||1-5
||Strength 3
||Strength 3, Melee (Crushing) 3
||Utility style focused on attacking single targets.
|-
|[[Fighting Style: Spears|Spears]]
||1-5
||Strength 3, Melee (Piercing) 3
||Defensive style focused on coordinated fighting and breaching enemy defenses.
||Defensive style focused on coordinated fighting and breaching enemy defenses.
|-
|-
|[[Fighting Style: Ranged Weapons]]
|[[Fighting Style: Archery|Archery]]
||1-5
||1-5
||Ranged Weapons 3
||Ranged Weapons (Bow or Crossbow) 3
||Offensive style focused on improving ranged combat.
||Offensive style focused on improving ranged combat.
|-
|-
|[[Fighting Style: Thrown Weapons]]
|[[Fighting Style: Thrown Weapons|Thrown Weapons]]
||1-5
||1-5
||Thrown Weapons 3
||Thrown Weapons 3
||Offensive style focused on improving thrown weapons.
||Offensive style focused on improving thrown weapons.
|-
|-
|[[Fighting Style: Spellsword]]
|[[Fighting Style: Magitech Pistols|Magitech Pistols]]
||1-5
||1-5
||Race: Elf/Faerie, Magecraft Source, Dexterity 3, Melee Weapons 3
||Ranged Weapons (Magitech) 3
||Balanced style focused on merging magical prowess and bladework together.
||Offensive style focused on one-handed Magitech weapons.
|-
|-
|[[Fighting Style: Mounted Combat]]
|[[Fighting Style: Magitech Rifles|Magitech Rifles]]
||1-5
||1-5
||Dexterity/Strength 3, Ride 3
||Ranged Weapons (Magitech) 3
||A style for fighting while mounted on another creature.
||Offensive style focused on two-handed Magitech weapons.
|-
|-
|[[Fighting Style: Poisoner]]
|[[Fighting Style: Spellsword|Spellsword]]
||1-5
||Magecraft Source, Magecraft 3, Dexterity 3, Melee Weapons 3
||Balanced style focused on merging magical prowess and bladework together.
|-
|[[Fighting Style: Poisoner|Poisoner]]
||1-5
||1-5
||Dexterity 3, Craft: Poison of equal rank
||Dexterity 3, Craft: Poison of equal rank
||A style for applying poisons to your weapons.
||A style for applying poisons to your weapons.
|-
|-
|[[Fighting Style: Natural Weapons]]
|[[Fighting Style: Staves|Staves]]
||1-5
||Melee (Crushing) 3
||A style for fighting with a staff.
|-
|[[Fighting Style: Natural Weapons|Natural Weapons]]
||1-5
||1-5
||Natural Weapons (Racial or Granted through other means)
||Unarmed Combat (Natural Weapons) 3
||A style for maximizing your use of your natural weapons.
||A style for maximizing your use of your natural weapons.
|-
|-
|[[Fighting Style: Staves]]
|[[Fighting Style: Striking|Striking]]
||1-5
||1-5
||2-Handed Bashing 3
|| Unarmed Combat (Striking) 3
||A style for fighting with a staff.
||A style for fighting with hands and feet.
|-
|[[Fighting Style: Grappling|Grappling]]
||1-5
|| Unarmed Combat (Grappling) 3
||A style for fighting by grappling foes.
|}
|}


==Item Modification Rituals==
==Focus==
These benefits are rituals that modify an object in some way, enhancing it appropriate to the character who possesses it.
Focuses are the alternative to weapon styles, available for casters or other roles that don't leverage a weapon style in their character. These benefits modify an object, enhancing it appropriate to the Source of the character who possesses it.
{| class="tdgrey1"
{| class="tdgrey1"
|-
|-
! Benefit Name !! Rank !! Prerequisites !! Description
! Benefit Name !! Rank !! Prerequisites !! Description
|-
|-
|[[Ritual: Channeller Focus]]
|[[Ritual: Channeler Focus|Channeler Focus]]
||1-5
||1-5
||Channelling Source
||Channelling Source
||Attunes you to a magical focus which provides casting bonuses.
||Attunes you to a magical focus which provides casting bonuses.
|-
|-
|[[Ritual: Mage Focus]]
|[[Ritual: Mage Focus|Mage Focus]]
||1-5
||1-5
||Magecraft Source
||Magecraft Source
||Attunes you to a magical focus which provides casting bonuses.
||Attunes you to a magical focus which provides casting bonuses.
|-
|-
|[[Ritual: Shaman Focus]]
|[[Ritual: Shaman Focus|Shaman Focus]]
||1-5
||1-5
||Shamanism Source
||Shamanism Source
||Attunes you to a magical focus which provides casting bonuses.
||Attunes you to a magical focus which provides casting bonuses.
|-
|-
|[[Ritual: Sorcerer Focus]]
|[[Ritual: Sorcerer Focus|Sorcerer Focus]]
||1-5
||1-5
||Sorcery Source
||Sorcery Source
||Attunes you to a magical focus which provides casting bonuses.
||Attunes you to a magical focus which provides casting bonuses.
|-
|[[Ritual: Conceal Object]]
||1
||Sorcery Source, Conceal 2
||Conduct a ritual to magically conceal an object from detection spells.
|-
|[[Ritual: Permanent Conjuration]]
||1
||Sorcery Source, Conjure 2
||Conduct a ritual to create permanent materials or structures.
|}
|}


==Power Modification Rituals==
==Talents==
These benefits modify powers that the character has, granting additional ability or flexibility outside the realm of normal Source provided powers.
Talents are individual benefits that modify Source powers the character has, granting additional ability or flexibility.
 
{| class="tdgrey1"
{| class="tdgrey1"
|-
|-
! Benefit Name !! Rank !! Prerequisites !! Description
! Benefit Name !! Rank !! Prerequisites !! Description
|-
|-
|[[Ritual: Familiar]]
|[[Magical Disruption]]
||2
||1-2
||Sorcery Source, Seed: Summon 1
||Channelling, Shamanism, Magecraft, or Sorcery Source
||Conduct a 10 minute Ritual to permanently bind a Rank 1 Outsider from your chosen plane
||Gain the ability to dispel or counter spells
|-
|[[Magical Resistance]]
||1-3
||Channelling, Shamanism, Magecraft, or Sorcery Source Rank 2 or higher
||Gain a spell which grants Magical Resistance.
|-
|[[Magical Shielding]]
||1-3
||Channelling, Shamanism, Magecraft, or Sorcery Source Rank 2 or higher
||Gain a spell which grants Magical Defense.
|-
|[[Craft Item]]
||3
||Channelling, Shamanism, Magecraft, or Sorcery Source Rank 3 or higher
||Gain the ability to craft permanent magical items.
|-
|[[Craft Spell Scroll]]
||3
||Magecraft Source Rank 3 or higher AND Magecraft Skill Rank 3 or higher
||Gain the ability to prepare Blank Spellpaper and create Spell Scrolls: consumable, single-use magic items that store a known spell for later activation.
|-
|-
|[[Ritual: Planar Gate]]
|[[Magical Resonance]]
||2
||1-2
||Sorcery Source, Any Seed 4
||Adept Source, Intelligence 3 OR Willpower 3
||Conduct a 10 minute ritual to create a portal to your chosen plane.
||Gain the ability to detect and eventually identify magical auras.  
|-
|-
|[[Rapid Animation]]
|[[Trance]]
||2
||1
||Sorcery Source, Animate Dead 3
||Adept Source
|| Animate the dead faster.
||Enter a meditative trance to restore the body's energy more efficiently.  
|-
|-
|[[Planar Possession]]
|[[Spirit Sight]]
||2
||1-2
||Sorcery Source, Animate Dead 3, Compel 3
||Shamanism Source
|| Caster may possess targets with planar spirits.
||A ritual using drugs or deep meditation to perceive the Spirit World.
|-
|-
|[[Ritual: Transform Spirit]]
|[[Soulspeak]]
||2
||1
||Shamanism Source
||Shamanism Source
|| Transform an Imbued Spirit to a Manifest Spirit or vice versa.
|| Communicate freely with nearby spirits.
|-
|-
|[[Spirit Sight]]
|[[Alter Pact]]
||1
||1
||Shamanism Source
||Shamanism Source
|| View the Spirit World without hallucinogens.
|| Alter the type of shaman pact a specific spirit provides.
|-
|[[Spirit Shrine]] || 2 || Shamanism Source Rank 5 or higher|| This ritual creates a temporary opening into the spirit realm at a chosen location.
|-
|[[Improved Familiar]]
||2
||Sorcery Source, Seed: Summon 2
||Caster's familiar gains improved stats.
|}
|}


==Miscellaneous Training==
==Miscellaneous Training==
===Physical Training===
{| class="tdgrey1"
{| class="tdgrey1"
|-
|-
! Benefit Name !! Rank !! Prerequisites !! Description
! Benefit Name !! Rank !! Prerequisites !! Description
|-
| [[Quick Draw]]
||1
||Dexterity 2
||Draw a weapon as a Fast Action.
|-
|-
| [[Improved Speed]]   
| [[Improved Speed]]   
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|| 1-2  
|| 1-2  
||  
||  
|| Gain an improvement in reaction time in combat.
|| Gain an improvement in reaction time.
|-
|-
|[[Toughness]]
| [[Armor Training]]
||1-2
||
||Improve maximum Dodge and reduce Speed penalties for Medium or Heavy armor
|-
| [[Mounted Combat]]
||1-2
||Dexterity OR Strength 3, Ride 3
||Gain bonuses when fighting on a mount.
|-
| [[Toughness]]
||1-3
||1-3
||Constitution 3
||Constitution 3
||Retain consciousness when others would fall.
||Retain consciousness when others would fall.
|}
===Combat Skill Training===
{| class="tdgrey1"
|-
! Benefit Name !! Rank !! Prerequisites !! Description
|-
|-
|[[Armor Training]]
| [[Improvised Fighter]]
||1-2
||1
||
||
||Improve maximum Dodge and reduce Speed penalties for Medium or Heavy armor
||Ignore penalties with improvised weaponry.
|-
| [[Master of Martial Arts]]
||1
||Unarmed Combat Skill 5
||Apply existing unarmed combat skill to other unarmed combat skills.
|-
| [[Weapon Master]]
||1
||Weapon Skill 5
||Apply existing weapon skill to new weapons.
|-
|-
|[[Weapon Finesse]]
| [[Weapon Finesse]]
||1
||1
||
||
||Allow use of Dexterity instead of Strength for Large weapons.
||Allow use of Dexterity instead of Strength for Large and Two-Handed weapons’ attack rolls.
|}
 
===Mental Training===
{| class="tdgrey1"
|-
! Benefit Name !! Rank !! Prerequisites !! Description
|-
|-
|[[Meditation]]
|[[Meditation]]
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|[[Language]]
|[[Language]]
||1-2
||1-2
||Intelligence 3
||Intelligence 2
||Read, Write, and Speak in a new language
||Read, Write, and Speak in a new language
|-
|-
|[[Quick Draw]]
|[[Spell Mastery]]
||1
|| Variable
||Dexterity 2
||Channelling, Shamanism, Magecraft, or Sorcery Source
||Draw a weapon as a fast action.
||Master casting of a spell to bypass verbal or somatic casting requirements.
|-
|[[Skill Specialization]]
|| 1
||5 ranks in Business, Craft, Perform, Knowledge, Medicine, Search, or Survival skill
||Specialize in a particular skill granting a +2 bonus.
|-
|-
|[[Bonus Source]]
| [[Bonus Source]]
||4
||4
||
||
||Gain an additional Source.
||Gain an additional Source.
|}
|}

Latest revision as of 11:33, 15 April 2024

Character benefits are perks that include many areas of character development including physical traits, education, fighting styles and magical training. Some of your most powerful abilities will often be unlocked with Character Benefits.

Character Background

These benefits provide tangible advantage of what is related in your character's background and story and typically can only be taken at Character Creation (CC).

Benefit Name Rank Prerequisites Description
Improved Background 1-2 CC Begin play with Status, Fame, Income, an Heirloom, or a Language.
Artifact 1-2 CC Begin play with a minor magical item.
Perfect Memory 2 CC You have a perfect memory and may recall things with photographic clarity.
Giant 2 CC You are physically larger than normal for your racial averages
Favored Source 2 CC You gain access to a Source not traditionally associated with your race.

Fighting Styles

These benefits are trained, earned through hard work and long hours, or literally through the blood and test of combat. They are what makes the difference between someone who knows enough about a weapon to avoid hurting themselves, and a truly skilled master of the art of weaponry.

Benefit Name Rank Prerequisites Description
One Hand & Shield 1-5 Melee Weapons 2 Defensive style focused on preventing damage and protecting nearby companions.
Dual Wield 1-5 Dexterity 3, Melee Weapons 3 Offensive style focused on dealing maximum damage to a single target.
Assassination 1-5 Stealth 3 Offensive style focused on dealing a single killing blow.
Two-Handed Slashing Weapons 1-5 Strength 3, Melee (Slashing) 3 Offensive style focused on dealing damage to multiple targets.
Two-Handed Crushing Weapons 1-5 Strength 3, Melee (Crushing) 3 Utility style focused on attacking single targets.
Spears 1-5 Strength 3, Melee (Piercing) 3 Defensive style focused on coordinated fighting and breaching enemy defenses.
Archery 1-5 Ranged Weapons (Bow or Crossbow) 3 Offensive style focused on improving ranged combat.
Thrown Weapons 1-5 Thrown Weapons 3 Offensive style focused on improving thrown weapons.
Magitech Pistols 1-5 Ranged Weapons (Magitech) 3 Offensive style focused on one-handed Magitech weapons.
Magitech Rifles 1-5 Ranged Weapons (Magitech) 3 Offensive style focused on two-handed Magitech weapons.
Spellsword 1-5 Magecraft Source, Magecraft 3, Dexterity 3, Melee Weapons 3 Balanced style focused on merging magical prowess and bladework together.
Poisoner 1-5 Dexterity 3, Craft: Poison of equal rank A style for applying poisons to your weapons.
Staves 1-5 Melee (Crushing) 3 A style for fighting with a staff.
Natural Weapons 1-5 Unarmed Combat (Natural Weapons) 3 A style for maximizing your use of your natural weapons.
Striking 1-5 Unarmed Combat (Striking) 3 A style for fighting with hands and feet.
Grappling 1-5 Unarmed Combat (Grappling) 3 A style for fighting by grappling foes.

Focus

Focuses are the alternative to weapon styles, available for casters or other roles that don't leverage a weapon style in their character. These benefits modify an object, enhancing it appropriate to the Source of the character who possesses it.

Benefit Name Rank Prerequisites Description
Channeler Focus 1-5 Channelling Source Attunes you to a magical focus which provides casting bonuses.
Mage Focus 1-5 Magecraft Source Attunes you to a magical focus which provides casting bonuses.
Shaman Focus 1-5 Shamanism Source Attunes you to a magical focus which provides casting bonuses.
Sorcerer Focus 1-5 Sorcery Source Attunes you to a magical focus which provides casting bonuses.

Talents

Talents are individual benefits that modify Source powers the character has, granting additional ability or flexibility.

Benefit Name Rank Prerequisites Description
Magical Disruption 1-2 Channelling, Shamanism, Magecraft, or Sorcery Source Gain the ability to dispel or counter spells
Magical Resistance 1-3 Channelling, Shamanism, Magecraft, or Sorcery Source Rank 2 or higher Gain a spell which grants Magical Resistance.
Magical Shielding 1-3 Channelling, Shamanism, Magecraft, or Sorcery Source Rank 2 or higher Gain a spell which grants Magical Defense.
Craft Item 3 Channelling, Shamanism, Magecraft, or Sorcery Source Rank 3 or higher Gain the ability to craft permanent magical items.
Craft Spell Scroll 3 Magecraft Source Rank 3 or higher AND Magecraft Skill Rank 3 or higher Gain the ability to prepare Blank Spellpaper and create Spell Scrolls: consumable, single-use magic items that store a known spell for later activation.
Magical Resonance 1-2 Adept Source, Intelligence 3 OR Willpower 3 Gain the ability to detect and eventually identify magical auras.
Trance 1 Adept Source Enter a meditative trance to restore the body's energy more efficiently.
Spirit Sight 1-2 Shamanism Source A ritual using drugs or deep meditation to perceive the Spirit World.
Soulspeak 1 Shamanism Source Communicate freely with nearby spirits.
Alter Pact 1 Shamanism Source Alter the type of shaman pact a specific spirit provides.
Spirit Shrine 2 Shamanism Source Rank 5 or higher This ritual creates a temporary opening into the spirit realm at a chosen location.
Improved Familiar 2 Sorcery Source, Seed: Summon 2 Caster's familiar gains improved stats.

Miscellaneous Training

Physical Training

Benefit Name Rank Prerequisites Description
Quick Draw 1 Dexterity 2 Draw a weapon as a Fast Action.
Improved Speed 1-2 Gain increased speed
Improved Initiative 1-2 Gain an improvement in reaction time.
Armor Training 1-2 Improve maximum Dodge and reduce Speed penalties for Medium or Heavy armor
Mounted Combat 1-2 Dexterity OR Strength 3, Ride 3 Gain bonuses when fighting on a mount.
Toughness 1-3 Constitution 3 Retain consciousness when others would fall.

Combat Skill Training

Benefit Name Rank Prerequisites Description
Improvised Fighter 1 Ignore penalties with improvised weaponry.
Master of Martial Arts 1 Unarmed Combat Skill 5 Apply existing unarmed combat skill to other unarmed combat skills.
Weapon Master 1 Weapon Skill 5 Apply existing weapon skill to new weapons.
Weapon Finesse 1 Allow use of Dexterity instead of Strength for Large and Two-Handed weapons’ attack rolls.

Mental Training

Benefit Name Rank Prerequisites Description
Meditation 1 Recover mana through meditation even without a restful sleep.
Language 1-2 Intelligence 2 Read, Write, and Speak in a new language
Spell Mastery Variable Channelling, Shamanism, Magecraft, or Sorcery Source Master casting of a spell to bypass verbal or somatic casting requirements.
Skill Specialization 1 5 ranks in Business, Craft, Perform, Knowledge, Medicine, Search, or Survival skill Specialize in a particular skill granting a +2 bonus.
Bonus Source 4 Gain an additional Source.